What Marvel character are you hoping for? (post movesets)

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  • fewa
    fewa Posts: 74 Match Maker
    edited October 2018

    Skurge (The Executioner)

    4 Star (Legendary)


    blackflagpng Axe to Grind blacktilepng 8
    Skurge hacks at his enemies, in anticipation for the final swing. Deal 493 damage and if there isn’t one already, create a strength 45 Strike tile. Else, strengthen the strongest Strike tile by 3% of the enemy target’s missing health.
    At Max Level:
    Level 3: Deals 2542 damage and creates a strength 163 Strike tile. Strengthens the strongest Strike tile by 5% of the enemy target’s missing health.
    Level 4: Deals 4105 damage. Strengthens the strongest Strike tile by 7% of the enemy target’s missing health.
    Level 5: Fortifies and strengthens the strongest Strike tile by 9% of the enemy target’s missing health.

    blueflagpng Guns of War bluetilepng 9
    Skurge wields two automatic rifles akimbo and begins to do the thing he does best. Select a basic tile to create a 3-turn Countdown tile. While active, whenever Skurge would take damage, deal 183 damage to the enemy team.
    At Max Level:
    Level 3: Deals 785 damage.
    Level 4: Deals 1030 damage.
    Level 5: Lower the cost by 2 AP. Fortify the Countdown tile.

    purpleflagpng Last Stand purpletilepng 0
    (PASSIVE) Skurge keeps fighting until the bitter end. When Skurge would be downed, create a 1-turn Countdown tile that downs Skurge. While active, Skurge is not downed and moves to the front. If the Countdown tile is removed or destroyed, Skurge becomes downed.
    Level Upgrade:
    Level 2: Create a 1-turn fortified Countdown tile.
    Level 3: While active, lower the cost of Skurge’s abilities by 1 AP.
    Level 4: Create a 2-turn fortified Countdown tile.
    Level 5: Create a 3-turn fortified Countdown tile. While active, lower the cost of Skurge’s abilities by 2 AP.
  • MissoesRicRose
    MissoesRicRose Posts: 258 Mover and Shaker
    edited October 2018

    Scorpion (Mac Gargan)


    greenflagpng Chemical DNA greentilepng 10

    Converts a random Green, Blue, or Black basic tile into a trap tile. It steals 1 green AP and deals 152 damage at the beginning of every turn.

    Level Upgrades:
    Level 2: Trap tile deals 213 damage every turn.
    Level 3: Trap tile deals 226 damage every turn. Also steals 1 green AP.
    Level 4: Trap tile deals 328 damage every turn.
    Level 5: Trap tile deals 429 damage every turn. Also steals 1 blue AP.

     blueflagpng Cybernetic Generator bluetilepng 0 

    (PASSIVE)  At the start of your turn, if one does not already exist, convert a Blue basic tile to a 4-turn blue Countdown tile that deals 324 damage and converts 3 random basic tiles to green.

    Level Upgrades:
    Level 2: Countdown converts 4 random tiles to green.
    Level 3: 3-turn Countdown.
    Level 4: Countdown deals 472 damage.
    Level 5: Countdown deals 944 damage.

    blackflagpng Use Tail blacktilepng 10 

    Scorpio uses his tail. Deals 611 damage and destroys up to 2 random blocks of Strike, Protect or Attack.

    Level Upgrades:
    Level 2: Deals 778 damage and destroys 3 stones.
    Level 3: Deals 1195 damage and destroys 3 stones.
    Level 4: Deals 1759 damage and destroys 4 stones.
    Level 5: Throw 3379 damage.

  • MissoesRicRose
    MissoesRicRose Posts: 258 Mover and Shaker
    edited October 2018
    Hobgoblin 4* 

    purpleflagpng Trick or treating purpletilepng 10

    Deals 557 damage and remove up to 3 random enemy Strike, Protect, Attack, traps or Countdown tiles. Costs 1 AP less for each enemy Countdown tile on the board (minimum cost 7 AP).

    Level Upgrades:
    Level 2: Deals 800 damage.
    Level 3: Deals 1086 damage.
    Level 4: Deals 1340 damage.
    Level 5: Deals 1780 damage.

    Pumpkin bluetilepng 

    (Passive) At the start of the battle, a Pumpkin tile appears on the board. If this tile is removed by any means, this ability becomes Pumpkin head.

