Sm0keyJ0e said: Wait, wut?! So is this gonna happen for anyone without Gambit fighting an enemy Gambit?end of turn 1: you have 1ap, opponent has 7apend of turn 2: you have 2ap, opponent has 14apend of turn 3: you have 3ap, opponent has 21ap...What?!EDIT: end of turn 4, you and your friends are dead.
AlexxKats said: Uhmmmm... Passives of a character are supposed to never work when downed... Unless we get Elixir as a character, in which case i can understand (resurection powers)
CaseyMalone said: Brigby said: @RunningMansaid: Will the 5* Gambit black at 4/5 covers target empty enemy AP pools as well? That's a good question! I'm afraid the development team is out of office at this hour, but I'll be sure to ask them tomorrow, once they're back in. Hi all!My name's Casey Malone, I'm one of the designers on Marvel Puzzle Quest, and one of the people responsible for the Gambit design and the updates we've announced. I want to answer this question and clarify one thing about the changes to 5-Star Gambit's Stacked Deck power. First, to answer @RunningMan's question - no, Gambit will not target empty AP Pools, a random charged pool only. Thanks so much,Casey MaloneGame Designer
Brigby said: @RunningMansaid: Will the 5* Gambit black at 4/5 covers target empty enemy AP pools as well? That's a good question! I'm afraid the development team is out of office at this hour, but I'll be sure to ask them tomorrow, once they're back in.
@RunningMansaid: Will the 5* Gambit black at 4/5 covers target empty enemy AP pools as well?
cybercloud03 said: Why would you add a min/max for SCL in PvE?I have an scl of 81. If I want to earn more CP, I’ll play in the level 6 scenario. If I want to earn a specific 4 Star, I’ll play in the level 7. Forcing players to play in a specific level is going to make earning characters that much harder. And if you don’t build a roster a specific way, you are eventually going to level yourself to a point where you can’t play anymore. Please rethink the min/max on levels, or at least adjust the rewards system to give players more of a choice on what heroes they will be earning/ or how much cp you’ll be getting.
Sm0keyJ0e said: Wait, wut?! So is this gonna happen for anyone without Gambit fighting an enemy Gambit?end of turn 1: you have 1ap, opponent has 7apend of turn 2: you have 2ap, opponent has 14apend of turn 3: you have 3ap, opponent has 21ap...Da fuq?!EDIT: end of turn 4, you and your friends are dead.
mexus said: Dayv said: AlexxKats said: Uhmmmm... Passives of a character are supposed to never work when downed... Unless we get Elixir as a character, in which case i can understand (resurection powers) People, people, stop trying to make Elixir happen. Move on. 5* Jean has a resurrection power.
Dayv said: AlexxKats said: Uhmmmm... Passives of a character are supposed to never work when downed... Unless we get Elixir as a character, in which case i can understand (resurection powers) People, people, stop trying to make Elixir happen. Move on.
Ruinate said: Sm0keyJ0e said: Wait, wut?! So is this gonna happen for anyone without Gambit fighting an enemy Gambit?end of turn 1: you have 1ap, opponent has 7apend of turn 2: you have 2ap, opponent has 14apend of turn 3: you have 3ap, opponent has 21ap... But this one. This right here. Laid out so simply yet so telling. I don't know how they could miss this or think that this is okay.
Sm0keyJ0e said: Wait, wut?! So is this gonna happen for anyone without Gambit fighting an enemy Gambit?end of turn 1: you have 1ap, opponent has 7apend of turn 2: you have 2ap, opponent has 14apend of turn 3: you have 3ap, opponent has 21ap...
