Phumade said: Jwallyr said: Phumade said: Jwallyr said: So I have a slow Friday and not much better to do than play the PvP event. The time slice for which I signed up ends in 53 minutes, and I'm currently in 4th place with 482 points. The top player has 510 points.So, I'm SURE someone can totally get 700 points in the next 55 minutes and snag that 1200 point progression reward! I'm so glad they put that back in! /sarcasm Not sure what your point is? even 500 level rosters don't try to gain 500 points in 1 hr.How many levels are in the team your using? If you can't break 1000 between all three chars you'll be hard pressed to brake 900 at this late stage of the event.Your climbing in the most competive part of the event. Even big 450+ get hammered this late in the event My point is that some combination of the following is true:1) Points-based "progression" has driven enough people back out of the Versus mode that there isn't a population enough to support a growing "points pool" to allow even a single player at the low CL to achieve even the modest rewards (due to CL) that are available.2) The Points-based "progression" system isn't even designed for even a single player at the low CL to be able to achieve the full set of rewards.Like, OBVIOUSLY I'm not expecting to get 500 points in an hour. The fact that nobody is **even close** to achieving the full set of progression rewards hints that something is completely broken. I've included your full posts because I wasn't sure if I missed some important pontFirst off? What modest rewards (due to CL) are you missing? If your complaining about not getting the 700, 800, 900 reward (p.s. no one else in your bracket is getting those rewards either? so it doesn't seem like rewards are going to inappropriate rosters or cheating behvior, or even to sandbagged rosters? (I don't think your even complaining about the fellow players in your bracket?)LOL, Did you really think a SCL1 roster full of 2*/3* chars was gonna hit 1200 and get the 1 cp reward????hahahahahahahahahahaThe progression table was not designed to enable all players in the SCL to make top progression. Plain and simple. SCL 1 appropriate rosters (which is probably some mix of 2*/3*) cannot hit 1200 (which is top progression in scl1). The 0 to 1200 point spread comes from a era when all players competed in the same time slice. In fact, the point progression structure predates time slices.Some lazy accountant just cloned the point structure and assigned prizes that were appropriate for the intended audience, but was not set at achievable point levels for those types of rosters.If that really is your concern, Why don't you write it up as that issue vs. a vague complaint of not being able to climb 500 points in 1 hr.lol
Jwallyr said: Phumade said: Jwallyr said: So I have a slow Friday and not much better to do than play the PvP event. The time slice for which I signed up ends in 53 minutes, and I'm currently in 4th place with 482 points. The top player has 510 points.So, I'm SURE someone can totally get 700 points in the next 55 minutes and snag that 1200 point progression reward! I'm so glad they put that back in! /sarcasm Not sure what your point is? even 500 level rosters don't try to gain 500 points in 1 hr.How many levels are in the team your using? If you can't break 1000 between all three chars you'll be hard pressed to brake 900 at this late stage of the event.Your climbing in the most competive part of the event. Even big 450+ get hammered this late in the event My point is that some combination of the following is true:1) Points-based "progression" has driven enough people back out of the Versus mode that there isn't a population enough to support a growing "points pool" to allow even a single player at the low CL to achieve even the modest rewards (due to CL) that are available.2) The Points-based "progression" system isn't even designed for even a single player at the low CL to be able to achieve the full set of rewards.Like, OBVIOUSLY I'm not expecting to get 500 points in an hour. The fact that nobody is **even close** to achieving the full set of progression rewards hints that something is completely broken.