    Pumpkin Head bluetilepng 10

    Level Upgrades:
    Level 2: These ones deal 721 damage per shot (2163 total).
    Level 3: 934 damage (2802 total).
    Level 4: 1349 damage (4047 total).
    Level 5: 2185 damage (6555 total).

    yellowflagpng Roulette yellowtilepng 7 

    Roulette passing randomly:  1- apple 2- Pumpkin

    111 - heal all the allies

    112 - create 3 stryke tiles

    121 - create 3 tiles defense

    122 - create 3 attack tiles

    211 - Create 1 tile that leaves your characters invisible

    212 - damage to your characters

    221 - stuns all opponents

    222 - death

  • fewa
    fewa Posts: 74 Match Maker
    442188c2d59464ded52dd1ad506c266ejpg

    Angela (Modern)

    4 Star (Legendary)


    yellowflagpng Living Ribbons yellowtilepng 8
    Angela’s ribbons whip around her as if they’re an extension of her body. Destroy the Living Ribbons Repeater tile and an enemy Countdown / Repeater or basic tile, if there aren’t any, then create a new Living Ribbons Repeater tile. Destroyed tiles do not deal damage.
    (PASSIVE) At the start of every turn, if Angela’s team has at least 8 Yellow AP and there isn’t one already, create a 2-turn Repeater tile that destroys a random basic tile. Destroyed tiles do not deal damage.
    Level Upgrades:
    Level 2: Create a 1-turn Repeater tile.
    Level 3: Create a 1-turn Repeater tile that destroys 2 random basic tiles.
    Level 4: Destroy… and 2 enemy Countdown / Repeater tiles or basic tiles.
    Level 5: Destroy… and 3 enemy Countdown / Repeater tiles or basic tiles.

    redflagpng Ichor’s Fury redtilepng 7
    Angela carves up her opponent with her Blades of Ichor, dealing 370 damage and creating up to 2 Red Trap tiles, if there are less than 2 Ichor’s Fury Trap tiles. When matched while there are 2 Ichor’s Fury Trap tiles, deals 219 damage. When matched when there is only 1 Ichor’s Fury Trap tile, deal 361 damage.
    At Max Level:
    Level 3: Deal 1604 / 1189 / 1961 damage.
    Level 4: Deal 1956 / 1501 / 2478 damage.
    Level 5: Deal 2451 / 2107 / 3467 damage.

    purpleflagpng Nothing for Nothing purpletilepng 14
    Everything has its price. Angela honors which is owed. Deal 793 damage to the enemy team. For each color pool that the enemy team has enough AP to fire an ability, lower the cost by 1 AP.
    At Max Level:
    Level 3: Deals 4086 damage.
    Level 4: Deals 6600 damage.
    Level 5: For each color pool... lower the cost by 2 AP.
  • fewa
    fewa Posts: 74 Match Maker
    edited October 2018

    The Punisher (Franken-Castle)

    5 Star (Epic)


    blackflagpng Mindless Rage blacktilepng 8
    Franken-Castle charges headfirst into the enemy, dealing 1301 damage to the enemy target and 520 damage to himself, then destroying a random friendly Countdown tile. If a Dulled Senses or Monstrous Arsenal: Boreshot Countdown tile is destroyed, then deal the damage to the enemy target.
    At Max Level:
    Level 3: Deals 7152 damage to the enemy target and 2860 damage to Franken-Castle.
    Level 4: Deals 9080 damage to the enemy target and 3632 damage to Franken-Castle.
    Level 5: Deals 12933 damage to the enemy target and 5176 damage to Franken-Castle.

    greenflagpng Monstrous Arsenal: Minigun greentilepng 8
    Franken-Castle lights up his enemies with an oversized minigun. Deals 685 damage 3 times to random enemy targets and destroy 3 random basic tiles. Destroyed tiles do no deal damage or generate AP. This power becomes Monstrous Arsenal: RPG.
    At Max Level:
    Level 3: Deals 2400 damage.
    Level 4: Deals 3466 damage and destroys 4 random basic tiles.
    Level 5: Deals 4677 damage and destroys 6 random basic tiles.

    greenflagpng Monstrous Arsenal: RPG greentilepng 9
    Franken-Castle levels the battlefield with a RPG, dealing 1499 damage to the enemy team and destroying a random 4x4 group of tiles. Destroyed tiles do not deal damage or generate AP. This power becomes Monstrous Arsenal: Boreshot.
    At Max Level:
    Level 3: Deals 5068 damage.
    Level 4: Deals 6194 damage.
    Level 5: Deals 7231 damage.

    greenflagpng Monstrous Arsenal: Boreshot greentilepng 6
    Franken-Castle fires special ammo that bores into his enemies. Create 2 2-turn fortified Countdown tile that deals 20% of the enemy target’s missing health. If the this power downs the target, remove any remaining Monstrous Arsenal: Boreshot Countdown tiles. This power becomes Monstrous Arsenal: Minigun.
    At Max Level:
    Level 3: Deals 23% of the enemy target’s missing health.
    Level 4: Deals 28% of the enemy target’s missing health.
    Level 5: Deals 35% of the enemy target’s missing health.

    blueflagpng Dulled Senses bluetilepng 0
    (PASSIVE) Franken-Castle’s reconstructed body no longer feels pain. When Franken-Castle takes more than 2230 damage, reduce the damage by 30% and create a 3-turn Countdown tile that deals the reduced damage over 3 turns.
    At Max Level:
    Level 3: When Franken-Castle takes more than 4929 damage, reduce the damage by 40%.
    Level 4: Reduce the damage by 50%.
    Level 5: Create a 4-turn Countdown tile.

