Anon said: Not trying to be a jerk, but I read your post like 5 times and still not clear on what exactly is the problem.
Rodolfo78 said: I should add: I like the solution (suggested elsewhere, by aesthetocyst I believe) of simply increasing the value of all nodes by a multiple of 100. This elegantly makes the grind approach points-negative.As an example, if you beat a 500-point hard node four times when an event begins, its point value drops by a third to 333. It then refreshes those points over the next 24 hours, at about 0.116 points per minute. You can see where someone could get ahead of that by grinding a three-point node repeatedly, even at 2-3 minutes per battle. If that node were instead worth 50,000, the fourth clear drops it to 33,333, and the node refreshes 11.6 points per minute. Leave the floor at 3 points, and voila- can't keep up by sacrificing your friggin' life to a mobile platform match three game.
Stax the Foyer said: The flipside of the argument that someone who spends hours tapping a node deserves first is that the person pushed out of a reward band by a tapper got screwed by bracket luck.
Stax the Foyer said:Bracket luck / manipulation remains the worst aspect of this game, several years running. Changing the way brackets are populated, or getting rid of brackets altogether, would do so much good for the game.
j0nats said: i would suugest adding difficulty levels by 50 after the 6th clear. that way people could still grind, but pay heavily by fighting level 600 opponents