Phumade said: Jwallyr said: So I have a slow Friday and not much better to do than play the PvP event. The time slice for which I signed up ends in 53 minutes, and I'm currently in 4th place with 482 points. The top player has 510 points.So, I'm SURE someone can totally get 700 points in the next 55 minutes and snag that 1200 point progression reward! I'm so glad they put that back in! /sarcasm Not sure what your point is? even 500 level rosters don't try to gain 500 points in 1 hr.How many levels are in the team your using? If you can't break 1000 between all three chars you'll be hard pressed to brake 900 at this late stage of the event.Your climbing in the most competive part of the event. Even big 450+ get hammered this late in the event
Jwallyr said: So I have a slow Friday and not much better to do than play the PvP event. The time slice for which I signed up ends in 53 minutes, and I'm currently in 4th place with 482 points. The top player has 510 points.So, I'm SURE someone can totally get 700 points in the next 55 minutes and snag that 1200 point progression reward! I'm so glad they put that back in! /sarcasm
Jwallyr said: I've included your full posts because I wasn't sure if I missed some important pontFirst off? What modest rewards (due to CL) are you missing? If your complaining about not getting the 700, 800, 900 reward (p.s. no one else in your bracket is getting those rewards either? so it doesn't seem like rewards are going to inappropriate rosters or cheating behvior, or even to sandbagged rosters? (I don't think your even complaining about the fellow players in your bracket?)LOL, Did you really think a SCL1 roster full of 2*/3* chars was gonna hit 1200 and get the 1 cp reward????hahahahahahahahahahaThe progression table was not designed to enable all players in the SCL to make top progression. Plain and simple. SCL 1 appropriate rosters (which is probably some mix of 2*/3*) cannot hit 1200 (which is top progression in scl1). The 0 to 1200 point spread comes from a era when all players competed in the same time slice. In fact, the point progression structure predates time slices.Some lazy accountant just cloned the point structure and assigned prizes that were appropriate for the intended audience, but was not set at achievable point levels for those types of rosters.If that really is your concern, Why don't you write it up as that issue vs. a vague complaint of not being able to climb 500 points in 1 hr.lol Dude, did you miss the "/sarcasm" tag at the end of my post? That should have made it abundantly clear that I wasn't seriously suggesting that 500 points in an hour was remotely plausible.So here's why it's stupid.1) Lower CLs have lower rewards. This is perfectly sensible, if the intent of the CLs is for players to self-segregate based on skill and roster development. The better-developed rosters and more experienced players should naturally gravitate towards the CLs with better rewards as they become achievable.2) Lower CLs have the same point schedule for rewards. In and of itself not a problem, but...3) Apparently point totals are universal across the entire base of players participating in a PvP event.Due to these 3 factors, it is essentially impossible for low-CL players to achieve the higher progression rewards in their CL, despite these rewards already being adjusted down to account for the lower CL. So the rewards that are apparently balanced downward to match the CL remain 100% out of reach, because the point system (with the MMR implicitly being a component) is 100% disconnected from CLs,So, once again, it comes back to what the point of progression rewards are, particularly when they are designed such that 0% of the playerbase that *can* achieve the rewards (say, Versus CL 1) *wants* them? If you have to have a well-established 4* roster to get to 1200 points, and you have to get 1200 points to get a worthless one-star cover in CL1... why is it even there?I'm starting to realize that the brokenness of the points-based progression system is just one facet of the larger, completely incoherent and nonsensical Versus system. The Wins-based progression at least made more sense, but with MMR and Points being universal across the entire playerbase and rewards being distributed piecemeal based on CL... it's just madness.
I've included your full posts because I wasn't sure if I missed some important pontFirst off? What modest rewards (due to CL) are you missing? If your complaining about not getting the 700, 800, 900 reward (p.s. no one else in your bracket is getting those rewards either? so it doesn't seem like rewards are going to inappropriate rosters or cheating behvior, or even to sandbagged rosters? (I don't think your even complaining about the fellow players in your bracket?)LOL, Did you really think a SCL1 roster full of 2*/3* chars was gonna hit 1200 and get the 1 cp reward????hahahahahahahahahahaThe progression table was not designed to enable all players in the SCL to make top progression. Plain and simple. SCL 1 appropriate rosters (which is probably some mix of 2*/3*) cannot hit 1200 (which is top progression in scl1). The 0 to 1200 point spread comes from a era when all players competed in the same time slice. In fact, the point progression structure predates time slices.Some lazy accountant just cloned the point structure and assigned prizes that were appropriate for the intended audience, but was not set at achievable point levels for those types of rosters.If that really is your concern, Why don't you write it up as that issue vs. a vague complaint of not being able to climb 500 points in 1 hr.lol
Jwallyr said: My only point is that Versus rewards are completely FUBARed, and the points-based progression reward scheme is a major symptom of that?Um, yeah. Look at the thread title?