thedarkphoenix said: Sm0keyJ0e said: Wait, wut?! So is this gonna happen for anyone without Gambit fighting an enemy Gambit?end of turn 1: you have 1ap, opponent has 7apend of turn 2: you have 2ap, opponent has 14apend of turn 3: you have 3ap, opponent has 21ap...Da fuq?!EDIT: end of turn 4, you and your friends are dead. If only the game was so static, there are so many different things that could happen in your favor or against that this scenario rarely happens.If you use just one ap color boost gambit is thrown off completely at the start of a match.If you match 4If you match 5If you match 3 and get a cascade of any typeIf there is a charged tile on the boardIf you have an AP generator, or anyone like a loki, BW, mocking bird...etc etcAnd on the flip side If it does play out like you mentionedend of turn 1 you have 1ap, opponent has 7 (2 purple, 2 red, 3x)end of turn 2 you have 2 ap, opponent has 14 (4 purple, 2 red 6x)end of turn 3 you have 3 ap, opponent has 21 (6 purple, 6 red 9x)This is the situation gambit wants, but its just not likely to be like that for either side and you can actively make sure its not by boosting, which most people never use or have an abundance of. You don't have to boost but it makes your life easier...aka what a boost is suppose to do.Basically after 3 turns with a positive scenario for a gambit team( with it playing out how you mentioned), his team can fire off a 6 ap power (of a non red or purple) or less in 3 turns while preventing you from doing it.You know who else could do that (and at a higher rate) and had an AOE stun and Nuke combined? Peggy Carter. You had to burn her down to 30 percent of her life or all your moves have a 40 percent increase cost until then.I'm not saying gambit isn't strong, nor annoying, but he's far from game breaking or anything we haven't really dealt with before just presented in a slightly different manner.
Dayv said: mexus said: Dayv said: AlexxKats said: Uhmmmm... Passives of a character are supposed to never work when downed... Unless we get Elixir as a character, in which case i can understand (resurection powers) People, people, stop trying to make Elixir happen. Move on. 5* Jean has a resurrection power. And is not named Elixir! Ruinate said: Sm0keyJ0e said: Wait, wut?! So is this gonna happen for anyone without Gambit fighting an enemy Gambit?end of turn 1: you have 1ap, opponent has 7apend of turn 2: you have 2ap, opponent has 14apend of turn 3: you have 3ap, opponent has 21ap... But this one. This right here. Laid out so simply yet so telling. I don't know how they could miss this or think that this is okay. The thing I can't buy into on this analysis is that it assumes each side only makes a single, simple match 3 each turn. That might be true if your strategy revolves around firing a specific skill ASAP before everything falls apart, but multi-matches, cascades, and match 4+ matches should generate enough AP diversity to mitigate this somewhat. How much? Need to see it in practice.The core problem with this passive remains: it has no downside of any kind, and no board threshold, AP threshold, or other triggering/preventative state to mitigate it other than rendering Gambit inactive. The power lockout is only a downside if Gambit is severely undercovered or unleveled. Compare 5* Gambit black to 5* Banner blue, which almost never does anything, and barely accelerates him at all on those rare occasions it does fire. Compare it to Hood blue, which only steals color present in quantity on the board. Compare it to 5* Hawkeye's passive, which generates a sick amount of AP (and arguably is also bad for the game), but only once you can start getting some countdowns to resolve.And of course, Gambit red is still literally insane. If you could only have one active red ability from the entire game, you'd choose 5* Gambit's.
I must be playing a completely different game then thedarkphoenix. I have already used up most of boost fighting gambits. and the only times I start off with a 5 in a row is when I fight teen Jean. Joe is complete right and I am pretty sure he has a covered gambit.
cascade or die play style does not interest me at all.
yes peggy slows you down but she is not giving you an extra turn worth of AP every single turn while she does it.
I feel like making gambits black power a 5-6 AP cost the places a repeater tile is more of a fair balance. I don't think there is any toon that gives you free AP every single turn from turn one.
aesthetocyst said: Dormammu said: So... 3-star Gambit now does damage to your team. Guess he'll be about as popular as Ragnarok & Sentry.We asked for a nerf, not another self-damager. *sigh* Thano3 damages team. He's quite popular.