    Comments:
    • The self-damage from Mindless Rage will activate Dulled Senses.
  • fewa
    fewa Posts: 74 Match Maker
    edited July 2019
    442188c2d59464ded52dd1ad506c266ejpg

    Clea (Sorceress Supreme)

    4 Star (Legendary)


    blackflagpng Daggers of Daveroth blacktilepng 6
    By the Daggers of Daveroth, let my adversaries be pierced. Flesh and cloth. Destroy a selected tile. For every friendly Countdown / Repeater tile, destroy a random non-friendly tile. Destroyed tiles do not generate AP.
    At Max Level:
    Level 2: Destroy 2 selected tiles.
    Level 3: Destroy 3 selected tiles.
    Level 4: Destroy 4 selected tiles. Increase the cost by 1 AP.
    Level 5: For each tile destroyed, destroy 1 AP in the respective color. Increase the cost by 1 AP.

    purpleflagpng Seven Rings of Raggadorr purpletilepng 6
    By the evil I abhor, let my fearsome foe now face the Rings of Raggadorr. Create 2 2-turn Fortified Countdown tiles. While active, negate the damage of enemy matches in the respective color and reflect 33% of the total match damage at the enemy target.
    Level Upgrades:
    Level 2: Create 2 3-turn Fortified Countdown tiles.
    Level 3: Create 3 3-turn Fortified Countdown tiles.
    Level 4: Reflect 66% of the damage.
    Level 5: Reflect 125% of the damage.

    yellowflagpng Shield of the Seraphim yellowtilepng 7
    By the Shield of Seraphim, let no harm befall that is grim. If there isn’t one already, create a 3-turn Repeater tile that gives the character at the front a burst of 3% of their maximum health. Whenever an enemy passive activates, lower its counter by 1 turn.
    (PASSIVE) Increase Clea’s team’s maximum health by 9%.
    Level Upgrades:
    Level 2: Give a burst of 4% of their maximum health. Increase Clea’s team’s maximum health by 12%.
    Level 3: Give a burst of 5% of their maximum health. Increase Clea’s team’s maximum health by 15%.
    Level 4: Give a burst of 7% of their maximum health. Increase Clea’s team’s maximum health by 20%.
    Level 5: Create a 2-turn Repeater tile.

    Comments:
    • Characters affected by the Shield of the Seraphim passive would enter the match with a health deficit because of the newly increased health maximum.
  • fewa
    fewa Posts: 74 Match Maker

    Blink (Exiles)

    5 Star (Epic)


    purpleflagpng Down the Rabbit Hole purpletilepng 5
    Blink creates a portal to help her teammates get to where they’re needed. Select a basic tile to create a Portal tile. While active, tiles that pass through the Portal tile generate 1 AP in the respective color. If there is an existing Portal tile, remove it and deal 1050 damage to the enemy target.
    At Max Level:
    Level 2: Generates 2 AP
    Level 3: Deals 6415 damage.
    Level 4: Deals 6795 damage.
    Level 5: Select an additional basic tile to create an additional Portal.

    greenflagpng In and Out greentilepng 7
    Blink throws out a flurry of crystalline javelins, teleporting her enemies to random locations. Create 4 Trap tiles. When matched by the enemy team, send the enemy target Airborne for 1 turn.
    Level Upgrades:
    Level 2: Creates 5 Trap tiles.
    Level 3: Send the enemy target Airborne for 2 turns.
    Level 4: Creates 6 Trap tiles.
    Level 5: When matched by Blink’s team, send the enemy target Airborne for 1 turn.

    blueflagpng Blink of an Eye bluetilepng 8
    Blink opens up a portal behind her opponent for a surprise attack. Swap the position of two selected tiles and deal 931 damage to the enemy target, ignoring enemy Protect tiles.
    At Max Level:
    Level 3: Deal 6881 damage.
    Level 4: Deal 8348 damage.
    Level 5: Deal 9813 damage.
  • fewa
    fewa Posts: 74 Match Maker
    442188c2d59464ded52dd1ad506c266ejpg

    Moon Girl (Lunella Lafayette)

    4 Star (Legendary)


    yellowflagpng Right-side Up yellowtilepng 7
    Moon Girl activates her Inversion-Gravity Boots, moving out of harm’s way. Select a basic tile to swap with a basic tile in the bottom row, then rotate the board clockwise.
    At Max Level:
    Level 3: Select a friendly Attack, Protect, or Strike tile.
    Level 4: Select a friendly Special tile. Creates a strength 214 Protect tile. Increase the cost by 1 AP.
    Level 5: Fortifies the selected tile. Creates a strength 274 Protect tile.

