AngryGerman said: Wonko33 said: Maybe he's just OCD and wants them all to be down to 0, either way he deserves first place No one has said that he doesn't deserve first place. He put in some serious work. What people have been saying is the mechanic that allows him to play for 16+ hours over 2 days shouldn't exist. It's bad for the health of the player and the game.
Wonko33 said: Maybe he's just OCD and wants them all to be down to 0, either way he deserves first place
grunth13 said: Now the original post was made by someone who is considered a PVE master from what I hear. He starts the PVE'ing optimally at the very start...so he is doing it right, but he is complaining about someone spending countless hours tapping a node to beat him and he calls it unhealthy. The OP is also a good PVP player who used to spend hours on a single hop in pvp. Why is this not considered unhealthy? He spends countless hours on line planning his next move in PVP. Why is this not considered unhealthy? Let people play their style,
Daiches said: grunth13 said: Now the original post was made by someone who is considered a PVE master from what I hear. He starts the PVE'ing optimally at the very start...so he is doing it right, but he is complaining about someone spending countless hours tapping a node to beat him and he calls it unhealthy. The OP is also a good PVP player who used to spend hours on a single hop in pvp. Why is this not considered unhealthy? He spends countless hours on line planning his next move in PVP. Why is this not considered unhealthy? Let people play their style, Thx for the kind words, Grunth. But you're exaggerating the time spent on hops, especially the last few seasons. Sounds more like an S3 thing. And the time I spend on Line is more socializing and less Qing Still pretty different hopping 3x per day or so and spending a few minutes here and there checking Line than spending 8 continuous hours hitting the same node over and over and then doing it again the same day when you already have an invicible lead.But the point of the original post was to show that what we said to the devs would happen IS happening. Especially since their stated goal was to eliminate such behavior and the reason they gave for that is because they found it unhealthy. I'm calling for a change in PVE. Speed and skill are enough to determine a winner. Treating the game like a second full time job should never be.
grunth13 said: Daiches said: grunth13 said: Now the original post was made by someone who is considered a PVE master from what I hear. He starts the PVE'ing optimally at the very start...so he is doing it right, but he is complaining about someone spending countless hours tapping a node to beat him and he calls it unhealthy. The OP is also a good PVP player who used to spend hours on a single hop in pvp. Why is this not considered unhealthy? He spends countless hours on line planning his next move in PVP. Why is this not considered unhealthy? Let people play their style, Thx for the kind words, Grunth. But you're exaggerating the time spent on hops, especially the last few seasons. Sounds more like an S3 thing. And the time I spend on Line is more socializing and less Qing Still pretty different hopping 3x per day or so and spending a few minutes here and there checking Line than spending 8 continuous hours hitting the same node over and over and then doing it again the same day when you already have an invicible lead.But the point of the original post was to show that what we said to the devs would happen IS happening. Especially since their stated goal was to eliminate such behavior and the reason they gave for that is because they found it unhealthy. I'm calling for a change in PVE. Speed and skill are enough to determine a winner. Treating the game like a second full time job should never be. Hence why I said USED TO. And lets be honest, s4 not doing what it used to be able to wasn't a planned thing, it happened by other means. As for hopping 3x a day, haven't you proudly proclaimed on here and discord how much Hero Points you use to build up the points in your slice? That requires a lot more than 3 hops a days. As for the way the devs desire us to play...well, just because they have said it doesn't necessarily mean that's what they want. They probably didn't want us to tap a easy node thousands of times...hence why that option was taken away. They might want us to continue doing it on hard nodes because not everyone has bb/strange to wipe a goon node without taking any damage and that makes people buy health packs (remember OML nerf). You definitely can't do that in a sustained manner with any 3star or 4star roster. So you are now talking about a very small subset of the 100k player base that CAN do that, then you reduce that number by the people who are WILLING to do that and it really isn't that many people. I doubt they care to change the whole pve process for about 20-30 players who can and want to sit around for hours tapping mindlessly. Heck, they can't get things changed that affects all the player base because they are working on the next great character release.
grunth13 said: Daiches said: grunth13 said: Now the original post was made by someone who is considered a PVE master from what I hear. He starts the PVE'ing optimally at the very start...so he is doing it right, but he is complaining about someone spending countless hours tapping a node to beat him and he calls it unhealthy. The OP is also a good PVP player who used to spend hours on a single hop in pvp. Why is this not considered unhealthy? He spends countless hours on line planning his next move in PVP. Why is this not considered unhealthy? Let people play their style, Thx for the kind words, Grunth. But you're exaggerating the time spent on hops, especially the last few seasons. Sounds more like an S3 thing. And the time I spend on Line is more socializing and less Qing Still pretty different hopping 3x per day or so and spending a few minutes here and there checking Line than spending 8 continuous hours hitting the same node over and over and then doing it again the same day when you already have an invicible lead.But the point of the original post was to show that what we said to the devs would happen IS happening. Especially since their stated goal was to eliminate such behavior and the reason they gave for that is because they found it unhealthy. I'm calling for a change in PVE. Speed and skill are enough to determine a winner. Treating the game like a second full time job should never be. Hence why I said USED TO. And lets be honest, s4 not doing what it used to be able to wasn't a planned thing, it happened by other means. As for hopping 3x a day, haven't you proudly proclaimed on here and discord how much Hero Points you use to build up the points in your slice? That requires a lot more than 3 hops a days. As for the way the devs desire us to play...well, just because they have said it doesn't necessarily mean that's what they want. They probably didn't want us to tap a easy node thousands of times...hence why that option was taken away. They might want us to continue doing it on hard nodes because not everyone has bb/strange to wipe a goon node without taking any damage and that makes people buy health packs (remember OML nerf). You definitely can't do that in a sustained manner with any 3star or 4star roster. So you are now talking about a very small subset of the 100k player base that CAN do that, then you reduce that number by the people who are WILLING to do that and it really isn't that many people. I doubt they care to change the whole pve process for about 20-30 players who can and want to sit around for hours tapping mindlessly. Heck, they can't get things changed that affects all the player base because they are working on the next great character release. Since you want to discuss my gaming habits, I'll be honest here:I'm not on Discord, so don't think I bragged there.But yes, I used to spend about 2k HP per event doing 9 hops per day or so. But work changed. I have much less time to play. So I hop 3-4 times max and so my spending on # has dropped considerably over the last year. It didn't affect my spending though.I still buy a Stark every 2 months or so. I've never bought a 40 pack. Or a 10-pack. I spend on shields and slots, and I need a lot more slots for 3star dupes now. I can still break somewhat even from PVE. I'm no big whale. I'm barely a manatee.Too bad I'm forbidden by forum rules from talking about the tapper's spend and play habits. It would enlighten the playerbase as well.
Lucifier said: <snip>putting all players in one bracket (even tho there are 5 time slices) will decrease the number of player that can get the high placement rewards (which i do not think that will encourage players to play more).
<snip>
Wonko33 said: AngryGerman said: Wonko33 said: Maybe he's just OCD and wants them all to be down to 0, either way he deserves first place No one has said that he doesn't deserve first place. He put in some serious work. What people have been saying is the mechanic that allows him to play for 16+ hours over 2 days shouldn't exist. It's bad for the health of the player and the game. So who finishes first then? The first person to get to the max points? That is just as unjust and , just as current situation, also as a huge impact on personal life since not only you have to be fast but have to start the second the event starts
SnowcaTT said: Solution (as always): All PVE rewards should be on progression. Make those extra covers really tough! Must finish all initial clears in first hour and all final clears in last hour! People obviously (already) doing that, shouldn't make placement folks battle the crazy time that top placement is taking.