Phumade said: Jwallyr said: My only point is that Versus rewards are completely FUBARed, and the points-based progression reward scheme is a major symptom of that?Um, yeah. Look at the thread title? LOL So you came to rabble rouse on that point?Hard to take your comments seriously when you don't even understand the issuesWould you have a problem with points based progression if the 4* was awarded at 500? or if Wins based gives the 4* at the orginal target of 80+ wins (what the devs were originally considering)The scheme of wins or points is a neutral prize structure that says nothing about the effort it takes to achieve the top prize until you give it objective criterias like specific wins or points. What's been clearly lost in the discussion is what the actual targets should be in light of players, and actual play styles.To be honest, in terrms of actual effort.low level rosters should probably do 40 fights based on the fact that they play matches with 1/2 the health. I wouldn't be surprised at all if 3* player wins 40 fights against 3* rosters faster than 5* players win 40 fights against 5* rosters.In light of that fact. 40 wins for 4* players is reasonable, but 5* players should have their win totals cut to 20 matches to reflect that 5* matches take longer and they fight more health. I'd certainly support wins based prog if the table considered the amount of time it takes to win a 5* match40 wins for a 4 star player is also ridiculous. I always hit the 900 cover with points based pvp and I've got 36 4 star champs so firmly in 4 star land. In the wins based season I only had time to hit 40 wins twice all season, ended up with my lowest score for ages and found it a massive grind. Wasted hitting 900 with about 20 wins every time. Wins based pvp was properly broken for the 4 star meta
I just want some change--almost ANY change--from the current system next season.
drexyl said: For people that are deep into 4* then wins based is great. They have rosters that can beat any AI team they are paired against with little to no use of health packs and get the points they need.For the rest of us that are still in 3* working on 4* then it sucks because after a few wins then you start getting paired with nothing but championed medusa/rocket/gamora combos and the like.Why not just make the level 1-6 wins based and the higher points based?
drexyl said: Why not just make the level 1-6 wins based and the higher points based?
Phumade said: drexyl said: For people that are deep into 4* then wins based is great. They have rosters that can beat any AI team they are paired against with little to no use of health packs and get the points they need.For the rest of us that are still in 3* working on 4* then it sucks because after a few wins then you start getting paired with nothing but championed medusa/rocket/gamora combos and the like.Why not just make the level 1-6 wins based and the higher points based? I think you mean the opposite. Let me paraphrase your intent....Why not just make the level 1-6 wins based and the higher scl points based.
vinsensual said: drexyl said: Why not just make the level 1-6 wins based and the higher points based? Phumade said: drexyl said: For people that are deep into 4* then wins based is great. They have rosters that can beat any AI team they are paired against with little to no use of health packs and get the points they need.For the rest of us that are still in 3* working on 4* then it sucks because after a few wins then you start getting paired with nothing but championed medusa/rocket/gamora combos and the like.Why not just make the level 1-6 wins based and the higher points based? I think you mean the opposite. Let me paraphrase your intent....Why not just make the level 1-6 wins based and the higher scl points based. You "paraphrased" him almost verbatim. LOL
Raud said: I also miss win based PVP progression.
drexyl said: I'm on day 868. I have 120 roster slots. I'm mostly FTP. I have TWO championed 4 stars: Carol(amazing) and Kingpin(Thanks for the nerf right after I champed him). I have ONE maxed 3*. I'm not new.I play because I want to develop MY roster.I do all of the PVE but then there is nothing else to do but pvp. My focus is to get 3stars so that I can eventually get the guaranteed 4*s champed.My main thing is I just need the 10 pack and with the current system its a real pain to get 300 points in any given pvp.
aesthetocyst said: drexyl said: I'm on day 868.... You quite a bit more advanced than my alt account is.Playing my alt account to 300 is far less painful and time consuming than playing my main account to 40 wins.Like, by an order of magnitude.
drexyl said: I'm on day 868....
Sandmaker said: aesthetocyst said: drexyl said: I'm on day 868.... You quite a bit more advanced than my alt account is.Playing my alt account to 300 is far less painful and time consuming than playing my main account to 40 wins.Like, by an order of magnitude. Yeah... and the reward difference is also more than an order of magnitude.Why are you comparing 300 point to 40 wins? The equivalent needed to get the 10 pack was 12 wins. 8-10 of which could be done with seed teams.
Milk Jugz said: Sandmaker said: aesthetocyst said: drexyl said: I'm on day 868.... You quite a bit more advanced than my alt account is.Playing my alt account to 300 is far less painful and time consuming than playing my main account to 40 wins.Like, by an order of magnitude. Yeah... and the reward difference is also more than an order of magnitude.Why are you comparing 300 point to 40 wins? The equivalent needed to get the 10 pack was 12 wins. 8-10 of which could be done with seed teams. Here's that 8-10 seeds thing again.... I've never had more than 3, doesn't matter if I join at start, an hour in, 3 hours, 6, 12, or a full day. If, if, if, if I get seeds it's only 3