sirwookieechris said: Beta-Ray Bill said: Play pve. It advances much faster. Leave pvp alone. You may advance in it now but you will not in the future. You’ll hit a wall and never move because bigger rosters can only advance with the cp you can’t get due to 2300 point scores If pvp was only meant for the vets, there would be no point in having different CLs, would there? Pvp score based has always been an issue, no matter what clearance level you were at. Between funky mmr, whales dropping down to lower CLs for easier placement, and a system that encourages alliance members to boost each other up to 1200, there is obviously something broken in there that the devs need to fix.was what we saw with the win season it? Not in its current state. But they are working on it. But scaring off rookies doesn’t help the situation.
Beta-Ray Bill said: Play pve. It advances much faster. Leave pvp alone. You may advance in it now but you will not in the future. You’ll hit a wall and never move because bigger rosters can only advance with the cp you can’t get due to 2300 point scores
Jwallyr said: I posted my own thread about this, and I'm not going to rehash it all here. I'm just going to say that points-based "progression" is not "progression", and it does not satisfy players who can't/won't invest in the time and strategies that are required to be competitive for placement.So, basically points-based "progression" is a slightly different version of placement, and caters to exactly the same set of players while leaving more casual players with zero incentive to bother. I'm not clear how this is good for the game or the player base.Wins-based progression was a breath of fresh air from the points-based tinykitty that was going on when I first started playing the game. Going back to score-based progression without some kind of mechanic that accounts for "lifetime points gained" instead of raw score is a great way to ensure that I invest the minimum amount of time possible to get the easiest low-end rewards, and will be much less engaged.
Beta-Ray Bill said: sirwookieechris said: Beta-Ray Bill said: Play pve. It advances much faster. Leave pvp alone. You may advance in it now but you will not in the future. You’ll hit a wall and never move because bigger rosters can only advance with the cp you can’t get due to 2300 point scores If pvp was only meant for the vets, there would be no point in having different CLs, would there? Pvp score based has always been an issue, no matter what clearance level you were at. Between funky mmr, whales dropping down to lower CLs for easier placement, and a system that encourages alliance members to boost each other up to 1200, there is obviously something broken in there that the devs need to fix.was what we saw with the win season it? Not in its current state. But they are working on it. But scaring off rookies doesn’t help the situation. I’m thinking you completely misread my statement. In the win based system, newer rosters may get the 4* shiny at the end of the rainbow, but will never place. Too many big rosters want that placement cp and THAT is what gets you out of 4* land. Not winning 40 matches. I’ve been hitting 1200 since my 3* meta days and can easily say it is doable more so than placing top 10 against point hungry large rosters
aesthetocyst said: Suddenly an outburst of nostalgia for wincount PvP. many new and rarely seen names on the forum.That's all great, but it may have been more effective to have joined the "debate" a month ago. To have sang its praises on its advent, rather than bemoan its exit. Be proactive, rather than reactive.Silly humans, nothing motivates'em better than "got beef"
Spudgutter said: aesthetocyst said: Suddenly an outburst of nostalgia for wincount PvP. many new and rarely seen names on the forum.That's all great, but it may have been more effective to have joined the "debate" a month ago. To have sang its praises on its advent, rather than bemoan its exit. Be proactive, rather than reactive.Silly humans, nothing motivates'em better than "got beef" to be fair, i did suggest several times that there were probably plenty of people that liked the new system, but didn't come on just to praise it. that's now how the internet usually works, unfortunately. I highly doubt the devs care what we post here. Win-based progression was probably discontinued because:a) they're crunching numbers to figure out the overall affect; orb) profits went down.
Spudgutter said: aesthetocyst said: Suddenly an outburst of nostalgia for wincount PvP. many new and rarely seen names on the forum.That's all great, but it may have been more effective to have joined the "debate" a month ago. To have sang its praises on its advent, rather than bemoan its exit. Be proactive, rather than reactive.Silly humans, nothing motivates'em better than "got beef" to be fair, i did suggest several times that there were probably plenty of people that liked the new system, but didn't come on just to praise it. that's now how the internet usually works, unfortunately.
