Unhealthy PVE: Tap tap tap the whole day
Comments
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Phumade said:Just to put things into perspective.
a 300 point sub victory is equivalent to 100 taps (at 3 pts per tap)
1 tap a min means 100 min or 1 and 3/4 hour of extra play ontop of a 45 min grind.
So a an 300 pt tapper is only spending 2.5 hrs per day on pve subs.
compare that workload to what a 3*/4* roster spends in scl9 play (shooting for a T50-T100 finsih) merely looking to finish progression.
The avg 4* to 5* transition player probably avgs 1hr 15 to 1hr 30min for their standard opening/closing clear.
The 300 point tapper is only spending an extra hour of play compared to the typical 4*/5* transition roster and is guaranteeing themselves a T5 finish in the process.
Is it really surprising people thought this was a better strategy than accepting 11th place under traditional optimal?
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JRYUART said:Well the devs say that the extra points are to determine tiebreakers. Since this game has many elements that are based strictly on luck/rng that we (reluctantly) accept, maybe they could implement a system where the top 10 fastest clearers are put in a prize pool where the winning placements are randomized with everyone getting the same odds to potentially win t1-2, t3-5, t6-10? It would take at least a little of the sting out of being out-tapped despite optimal pve play without changing the current system too much. People who were already going for optimal play were already committed to specific mpq playing time so it wouldn't change anything for them much either.0
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Spudgutter said:
I think it was mentioned in the other thread that it was someone with 550 5* characters. So you are also talking about the people that are at the literal end of the game, and like it so much they will tap an extra hour or two to stay at the top of the game.
But fundamentally, why do other players care if a 550 player taps an extra hour than is the bare min, When the game asks a much weaker 4* roster to play 90 min just maintain pace with the progression tables? I.e. When you compare the time a multitapper spends to post a T1 score, to what the avg roster takes to do a standard clear, the multi tapper time doesn't look excessive at all.
If you accept that 4* players who are viable for a T100 placement have to spend 90 min on their clears. Don't ever be surprised that a 5* player uses his extra time to play past traditional optimal.4 -
aesthetocyst said:Phumade said:Just to put things into perspective.
a 300 point sub victory is equivalent to 100 taps (at 3 pts per tap)
1 tap a min means 100 min or 1 and 3/4 hour of extra play ontop of a 45 min grind.
So a an 300 pt tapper is only spending 2.5 hrs per day on pve subs.
compare that workload to what a 3*/4* roster spends in scl9 play (shooting for a T50-T100 finsih) merely looking to finish progression.
The avg 4* to 5* transition player probably avgs 1hr 15 to 1hr 30min for their standard opening/closing clear.
The 300 point tapper is only spending an extra hour of play compared to the typical 4*/5* transition roster and is guaranteeing themselves a T5 finish in the process.
Is it really surprising people thought this was a better strategy than accepting 11th place under traditional optimal?
Also, to net 300pts, a player has to tap more than 100 times. Add'l taps are required to make up for the points that would have refreshed while tapping. How many are required to get to breakeven depends on the node value.(initial value of the node / 72 / pts/tap * 3 for each hour remaining in the sub (IIRC), e.g., 10 taps/hr to breakeven point on a 720pt node that yields 3pts/tap).
5* player who taps
45 min close + 90 min (90 taps) + 45min opening grind = 3hrs total play
vs.
4* transition player play 7match optimal
90 min close + 90 min open = 3hrs total play.
The 5* player can consistently play 90 taps in the same time that a 4* transition roster can do the basic clears. Is the 5* player in the wrong for playing the game for a similar amount of time as a lesser roster who is only slightly less than avg for the clearance level?
I'll leave the math details to the experts, the broad implication is pretty clear. High level roster + play same amount of time as a 4* transition roster = T5 results over much stronger rosters.1 -
JHawkInc said: IDax317 said:Dax317 said:I define a whale as anyone playing outside their Clearance Level.
You might have a case for arguing that someone who can play SCL8 and drops down for an easy win is a ringer. But calling them a whale is like calling them a donut or a Zimbabwe. It doesn't mean anything if you use the word incorrectly.
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tiomono said:JHawkInc said: IDax317 said:Dax317 said:I define a whale as anyone playing outside their Clearance Level.
You might have a case for arguing that someone who can play SCL8 and drops down for an easy win is a ringer. But calling them a whale is like calling them a donut or a Zimbabwe. It doesn't mean anything if you use the word incorrectly.0 -
Tappers and cheaters always make bank in this game.
i haven’t read the whole thread, but why are folks assuming that there is only one person playing per account?
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Michaelcles said:Tappers and cheaters always make bank in this game.
i haven’t read the whole thread, but why are folks assuming that there is only one person playing per account?1 -
I suppose I should have expected that my somewhat late bracket HaT has at least 16 people who are overgrinding the 48 hour sub. But still annoying. It looks mostly Gambattery driven. I can’t blame them, but I can’t just sit playing this silly game for hours on end.
Hey devs. You done broke your game.0 -
bluewolf said:I suppose I should have expected that my somewhat late bracket HaT has at least 16 people who are overgrinding the 48 hour sub. But still annoying. It looks mostly Gambattery driven. I can’t blame them, but I can’t just sit playing this silly game for hours on end.
Hey devs. You done broke your game.0 -
To prevent this kind of behaviour, just make the scaling increasingly difficult until you simply can't beat them anymore. Problem. Solved.
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