    blueflagpng Pocket Punch bluetilepng 6
    Moon Girl readies her spring-loaded boxing glove. Select a basic tile to create a 2-turn Countdown tile that deals 563 damage. If a tile of the same color as the Countdown tile has been destroyed by an ability or a passive from Moon Girl’s team, remove the Countdown tile to deal 984 damage and stun the enemy target for 2 turns instead.
    At Max Level:
    Level 3: Deals 1901 / 3327 damage.
    Level 4: Deals 2754 / 4819 damage.
    Level 5: Deals 4378 / 7661 damage.

    purpleflagpng Clever Girl purpletilepng 0
    (PASSIVE) Moon Girl comes up with several ways to win the fight. Whenever tiles are swapped on Moon Girl’s team’s turn, convert a basic tile to a tile in the team’s strongest color.
    Level Upgrades:
    Level 2: Converts 2 basic tiles.
    Level 3: Generates 1 AP in the color of the team’s most expensive ability.
    Level 4: Converts 3 basic tiles.
    Level 5: Generates 2 AP in the color of the team’s most expensive ability.
  • fewa
    fewa Posts: 74 Match Maker
    442188c2d59464ded52dd1ad506c266ejpg

    Melinda May (Agent of S.H.I.E.L.D.)

    4 Star (Legendary)


    blackflagpng Raid blacktilepng 6
    Agent May lives up to her title. Create a 2-turn Countdown tile that converts 2 surrounding basic tiles to Team-Up tiles.
    (PASSIVE) When May takes damage from an enemy single target ability or passive and there is a friendly Countdown tile on the board, deal 426 damage to the enemy team and destroy 1 AP in a random color for each active enemy.
    At Max Level:
    Level 3: Converts 3 surrounding basic tiles. Deals 1816 damage.
    Level 4: Deals 2383 damage.
    Level 5: Converts 4 surrounding basic tiles.

    purpleflagpng Improvised Weaponry purpletilepng 0
    (PASSIVE) May uses objects around her to her advantage. Whenever May’s team matches a Team-Up Tile, create a strength 29 Strike tile.
    At Max Level:
    Level 3: Creates a strength 122 Strike tile.
    Level 4: Creates a strength 178 Strike tile.
    Level 5: Creates a strength 198 Strike tile.

    redflagpng Quick Draw redtilepng 6
    Agent May beats her opponent to the punch. Deal 405 damage and additional 92 damage for every color pool the enemy team has enough AP to fire an ability to the enemy target.
    At Max Level:
    Level 3: Deals 1419 / 321 damage.
    Level 4: Deals 2050 / 465 damage.
    Level 5: Deals 3312 / 751 damage.
  • fewa
    fewa Posts: 74 Match Maker

    Quasar (Wendell Vaughn)

    5 Star (Epic)


    yellowflagpng Universal Protector yellowtilepng 0
    (PASSIVE) Quasar fulfills his duty as the Protector of the Universe, as bestowed by Eon. Whenever the enemy makes a match in a color that has a Charged tile, send Quasar to the front. Whenever Quasar makes a match that includes a Charged tile, give him a burst of 400 health.
    At Max Level:
    Level 3: Give a burst of 3218 health.
    Level 4: Give a burst of 4290 health.
    Level 5: Give a burst of 5899 health.

    blackflagpng Energy Siphon blacktilepng 8
    Quasar drains the enemy’s energy and converts it into quantum energy. Stun the enemy target for 1 turn and select a basic tile to create a 3-turn Countdown tile that converts 2 surrounding basic tiles to Charged tiles. While active, destroy 1 enemy AP in the selected color each turn.
    Level Upgrades:
    Level 2: Converts 3 surround basic tiles.
    Level 3: Converts 4 surround basic tiles.
    Level 4: Also destroys 1 AP in a random color pool each turn.
    Level 5: Converts 6 surrounding basic tiles.

    redflagpng Quantum Constructs redtilepng 0
    (PASSIVE) Quasar focuses his quantum energy into whatever comes to mind. Whenever Quasar’s team makes a match that includes a Yellow Charged tile, create a strength 123 Protect tile. Matches that include a Black Charged tile creates a strength 123 Attack tile, while matches that include a Red Charged tile creates a strength 123 Strike tile.
    At Max Level:
    Level 3: Creates a strength 765 Attack, Protect, or Strike tile.
    Level 4: Creates a strength 864 Attack, Protect, or Strike tile.
    Level 5: Creates a fortified Attack, Protect, or Strike tile.
  • fewa
    fewa Posts: 74 Match Maker