BigMike182 said: Anyway, I started playing the new season of PVP. I've already lost a lot of points after playing a handful of matches. I might just play to 575 to get the 10 CP and be slightly bitter.
sirwookieechris said: Beta-Ray Bill said: sirwookieechris said: Beta-Ray Bill said: Play pve. It advances much faster. Leave pvp alone. You may advance in it now but you will not in the future. You’ll hit a wall and never move because bigger rosters can only advance with the cp you can’t get due to 2300 point scores If pvp was only meant for the vets, there would be no point in having different CLs, would there? Pvp score based has always been an issue, no matter what clearance level you were at. Between funky mmr, whales dropping down to lower CLs for easier placement, and a system that encourages alliance members to boost each other up to 1200, there is obviously something broken in there that the devs need to fix.was what we saw with the win season it? Not in its current state. But they are working on it. But scaring off rookies doesn’t help the situation. I’m thinking you completely misread my statement. In the win based system, newer rosters may get the 4* shiny at the end of the rainbow, but will never place. Too many big rosters want that placement cp and THAT is what gets you out of 4* land. Not winning 40 matches. I’ve been hitting 1200 since my 3* meta days and can easily say it is doable more so than placing top 10 against point hungry large rosters But the issue of the cp loss wasn’t because of the win system. It was the devs taking cp out of progression. If they left cp in placement, the issue would still be there in point based. They tried to limit CP and because of that they messed up their own trial of win based season.
JaGo said: aesthetocyst said: Suddenly an outburst of nostalgia for wincount PvP. many new and rarely seen names on the forum.That's all great, but it may have been more effective to have joined the "debate" a month ago. To have sang its praises on its advent, rather than bemoan its exit. Be proactive, rather than reactive.Silly humans, nothing motivates'em better than "got beef" We did, by actually playing pvp. They have the data, no need to join a forum where positive feedback tends to get drowned out. I played every test event that was win based and almost every event this last season. I absolutely hate the points based pvp because losing a round stops my progression so I just stay away. Wins based was loved by every member of my alliance...every member. And just because we all didn't pop on this forum does not negate our legitimacy, like I mentioned, the data that we hear so much about from the devs is our proof. -JaGo
WEBGAS said: Beta-Ray Bill said: Play pve. It advances much faster. Leave pvp alone. You may advance in it now but you will not in the future. You’ll hit a wall and never move because bigger rosters can only advance with the cp you can’t get due to 2300 point scores Sorry, but pve it's a completely mess right now. Bigger rosters dropped down to scl8 and scl7 where they can easily dominate. So forget top10 if you re are aiming to it.I don't condamn them (maybe I would do the same if I was in their shoes)....but opening scl9 is not enough if the rewards are not worth the efforts they require
Qubort said: WEBGAS said: Beta-Ray Bill said: Play pve. It advances much faster. Leave pvp alone. You may advance in it now but you will not in the future. You’ll hit a wall and never move because bigger rosters can only advance with the cp you can’t get due to 2300 point scores Sorry, but pve it's a completely mess right now. Bigger rosters dropped down to scl8 and scl7 where they can easily dominate. So forget top10 if you re are aiming to it.I don't condamn them (maybe I would do the same if I was in their shoes)....but opening scl9 is not enough if the rewards are not worth the efforts they require The OP stated he is casual player. I'm sorry but I find it unrealistic that someone plays casual expects top PVP rewards or top 10 PVE rewards.
JaGo said: aesthetocyst said: Suddenly an outburst of nostalgia for wincount PvP. many new and rarely seen names on the forum.We did, by actually playing pvp. They have the data, no need to join a forum where positive feedback tends to get drowned out. I played every test event that was win based and almost every event this last season. I absolutely hate the points based pvp because losing a round stops my progression so I just stay away. Wins based was loved by every member of my alliance...every member. And just because we all didn't pop on this forum does not negate our legitimacy, like I mentioned, the data that we hear so much about from the devs is our proof. -JaGo
aesthetocyst said: Suddenly an outburst of nostalgia for wincount PvP. many new and rarely seen names on the forum.
aesthetocyst said: SangFroid said: ... I am asking not to be crass or be a jerk but THOSE answers are important metrics. If you and everyone in your alliance played way more PVP than usual and each made 40 wins each event and spent the same or less money and got way more rewards than you normally would have that is not a positive metric for D3. Maybe it is, maybe it isn't. Is D3/Demi in this for the short-term or the long-term money? _______________If they played more PvP they may have used more health packs. If they won more covers they may have needed more slots than otherwise, and or be driven to play other areas of the game harder to earn even more in order to make covers usable.
SangFroid said: ... I am asking not to be crass or be a jerk but THOSE answers are important metrics. If you and everyone in your alliance played way more PVP than usual and each made 40 wins each event and spent the same or less money and got way more rewards than you normally would have that is not a positive metric for D3.
AngryGerman said: Can’t you just hop in your Tardis and enjoy the golden days of the previous season again?