khurram said: Since the Standard side of Booster Crafting has 4 price pointsI thought there were three? 3000, 5000 and 7500, if we just consider mythicsthe oldest 4 non-Origin Sets will receive the cheapest price tag of the four.Does that mean the oldest 4 will have the same cost as origins?
Theros said: fiirst said: Brigby said: -snip- thanks for your understanding and help us for rune strave issue, but revealing the whole reward structure would be more informative. TBH, we cant remember the whole reward structure. Probably doesn't look good and to avoid early backlash. We will find out if Across ixalan still gives jewels or not
fiirst said: Brigby said: -snip- thanks for your understanding and help us for rune strave issue, but revealing the whole reward structure would be more informative. TBH, we cant remember the whole reward structure.
Brigby said: -snip-
wereotter said: Mark_Tedin said: Brigby said: The player no longer draws cards before the opponent does, when the opponent casts Day's Undoing. I do not understand. Why are you nerfing our staple origins? Why should I continue to spend money on a game that disables our old cards that we sweat so hard to achieve? First was Shrine of the Forsaken Gods. After New Perspective. Now it was Day's Undoing. What's next? Olivia? You are discrediting the old players. I'm really thinking if I should stay in the game. This is a buff to Day's Undoing, not a nerf. Try playing it after this change with Sphinx's Tutelage and/or Psychic Corrosion. Before this change, you would draw, then your opponent would draw. Now, if I'm reading this right, your opponent draws, then you draw, giving those two supports the ability to increase the cost of the first two cards in your opponent's hand.
Mark_Tedin said: Brigby said: The player no longer draws cards before the opponent does, when the opponent casts Day's Undoing. I do not understand. Why are you nerfing our staple origins? Why should I continue to spend money on a game that disables our old cards that we sweat so hard to achieve? First was Shrine of the Forsaken Gods. After New Perspective. Now it was Day's Undoing. What's next? Olivia? You are discrediting the old players. I'm really thinking if I should stay in the game.
Brigby said: The player no longer draws cards before the opponent does, when the opponent casts Day's Undoing.
James13 said: wereotter said: Mark_Tedin said: Brigby said: The player no longer draws cards before the opponent does, when the opponent casts Day's Undoing. I do not understand. Why are you nerfing our staple origins? Why should I continue to spend money on a game that disables our old cards that we sweat so hard to achieve? First was Shrine of the Forsaken Gods. After New Perspective. Now it was Day's Undoing. What's next? Olivia? You are discrediting the old players. I'm really thinking if I should stay in the game. This is a buff to Day's Undoing, not a nerf. Try playing it after this change with Sphinx's Tutelage and/or Psychic Corrosion. Before this change, you would draw, then your opponent would draw. Now, if I'm reading this right, your opponent draws, then you draw, giving those two supports the ability to increase the cost of the first two cards in your opponent's hand. I read it as making it consistent. I assume the player cast still means the player draws before the opponent. The change here being that when the opponent casts the spell they will draw first instead. Previously even if the opponent cast the spell, the player would still draw first. Making it one-sided with the cost increase supports you cite (always in the opponent's favor regardless of who cast.By making it consistent here with the casting player drawing first it removes the one sided AI benefit. You would now be able to punish the opponent with the cost increase supports when they cast whereas before it was impossible.
BATMAN1 said: @bken1234 i don’t think you understand my point. Which is if a set of cards has 3 month expiration no one will buy or at least spend hard earned resources on them. It would make more sense to hoard all crystal and jewels through the last set of the rotation, in order to splurge on the newest set of the NEW rotation. Why would anyone invest in a set of cards that only last 3 months? Essentially because the new model would highly value the first and second set while the third and fourth set would have close to no value because they would expire into legacy very quickly after they were printed. So you said you like the new model can I ask why? Is there something I’m missing or overlooking?
Brigby said: *Added link to Guild Mechanics blog post
Brigby said: @Mburn7 Good questions! I did some tinkering around with the Jump-start cards a test build, and this is what I found:Does Jump-start autocast?Yes. Once the card acquires enough mana, it will autocast that turn.Which card gets mana?Jump-start cards in your graveyard will receive mana in the order that they were played.Does the Jump-start card get exiled after being cast?Yup! Here is the ability's description.Selecting "Not Now"The card will not be exiled, if you select "Not Now." It will remain in your graveyard with all its acquired mana intact.
GrizzoMtGPQ said: The hidden cost increase of orb crafting with this update. The new austerity?