    Gladiator (Shi’ar Majestor)

    5 Star (Epic)


    purpleflagpng Imperial Might purpletilepng 8
    Gladiator represents the Shi’ar Empire with exemplary and unshakable confidence. Select 2 basic tiles and convert them to Purple, Red, or Blue basic tiles.
    (PASSIVE) For every 3 tiles that bears Gladiator’s symbol, increase his match damage by 1%.
    Level Upgrades:
    Level 2: Select 3 basic tiles. Increases match damage by 2% for every 3 tiles that bears Gladiator’s symbol.
    Level 3: Select 4 basic tiles. Increases match damage by 3% for every 3 tiles that bears Gladiator’s symbol.
    Level 4: Select 5 basic tiles.
    Level 5: Gain 2% damage reduction for every 3 tiles that bears Gladiator’s symbol.

    redflagpng Majestor Fists redtilepng 10
    Kallark punches his enemies with same fists that could crack planets. Deal 2015 damage and an additional 264 damage per Locked and Fortified tile to the enemy target.
    At Max Level:
    Level 3: Deal 10454 / 1758 damage.
    Level 4: Deal 11761 / 1852 damage.
    Level 5: Deal 13983 / 2058 damage.

    blueflagpng Gale Breath bluetilepng 7
    Gladiator blows air with such force that it freezes his enemies. Stun the enemy team for 1 turn and lock an enemy Special tile.
    Level Upgrades:
    Level 2: Locks 2 enemy Special tiles.
    Level 3: Locks 3 enemy Special tiles.
    Level 4: Locks 4 enemy Special tiles. Increase the cost by 1 AP.
    Level 5: Stuns the enemy target for an additional 2 turns. Increase the cost by 1 AP.
  • fewa
    fewa Posts: 74 Match Maker
    edited October 2018
    442188c2d59464ded52dd1ad506c266ejpg

    Chase Stein (Runaways)

    4 Star (Legendary)


    blackflagpng Firestarter blacktilepng 6
    Chase spews fire from his fistigons, creating a flame barrier. Select a column to create 3 strength 22 Attack tiles. Attack tiles created in the team’s strongest color are fortified.
    At Max Level:
    Level 3: Create 4 strength 66 Attack tiles.
    Level 4: Create 4 strength 97 Attack tiles.
    Level 5: Create 5 Attack tiles.

    blueflagpng Sic’em, Old Lace bluetilepng 0
    (PASSIVE) Old Lace helps out when the team is in trouble and helps out. Whenever the enemy team matches a friendly Attack tile, destroy 2 enemy AP in a random color.
    Level Upgrades:
    Level 2: Includes Protect tiles.
    Level 3: Includes Strike tiles.
    Level 4: Includes Countdown / Repeater tiles.
    Level 5: Also destroys 1 AP in the enemy’s highest color.

    greenflagpng Joyride greentilepng 10
    Chase’s team take Leapfrog for a spin. Give Chase’s team a burst of 109 health and creates a 3-turn Countdown tile that removes 109 burst of health. While active, deal 168 damage to the enemy team each turn and end your turn.
    At Max Level:
    Level 3: Give / remove a burst of 866 health. Deal 1140 damage.
    Level 4: Give / remove a burst of 1476 health. Deal 2054 damage.
    Level 5: Give / remove a burst of 2451 health.
  • fewa
    fewa Posts: 74 Match Maker
    442188c2d59464ded52dd1ad506c266ejpg

    Black Cat (Classic)

    4 Star (Legendary)


    blackflagpng Always Lands on Her Feet blacktilepng 0
    (PASSIVE) The Black Cat somehow comes out of situations unscathed. Whenever the enemy team makes 3 or more matches in one turn and Black Cat is at the front, stun the enemy team for 1 turn.
    Level Upgrades:
    Level 2: Matches after the first deal 33% less damage.
    Level 3: Matches after the first deal 50% less damage.
    Level 4: Matches after the first deal no damage.
    Level 5: Whenever the enemy team makes 2 or more matches in one turn...

    purpleflagpng Cat in the Sack purpletilepng 9
    The Black Cat returns the stolen goods only to snatch something more valuable. Select a basic tile to generate 4 enemy AP in the selected color and create a fortified 3-turn Countdown tile that steals 2 AP in that color and deals 693 damage to the enemy target.
    At Max Level:
    Level 3: Steals 4 AP and deals 2429 damage.
    Level 4: Steals 5 AP and deals 3508 damage.
    Level 5: Steals 6 AP and deals 5667 damage.

    blueflagpng Misfortune bluetilepng 7
    Crossing the Black Cat undoubtedly leads to a streak of bad luck. Increase the stun duration of a stunned target by 2 turns. If the enemy target is not stunned, then stun the target for 1 turn instead.
    Level Upgrades:
    Level 2: Reduce the cost to 6 AP.
    Level 3: Reduce the cost to 5 AP.
    Level 4: Reduce the cost to 4 AP.
    Level 5: Reduce the cost to 3 AP.
  • fewa
    fewa Posts: 74 Match Maker

