Brigby said: veny said: Nice, i am just bit worried what it may do to PvP... Supports won't be available in Versus Tournaments in the beginning, mostly because we want to see how they play out in-game, as well as review any player feedback, in case any adjustments or balance changes need to be done.Hopefully Supports will allow for greater variety in Versus Tournaments, and allow players unique ways to get that slight edge over your opponents!
veny said: Nice, i am just bit worried what it may do to PvP...
Demiurge_Will said: DarthDeVo said: Any word on whether there could be some supports that affect out-of-match resources? (PleaseLetThereBeAnISOMultiplier, PleaseLetThereBeAnISOMultiplier, PleaseLetThereBeAnISOMultiplier) There won't be Iso-8-multiplying Perks at launch, but it's definitely an interesting idea.
DarthDeVo said: Any word on whether there could be some supports that affect out-of-match resources? (PleaseLetThereBeAnISOMultiplier, PleaseLetThereBeAnISOMultiplier, PleaseLetThereBeAnISOMultiplier)
Daiches said: Demiurge_Will said: DarthDeVo said: Any word on whether there could be some supports that affect out-of-match resources? (PleaseLetThereBeAnISOMultiplier, PleaseLetThereBeAnISOMultiplier, PleaseLetThereBeAnISOMultiplier) There won't be Iso-8-multiplying Perks at launch, but it's definitely an interesting idea. CP Multiplier is what we want. See Post-ISO thread..
veny said: Support stuff looks really cool, but i am afraid that its just new level of game, that will push regular heroes on lower level (plus maybe decrease your income of ISO and covers, since red ISO and support cards will be part of event rewards and vaults).I would prefer if Supports and Characters would be tied together - Red ISO gained per shield level, some supports gained from promoting rewards (propably character specific supports), BUT same with supports - they could be promoted for aditional bonus rewards, just like regular characters (ISO-8, red ISO, covers, tokens, CPs), and they could provide small health boost to character (lets say 0,25% HPs per champion level of Support, capped at 100 champ levels for 5* rarity providing 25% boost to HPs).Btw. what would we do with maxed Supports and sulprus red ISO (if this is even possible due to price or rarity of supports)?
broll said: Hopefully this largely replaces 2* and ST rewards rather than higher rewards.
Hopefully this largely replaces 2* and ST rewards rather than higher rewards.
aesthetocyst said: supergarv said: Please let me convert all that 3* dupe covers of maxchamps to red iso. All those dupes and extra iso is really annoying and wasteful for progress... this would be nice to do something with all that extra 3‘s without needing to roster so many irrelevant dupes. Farm them.
supergarv said: Please let me convert all that 3* dupe covers of maxchamps to red iso. All those dupes and extra iso is really annoying and wasteful for progress... this would be nice to do something with all that extra 3‘s without needing to roster so many irrelevant dupes.
broll said: Punter1 said: Seems a pretty convoluted feature that doesn't address any of the many sensibly requested changes that have been discussed to death in the forums over the past few months.I'm all for new content and don't want to be totally negative on this prior to implementation but nothing here really screams great gameplay improvements. The pessimist in me agrees, but it does seem like it could be cool/fun as long as it doesn’t dilute other rewards into oblivion (which seems like it would be super easy to do). Hopefully this largely replaces 2* and ST rewards rather than higher rewards.
Punter1 said: Seems a pretty convoluted feature that doesn't address any of the many sensibly requested changes that have been discussed to death in the forums over the past few months.I'm all for new content and don't want to be totally negative on this prior to implementation but nothing here really screams great gameplay improvements.
Seems a pretty convoluted feature that doesn't address any of the many sensibly requested changes that have been discussed to death in the forums over the past few months.
I'm all for new content and don't want to be totally negative on this prior to implementation but nothing here really screams great gameplay improvements.
Demiurge_Will said: broll said: Hopefully this largely replaces 2* and ST rewards rather than higher rewards. We're not planning to remove anything from progression & placement rewards, just adding on top.
Dogface said: And will PVE become harder if you don't use support, or will supports make events easier?
broll said: Demiurge_Will said: broll said: Hopefully this largely replaces 2* and ST rewards rather than higher rewards. We're not planning to remove anything from progression & placement rewards, just adding on top. I meant more from 80 item vaults and taco vaults.
Brigby said:veny said:Support stuff looks really cool, but i am afraid that its just new level of game, that will push regular heroes on lower level (plus maybe decrease your income of ISO and covers, since red ISO and support cards will be part of event rewards and vaults).I would prefer if Supports and Characters would be tied together - Red ISO gained per shield level, some supports gained from promoting rewards (propably character specific supports), BUT same with supports - they could be promoted for aditional bonus rewards, just like regular characters (ISO-8, red ISO, covers, tokens, CPs), and they could provide small health boost to character (lets say 0,25% HPs per champion level of Support, capped at 100 champ levels for 5* rarity providing 25% boost to HPs).Btw. what would we do with maxed Supports and sulprus red ISO (if this is even possible due to price or rarity of supports)?It's a brand new feature, so there are a variety of avenues we can explore, as to how players can earn Supports and Red Iso-8. We want to hear player feedback on how we can make this even better though, so give it a try and let us know how it plays out for you.We'll be introducing more Supports in the future, so players should have a variety of them available to utilize and strengthen as you progress through the game.
veny said:Support stuff looks really cool, but i am afraid that its just new level of game, that will push regular heroes on lower level (plus maybe decrease your income of ISO and covers, since red ISO and support cards will be part of event rewards and vaults).I would prefer if Supports and Characters would be tied together - Red ISO gained per shield level, some supports gained from promoting rewards (propably character specific supports), BUT same with supports - they could be promoted for aditional bonus rewards, just like regular characters (ISO-8, red ISO, covers, tokens, CPs), and they could provide small health boost to character (lets say 0,25% HPs per champion level of Support, capped at 100 champ levels for 5* rarity providing 25% boost to HPs).Btw. what would we do with maxed Supports and sulprus red ISO (if this is even possible due to price or rarity of supports)?