Dormammu said: So... 3-star Gambit now does damage to your team. Guess he'll be about as popular as Ragnarok & Sentry.We asked for a nerf, not another self-damager. *sigh*
thedarkphoenix said: CaseyMalone said: Brigby said: @RunningMansaid: Will the 5* Gambit black at 4/5 covers target empty enemy AP pools as well? That's a good question! I'm afraid the development team is out of office at this hour, but I'll be sure to ask them tomorrow, once they're back in. Hi all!My name's Casey Malone, I'm one of the designers on Marvel Puzzle Quest, and one of the people responsible for the Gambit design and the updates we've announced. I want to answer this question and clarify one thing about the changes to 5-Star Gambit's Stacked Deck power. First, to answer @RunningMan's question - no, Gambit will not target empty AP Pools, a random charged pool only. Second, reading this thread there seems to be a little confusion about how 5-Star Gambit's power levels up, and when you start destroying enemy AP. The ability always destroys enemy AP, and at Level 2, will begin to generate Red AP. Let me break it down for you: Level 1 - Gambit generates 1 Purple AP and destroys 1 Random enemy AP. Level 2 - Gambit generates 1 Purple AP, 1 Red AP, and destroys 1 Random enemy AP. Level 3 - Gambit generates 2 Purple AP, 1 Red AP, and destroys 1 Random enemy AP. Level 4 - Gambit generates 2 Purple AP, 1 Red AP, and destroys 2 Random enemy AP. Level 5 - Gambit generates 2 Purple AP, 2 Red AP, and destroys 2 Random enemy AP. I hope this clears that up, and lets you evaluate this change more easily. Thanks everyone for receiving this update with an open mind. I won't be able to monitor this thread and reply to questions directly going forward, but your feedback will for sure make it back to the rest of the development team quickly - your feedback was instrumental in this change, so we want to make sure we got it right. Thanks so much,Casey MaloneGame Designer Basically if you don’t have 5 in black gambit is heavily neutered. So so all those unchamped gambits that people are upset can stand toe to toe with champed hero’s, that’s pretty much gone out the window.this was actually a really well done change, 5 gambit is indeed nerfed, but only hard for those that have him under leveled or covered.otherwise he’s berfed.
CaseyMalone said: Brigby said: @RunningMansaid: Will the 5* Gambit black at 4/5 covers target empty enemy AP pools as well? That's a good question! I'm afraid the development team is out of office at this hour, but I'll be sure to ask them tomorrow, once they're back in. Hi all!My name's Casey Malone, I'm one of the designers on Marvel Puzzle Quest, and one of the people responsible for the Gambit design and the updates we've announced. I want to answer this question and clarify one thing about the changes to 5-Star Gambit's Stacked Deck power. First, to answer @RunningMan's question - no, Gambit will not target empty AP Pools, a random charged pool only. Second, reading this thread there seems to be a little confusion about how 5-Star Gambit's power levels up, and when you start destroying enemy AP. The ability always destroys enemy AP, and at Level 2, will begin to generate Red AP. Let me break it down for you: Level 1 - Gambit generates 1 Purple AP and destroys 1 Random enemy AP. Level 2 - Gambit generates 1 Purple AP, 1 Red AP, and destroys 1 Random enemy AP. Level 3 - Gambit generates 2 Purple AP, 1 Red AP, and destroys 1 Random enemy AP. Level 4 - Gambit generates 2 Purple AP, 1 Red AP, and destroys 2 Random enemy AP. Level 5 - Gambit generates 2 Purple AP, 2 Red AP, and destroys 2 Random enemy AP. I hope this clears that up, and lets you evaluate this change more easily. Thanks everyone for receiving this update with an open mind. I won't be able to monitor this thread and reply to questions directly going forward, but your feedback will for sure make it back to the rest of the development team quickly - your feedback was instrumental in this change, so we want to make sure we got it right. Thanks so much,Casey MaloneGame Designer
even If I ever cover gambit, I don't want to have to use him just to compete/ not get murdered.
OJSP said: ZeiramMR said: If this works the way I think it will, it will be bad but not as bad as you make out. Make one match in another color and you are likely to get there the beginning of turn 7. I understand it’s random. Even if we gather other colours before black, there’s no guarantee that black won’t get destroyed in the subsequent turns. We are also assuming that there are a lot of black tiles on the board. Even giving the opposite Gambit 6 turns of unopposed AP generation is quite bad.
ZeiramMR said: If this works the way I think it will, it will be bad but not as bad as you make out. Make one match in another color and you are likely to get there the beginning of turn 7.