    Annihilus (Lord of the Negative Zone)

    5 Star (Epic)


    purpleflagpng Overwhelming Swarm purpletilepng 8
    Annihilus takes flight and commands his forces to descend upon his enemies. Send Annihilus Airborne for 2 turns. While Airborne, convert 2 non-friendly tiles to strength 99 Attack tiles each turn.
    At Max Level:
    Level 3: Convert 3 strength 346 Attack tiles.
    Level 4: Convert 4 strength 287 Attack tiles.
    Level 5: Convert 4 strength 343 Attack tiles.

    greenflagpng Annihilate greentilepng 7
    Annihilus channels a destructive blast from his Cosmic Control Rod. Select a basic tile to create a 3-turn fortified Countdown tile that destroys the row. For each friendly Special tile destroyed (up to 3), deal 726 damage to the enemy team.
    (PASSIVE) If more than 3 friendly Special tiles are destroyed within a turn, stun non-target enemies for 2 turns.
    At Max Level:
    Level 2: Deal 4667 damage to the enemy team.
    Level 3: Create 2 3-turn fortified Countdown tiles.
    Level 4: Deal 5250 damage to the enemy team.
    Level 5: Create 2 2-turn fortified Countdown tiles.

    blackflagpng Dominion blacktilepng 0
    (PASSIVE) Annihilus punishes those who seek to usurp his power. At the start of your turn, if there isn’t one already, create a 2-turn Black Repeater tile that replaces a Purple, Green, or Black basic tile. When matched by Annihilus, restore 534 health and reduce a random friendly Countdown timer by 2. When matched by the enemy team, destroy 2 AP in the enemy’s highest color pool.
    At Max Level:
    Level 2: Destroys 3 AP.
    Level 3: Restore 3754 health.
    Level 4: Restores 4558 health. Also destroys 3 AP in the second highest color pool.
    Level 5: Destroys 4 AP.
  • fewa
    fewa Posts: 74 Match Maker
    edited July 2019
    442188c2d59464ded52dd1ad506c266ejpg

    Scarlet Witch (House of M)

    5 Star (Epic)


    redflagpng Chaos Blast redtilepng 8
    Wanda projects a bolt of pure chaotic energy at the enemy target, dealing 1419 damage. If the enemy team has less than 4 AP in their team’s strongest color, stun a random enemy target for 2 turns.
    (PASSIVE) If a stunned enemy target is downed, stun a random enemy target for 1 turn plus the remaining duration.
    At Max Level:
    Level 3: Deal 8442 damage.
    Level 4: Deal 8614 damage. If the enemy team has less than 6 AP...
    Level 5: Deal 9982 damage. Stun a random enemy target for 3 turns.

    purpleflagpng Reality Warp purpletilepng 8
    The Scarlet Witch warps reality into whatever she desires. Shuffle the board. For every enemy Attack tile on the board, increase the cost by 2 AP (up to 6 AP) and convert them to friendly Attack tiles (up to 3).
    Level Upgrades:
    Level 2: Also converts enemy Protect tiles.
    Level 3: Also converts enemy Strike tiles.
    Level 4: For every enemy Attack, Protect, or Strike tile on the board, increase the cost by 1 AP (up to 4 AP) and convert them to friendly Attack, Protect, and Strike tiles (up to 4).
    Level 5: Lower the cost by 2 AP.

    greenflagpng Hex Spheres greentilepng 7
    The Scarlet Witch conjures orbs of chaos energy that wreak destruction. Create 2 2-turn Countdown tiles that destroys 2 surrounding basic tiles. For each tile destroyed tile, drain 1 AP from the enemy team’s strongest color pool and distribute it to a random color pool.
    Level Upgrades:
    Level 2: Destroys 2 surrounding non-friendly tiles.
    Level 3: Destroys 3 surrounding non-friendly tiles.
    Level 4: Create 2 1-turn Countdown tiles.
    Level 5: Convert all surrounding tiles in the enemy team’s strongest color to the team’s strongest color.
  • LIT_MPQ
    LIT_MPQ Posts: 6 Just Dropped In
    edited November 2019
    West Coast Avengers 63

    Lightning (Miguel Santos)

    Living Lightning - Passive

    Miguel transforms into a being of electrical energy. At the start of your turn, if you have at least 6 Yellow AP, create a Yellow 8-turn Countdown tile that, while active, reduces damage done to Lightning by 5%. Deals x damage when matched or destroyed.

