Phantron wrote: Unless you have no character with good strike tile generation I don't see how 5/5/3 could possibly lose to any other build. About the only thing that'd favor Magnetic Translocation is if Magneto is somehow the only person remaining, in that case being able to drop a big MT will save you a ton of time. Otherwise even with just 3 Judgment tiles on the board you end up doing insane damage for spamming Magnetized Particles. I guess having a high MT is good for defense too, but Magneto sucks at defense anyway, and it's still more likely the AI accidentally used Magentized Particle enough times to get something good to happen than hoping they get enough for a MT.
Puritas wrote: In the lr today my mags oneshot a 13k hp enemy mags with MT. Enough reason for me to keep it at 5 Its pretty much like berserker rage Sure a nice setup strike tile plus combo abilities will do more damage overall But one shots are consistent in almost every situation
Phaserhawk wrote: So 5/5/3 is better PvP 5/3/5 is better PvE So by that is 5/4/4 probably the best for both? I see the merits of going 5 red for spamming, but 5 purple seems so awesome especially with all the damage of swapping. Sigh, I got my free blue coming which will make him 5/3/4 for me and I have enough HP to make him 5/4/4 or 5/3/5, I would need another red cover to go the other way.
Phantron wrote: Phaserhawk wrote: So 5/5/3 is better PvP 5/3/5 is better PvE So by that is 5/4/4 probably the best for both? I see the merits of going 5 red for spamming, but 5 purple seems so awesome especially with all the damage of swapping. Sigh, I got my free blue coming which will make him 5/3/4 for me and I have enough HP to make him 5/4/4 or 5/3/5, I would need another red cover to go the other way. 5 in purple is good for your sanity, especially if you inexplicably lose your strike tile generator guy and is forced to go through 20K of HP with Magnetic FIelds in PvE. It's also a lot of fun to pump out ridiculous damage and since Magneto is overpowered personified, you can definitely afford to sacrifice some of his overwhelming power for some fun instead. He's basically already unstoppable even if his only skill is 5 in blue, so you might as well build him however you want before he's nerfed. I remember back in the Ares tournament there are people trying to setup scenarios for Ares to kill 3 guys with a single rampage just because it's hilarious to see 3 guys go down at once, and it's pretty much the same issue here. Seeing a 5 digit damage on some enemy is a lot of fun, even if it's total overkill because you can spam 30K of damage between red/blue quite easily.
Phaserhawk wrote: How does red calculate damage? Obviously it destroys 5 tiles which you do the damage of those tiles, then you get the bonus damage. Does it stack at once? or does it do like OBW where you get the 5 tile damage first (strike tiles apply) then you get the bonus damage (strike tiles apply again)
Thanos wrote: I went 5/5/3 . Love his red at two cause i use him with Punisher and spamming his red at 2 ap with strike tiles is just too good. I have purple at 3 cause by the time i'm done using his blue ability there's very few blue left for translocation. At three purple he still does 2800 damage at level 125. Now if only they'd change his yellow to purple all would be good.
Phaserhawk wrote: Thanos wrote: I went 5/5/3 . Love his red at two cause i use him with Punisher and spamming his red at 2 ap with strike tiles is just too good. I have purple at 3 cause by the time i'm done using his blue ability there's very few blue left for translocation. At three purple he still does 2800 damage at level 125. Now if only they'd change his yellow to purple all would be good. Lol, thats why you would put more into purple, so you get more damage for less tiles out I really think 4/4/4 is the most optimal build after reading everyone's posts, you just get the best of every situation. The question, where for the 13th point. Not Purple, since 4/4/5 seems really inefficient. That would leave 4/5/4 or 5/4/4. I'm not saying that 5/5/3 or 5/3/5 are bad, quite the contrary, but a 4/5/4 or 5/4/4 is sort of the jack of all trades builds, good in all but not great. I'm leaning towards 5/4/4 just because it makes blue self-sustaining and with the crits generated and cascades. 2AP red vs 3AP red, meh, that means you cast it once more every 6 AP, which while being a lot I don't think is huge. a 5/4/4 build will let me still spam red, self-sutain blue, and if I run into trouble with those, allow me to smack someone in the face with purple. the 4/5/4 and 5/4/4 hyrbid builds just give you more flexibility if you are faced with a bad board, I would rather have more options, thats my prefernce.