Jachdo wrote: The cover art leaked:
IceIX wrote: Doragon wrote: Dayraven wrote: Hope they're using the classic costume at least. I think it's going to be the maskless design here (which would be why it's designated as 'Steve Rogers' rather than 'Classic')http://marvel.wikia.com/Steve_Rogers:_S ... er_Vol_1_1 Would be pretty darned cool if that was the actual cover they are gonna be using wouldn't it? Nope, second printing variant. This one:http://www.comics.org/issue/1093410/
Doragon wrote: Dayraven wrote: Hope they're using the classic costume at least. I think it's going to be the maskless design here (which would be why it's designated as 'Steve Rogers' rather than 'Classic')http://marvel.wikia.com/Steve_Rogers:_S ... er_Vol_1_1 Would be pretty darned cool if that was the actual cover they are gonna be using wouldn't it?
Dayraven wrote: Hope they're using the classic costume at least. I think it's going to be the maskless design here (which would be why it's designated as 'Steve Rogers' rather than 'Classic')http://marvel.wikia.com/Steve_Rogers:_S ... er_Vol_1_1
Hope they're using the classic costume at least.
KaioShinDE wrote: I would love to just grab the ISO in this one and not care abotu my ranking. But it'll have alliance rewards. Alliance rewards for PvE... oh god. Since the points are just cumulative, you get punished hard for joining late, no more waiting for a late bracket and just playing one clear. You basically have to grind each refresh unless you want to let your alliance down. This will be the most stressful event ever.
IceIX wrote: Nope, second printing variant. This one:http://www.comics.org/issue/1093410/
IceIX wrote: NorthernPolarity wrote: IceIX wrote: I have a feeling Steve Rogers Super Soldier version will see MUCH more high level play than Modern. Staring at his maxed out abilities at the moment and wondering how I can spend enough time in the Sim Challenge to get him myself this go around. Any possibility us loyal forum-goers can have a sneak peek at his max level abilities? Well, the abilities may always be changed before we full on release him at PVE's end, but at the moment I'm looking at a max Peacemaker that stuns for 2 turns, creates a 3 turn Countdown tile that returns 10 blue AP, and *leaves behind a 291 Protect tile.*
NorthernPolarity wrote: IceIX wrote: I have a feeling Steve Rogers Super Soldier version will see MUCH more high level play than Modern. Staring at his maxed out abilities at the moment and wondering how I can spend enough time in the Sim Challenge to get him myself this go around. Any possibility us loyal forum-goers can have a sneak peek at his max level abilities?
IceIX wrote: I have a feeling Steve Rogers Super Soldier version will see MUCH more high level play than Modern. Staring at his maxed out abilities at the moment and wondering how I can spend enough time in the Sim Challenge to get him myself this go around.
NorthernPolarity wrote: It's because Cap's a popular figure in the Marvel universe, and 99% of players who play this game are casual "play on the bus" type players who just want to play with their favorite Marvel superheroes, as opposed to minmax and figure out the optimal character compositions like us folk.
NorthernPolarity wrote: KaioShinDE wrote: I would love to just grab the ISO in this one and not care abotu my ranking. But it'll have alliance rewards. Alliance rewards for PvE... oh god. Since the points are just cumulative, you get punished hard for joining late, no more waiting for a late bracket and just playing one clear. You basically have to grind each refresh unless you want to let your alliance down. This will be the most stressful event ever. On the contrary, if rubberbanding mechanics work the same for this event as they did in all previous events, the most efficient way to play the event is to just do a single full clear immediately before the end of each sub event. I haven't grinded each refresh since original Hulk days, and I don't expect to do so for any future events. Alliances don't change that because it's extremely unlikely that alliance scoring will affect rubberbanding at all.
Nemek wrote: I think that's the most efficient way to play, but not the way to garner as many points as possible. You "only" get something like 95% of the possible points. It doesn't matter a whole lot since you can usually always place in the top tier of rewards with that many points. We'll see how it plays out with alliances.
Gigas Breaker wrote: I'm pretty sure it's going to be skinny pre serum Steve Rogers.
beezer37_84 wrote: Gigas Breaker wrote: I'm pretty sure it's going to be skinny pre serum Steve Rogers. Red - Skinny Strength - Passive If there are more than 15 red tiles on the board Steve tries to pick up his shield, stumbles and falls on his face. The enemy is distracted by the spectacle (the current target is stunned for 1 turn). Level 2: Requires 14 or more red tiles Level 3: Stuns the current target for 2 turns Level 4: Requires 13 or more red tiles Level 5: Stuns the enemy team for 2 turns. Steve loses 10% of his current health.
Eddiemon wrote: It's going to be interesting to see if alliances manage to get along internally for these competitions. As long as the 'SHIELD without a point' team win by 100k it shouldn't be an issue for you guys, but if there are 2-10 rewards I can see things getting ugly around the 8-14 marks about who is or isn't pulling their weight.