    While this tile is on the board, this power becomes Lightning Speed.
    • Level 2: …deals x damage when matched or destroyed.
    • Level 3: …reduces damage done by 10%…deals x damage when matched or destroyed.
    • Level 4: …deals x damage when matched or destroyed.
    • Level 5: …reduces damage done by 20%…deals x damage when matched or destroyed.

    Lightning Speed - 13 AP

    Lightning zips across the battlefield at sub-light speed. Destroys any existing Living Lightning tile, then creates a new Living Lightning tile, if one does not exist.

    If Lightning's Repeater tile is no longer on the board, this power becomes Living Lightning.
    • Level 2: Repeats 2 times.
    • Level 3: …3 times.
    • Level 4: …5 times.
    • Level 5: …6 times.

    First-Class Conductor - 11 AP

    Lightning turns the tables on the enemy, amplifying his attacks. Steal 2 enemy Strike, Protect, or Attack tiles, then destroy 2 friendly Strike, Protect, or Attack tiles, dealing damage equal to the strength of that tile. Costs 1 AP less for each Strike, Protect, or Attack tile on the board (to a minimum cost of 6).
    • Level 2: Steal 2…improving them by x
    • Level 3: Steal 2…improving them by x
    • Level 4: Steal 3…improving them by x
    • Level 5: Steal 3…improving them by x, then destroy 3 friendly…

    The Hole Card - 8 AP

    Lightning raises in a high stakes game. Place 2 Yellow Trap tiles that, when matched, destroys the other Trap tiles (does not deal damage), then converts 3 basic tiles to Strike, Protect, or Attack tiles for the team that matched or destroyed it.
    • Level 2: …converts 4 basic tiles…
    • Level 3: Place 3 Yellow Trap tiles…5 basic tiles…
    • Level 4: …7 basic tiles…
    • Level 5: Place 4 Yellow Trap tiles…8 basic tiles…
  • TJLT
    TJLT Posts: 8 Just Dropped In


    Red Skull (Johann Schmidt)
       
    4 Star (Legendary)

     Men In Places   9

    Red Skull awakens sleeping agents, sowing mistrust and suspicion among the emenies, undermining their plans. Steal 2 random Attack, Strike or Protect tile, dealing 268 damage that ignores damage reduction for each tile to the enemy with the lowest health. If this downs the enemy, steal all AP in this character’s strongest color.

    Level Upgrades:

    Level 2: Deal 379 damage.

    Level 3: Steal 3 tiles, deal 490 damage.

    Level 4: Deal 601 damage.

    Level 5: Steal 4 tiles, deal 721 damage, also steal Team-Up AP.

      Weapon Of Retribution   12

    Red Skull summons loyal Hydra henchmen to buy him time - just enough to deploy a devilish secret weapon. Create 2 4-turn Countdown Invisibility tiles that target Red Skull. If at least one tile successfully expires, deal 564 damage to the enemy team. If all tiles successfully expire, additionally Stun the enemy team for 1 turn. If all tiles are destroyed, Stun Red Skull for 3 turns, as his plan is foiled.

    Level Upgrades:

    Level 2: Deal 833 damage to the enemy team.

    Level 3: Create 3 Countdown tiles, deal 1102 damage, reduce Stun for 2 turns.

    Level 4: Deal 1371 damage and 628 additional damage to Heroes.

    Level 5: Create 4 Countdown tiles, deal 2068 damage, reduce Stun for 1 turn, Stun enemies for 2 turns.

      Cut One Head…   0

    (PASSIVE) Red Skull commands forces so far-reaching and convoluted, that they can never be truly destroyed. When the enemy destroys your Attack, Strike or Protect tile, create a copy of that tile half the original strength. If the enemy destroys your Countdown tile, gain 1 AP in that tile color.

    Level Upgrades:

    Level 2: If enemy steals your Attack, Strike or Protect tile, halve its strength.

    Level 3: If enemy steals your Attack, Strike or Protect tile, gain 1 AP in that tile color.

    Level 4: If enemy destroys your Countdown tile, gain AP equal to the countdown time left.

    Level 5: When your Countdown tile expires, Fortify one random friendly Special tile. If enemy steals your fortified tile, remove Fortified from it.


  • TJLT
    TJLT Posts: 8 Just Dropped In


    Scorpion (Mac Gargan)

    4 Star (Legendary)

     Don’t Call Me Names 0

    (PASSIVE) Mac is surely not the smartest person in the world, but he hates so, so much being told that in a face. Scorpion match damage is increased by 10%. Whenever you lose AP, Scorpion makes a random match and deals additional 178 damage for each AP lost.

    Level Upgrades:

    Level 2: Deal 219 damage.

    Level 3: Deal 260 damage.

    Level 4: Deal 301 damage.

    Level 5: Deal 399 damage, increase Scorpion match damage by 20%.

