Puritas wrote: soenottelling wrote: Being able to turn thor into lazy thor is a bit ridiculous. They should have a full iso refund for selling your thor though if you want imo. That would give ppl the iso back, which is half of the equation. Well instead of a full iso refund, if levelling up a gold character would leech from the ** version rather than your general ISO pool it'd be an incredibly simple and elegant solution
soenottelling wrote: Being able to turn thor into lazy thor is a bit ridiculous. They should have a full iso refund for selling your thor though if you want imo. That would give ppl the iso back, which is half of the equation.
Moral wrote: Bored waiting on someone else. Here's a partial: Thunder Strike - Yellow 12 AP A lightning bolt pierces the sky and rips the target.. Level 1: 154 Damage, +4 Green Level 2: 200 Damage, +5 Green Level 3: 246 Damage, +6 Green Level 4: 293 Damage, +7 Green Level 5: 339 Damage, +9 Green Call the Storm - Green 14 AP Thor summons a violent storm to smite the enemy.. Level 1: 237 damage to target, 118 to other enemies Level 2: 332 damage to target, 165 to other enemies Level 3: 427 damage to target, 212 to other enemies Level 4: 521 damage to target, 260 to other enemies Level 5: 616 damage to target, 307 to other enemies
pandaberry6 wrote: Moral wrote: Bored waiting on someone else. Here's a partial: Thunder Strike - Yellow 12 AP A lightning bolt pierces the sky and rips the target.. Level 1: 154 Damage, +4 Green Level 2: 200 Damage, +5 Green Level 3: 246 Damage, +6 Green Level 4: 293 Damage, +7 Green Level 5: 339 Damage, +9 Green Call the Storm - Green 14 AP Thor summons a violent storm to smite the enemy.. Level 1: 237 damage to target, 118 to other enemies Level 2: 332 damage to target, 165 to other enemies Level 3: 427 damage to target, 212 to other enemies Level 4: 521 damage to target, 260 to other enemies Level 5: 616 damage to target, 307 to other enemies Thanks for taking the plunge. Are those from his base level?
Ozark Boatswain wrote: I would have liked it more if they made the Gold Thor just the original, unfunbalanced Thor at 3 stars.
pasa_ wrote: Ozark Boatswain wrote: I would have liked it more if they made the Gold Thor just the original, unfunbalanced Thor at 3 stars. Interesting, to me the after-balancing Thor looks much better and on opposition imposed way more threat. His yellow just rocks (needs maxing obviously) and is a perfect counter for Patch as I see it.
Team_Xtreme wrote: Someone in my bracket has maxed him already. Level: 141 Health: 8700 Damage: 60 (Y), 67 (R), 11 (U), 52 (G), 10 (P), 12 (B), 3.5 (C), 3 (E) 4R covers: 1492 dmg + 3Y tiles; 1817 dmg at level 5 4Y covers: 1832 dmg + 7G tiles; 2121 dmg + 9G tiles at level 5 5G covers: 3856 dmg + 1927 dmg to other enemies
Phantron wrote: Team_Xtreme wrote: Someone in my bracket has maxed him already. Level: 141 Health: 8700 Damage: 60 (Y), 67 (R), 11 (U), 52 (G), 10 (P), 12 (B), 3.5 (C), 3 (E) 4R covers: 1492 dmg + 3Y tiles; 1817 dmg at level 5 4Y covers: 1832 dmg + 7G tiles; 2121 dmg + 9G tiles at level 5 5G covers: 3856 dmg + 1927 dmg to other enemies That green does way too much damage. Most 3* can't even do 3856 damage on one guy with 14 AP. Red breaks the 200 damage per red AP threshold, which is a little bit too good (that threshold should not be broken by a tank character when most 3* can't exceed it). Yellow is probably too good but it's really hard to compare yellow abilities because most of them outright suck so I don't have anything consistent to measure it up against.
WesFaram wrote: Phantron wrote: Team_Xtreme wrote: Someone in my bracket has maxed him already. Level: 141 Health: 8700 Damage: 60 (Y), 67 (R), 11 (U), 52 (G), 10 (P), 12 (B), 3.5 (C), 3 (E) 4R covers: 1492 dmg + 3Y tiles; 1817 dmg at level 5 4Y covers: 1832 dmg + 7G tiles; 2121 dmg + 9G tiles at level 5 5G covers: 3856 dmg + 1927 dmg to other enemies That green does way too much damage. Most 3* can't even do 3856 damage on one guy with 14 AP. Red breaks the 200 damage per red AP threshold, which is a little bit too good (that threshold should not be broken by a tank character when most 3* can't exceed it). Yellow is probably too good but it's really hard to compare yellow abilities because most of them outright suck so I don't have anything consistent to measure it up against. Beastly character, for sure. Wonder what will happen with this character considering the craziness people had for Black Panther, who only had one dominating skill (black), eh? With 3 dominating skills, would you think 4/4/5 is better than the 3/5/5 people used for the ** version?