     The Best Offence 10

    Scorpion madly swings his tail pressing on the opponent, making a fight with him almost impossible. Create a 1-turn Black Repeater tile that makes Scorpion the target of all attacks and deals 50% of the damage dealt to Scorpion in the previous turn to the target in front. If the damage returned is higher than 685, Scorpion delivers a blunt strike, Stunning enemy for 1 turn in addition.

    Level Upgrades:

    Level 2: While the Repeater tile is on board, when Scorpion makes a match, destroy 3 tiles in a diagonal pattern.

    Level 3: Destroy a random enemy Strike tile each turn.

    Level 4: Destroy a random enemy Strike and Attack tile each turn.

    Level 5: Create a Fortified repeater tile.

     Acidic Nightmare 11

    Scorpion spits a deadly acid from his tail, that melts even through the strongest armor. Deal 1178 damage that ignores the damage reduction and destroys 1 random enemy Protect tile.

    Level Upgrades:

    Level 2: Deal 1789 damage and destroy 2 enemy Protect tiles.

    Level 3: Deal 2400 damage and destroy 2 enemy Protect and Web tiles.

    Level 4: Deal 3011 damage and destroy 3 enemy Protect and Web tiles.

    Level 5: Deal 5043 damage, remove Fortified from 4 enemy tiles and destroy 4 enemy Protect and Web tiles.


  • TJLT
    TJLT Posts: 8 Just Dropped In

    Shocker (Herman Schultz)

      Red

    4 Star (Legendary)

      Man In Charge 10

    Shocker uses his gauntlets to make electric blasts while his costume protects him from this dangerous energy. Create 6 Charged tiles.

    (PASSIVE) Charged tiles grant 1 additional AP when matched. When Shocker is Stunned, decrease the Stun duration by 1 turn.

    Level Upgrades:

    Level 2: Create 8 Charged tiles.

    Level 3: Create 9 Charged tiles, decrease Stun duration by 2 turns.

    Level 4: Create 10 Charged tiles, decrease Stun duration by 3 turns.

    Level 5: Create 11 Charged tiles, Charged tiles grant 2 additional AP, Charged tiles do normal damage to Shocker.

      Alternating Current/Deadly Current 0

    (PASSIVE) Shocker clinches his opponent foolish enough to get close to him, sending lethal currents through their body. When you make Match 5 or more, Stun the enemy for 1 turn. Stunned enemies receive 340 damage each turn. If the next match within the tile cascade has different color, deal additional 220 damage.

    Level Upgrades:

    Level 2: Deal 680 damage to stunned enemies.

    Level 3: Deal 1020 damage to stunned enemies, Stun enemies for 2 turns.

    Level 4: Deal 440 additional damage for every cascade match.

    Level 5: Create a Charged tile for every cascade match.

     High Voltage 4

    Shocker discharges his gauntlets, knocking his opponent unconsciousness. Stun the enemy for 1 turn. If you have 8 or more Red AP, this power becomes Roasted Toast.

    Level Upgrades:

    Level 2: No change.

    Level 3: Stun the enemy for 2 turns.

    Level 4: No change.

    Level 5: Increase Stun duration by 1 turn for every 3 enemy Protect tiles.

     Roasted Toast 8

    Shocker amplifies the attack, causing more harm. Stun the enemy for 1 turn and deal 688 damage. If you have 12 or more Red AP, this power becomes No More Puns.

    Level Upgrades:

    Level 2: Deal 1209 damage.

    Level 3: Deal 1760 damage and Stun the enemy for 2 turns.

    Level 4: Deal 2311 damage.

    Level 5: Deal 3062 Damage and increase Stun duration by 1 turn for every 3 enemy Protect tiles.

      No More Puns 12

    Shocker unleashes a devastating blast. Stun the enemy for 2 turns and deal 1296 damage. The attack is so powerful, it sends the enemy flying, slamming into whatever (or whoever) is behind them. Stun the enemy behind the target in front for 1 turn and deal half of the damage dealt to the target. If everyone else is downed, deal additional half of the original damage to the target.

    Level Upgrades:

    Level 2: Deal 2096 damage.

    Level 3: Deal 2896 damage and increase Stun duration by 1 for every 3 enemy Protect tiles.

    Level 4: Deal 3696 damage and deal 113 damage for every Charged tile on board to the enemy team.

    Level 5: Deal 4496 damage and deal additional 113 damage for every Charged tile on board and every Red AP left to the enemy team. Then drain the remaining Red AP.


  • GENxSLADE
    GENxSLADE Posts: 25 Just Dropped In
    Wow, wish I had saw this thread before I posted one for a 5* Magneto otherwise I would've done it here.

    But if anyone cares to see my idea here's the thread: https://forums.d3go.com/discussion/79319/concept-magneto#latest

    Sorry it's not as cleanly formatted as others. I mainly post from my phone.