carrion pigeons said: 10 times wouldn't solve the tie breaking issue. It would actually make more people grind to exactly 10 clears, both making tie breaks more of an issue and driving those same people to complain about increased grindiness.
Dax317 said: I define a whale as anyone playing outside their Clearance Level. WOW! So we can all be whales! I'll go apply to the most spendy alliance I know and assure them I will only play in SCL 1. According to Dax, ya can't get any more cetaceous than that!
Dax317 said: I define a whale as anyone playing outside their Clearance Level.
Dax317 said: Dax317 said: I define a whale as anyone playing outside their Clearance Level. WOW! So we can all be whales! I'll go apply to the most spendy alliance I know and assure them I will only play in SCL 1. According to Dax, ya can't get any more cetaceous than that! I apologize if I was in unclear here, but if you are suppose to play in cl 8 but play down in 6 or 5, or if you are suppose to play in 6 and play down in 4 or 3 then yes you are a whale, or maybe you prefer ringer. My understanding Is that the cl were suppose to level the playing field, but I suppose you are the type that wants to play professional athletes against college kids so you can make sure and win. Got it.
JHawkInc said: Dax317 said: Dax317 said: I define a whale as anyone playing outside their Clearance Level. WOW! So we can all be whales! I'll go apply to the most spendy alliance I know and assure them I will only play in SCL 1. According to Dax, ya can't get any more cetaceous than that! I apologize if I was in unclear here, but if you are suppose to play in cl 8 but play down in 6 or 5, or if you are suppose to play in 6 and play down in 4 or 3 then yes you are a whale, or maybe you prefer ringer. My understanding Is that the cl were suppose to level the playing field, but I suppose you are the type that wants to play professional athletes against college kids so you can make sure and win. Got it. It's not about what people prefer. The term "whale" has a meaning, and you're using it wrong. Whales are bigger spenders. It doesn't matter how they play a game. SPENDING is what defines a whale. It's an extremely common term across games with microtransactions (typically social games with free-to-play aspects), but it's also a casino term that predates such modern gaming.You might have a case for arguing that someone who can play SCL8 and drops down for an easy win is a ringer. But calling them a whale is like calling them a donut or a Zimbabwe. It doesn't mean anything if you use the word incorrectly.
WEBGAS said: PROGRESSION REWARDS only....put the top prize at 6-7 or even 8 clears and get rid of placement for Heaven' s sake
Dax317 said: WEBGAS said: PROGRESSION REWARDS only....put the top prize at 6-7 or even 8 clears and get rid of placement for Heaven' s sake The more I think about this the more I really like the idea for a few reasons:1) If they are worried about people playing to much this gives a finite end goal. You have 24 or 48 hours, depending on how many nodes (looking at you Florida), to complete the clears for each sub-event. No more tapping for tie breakers or people spending unhealthy amounts of time on the game.2) It allows people to play at their own pace. Real life happens, so be it. You want to clear several nodes at lunch great. Mad at your boss and you decide to take a long dump at work, marvelous! But it allows us the players to balance real life and the game we enjoy.3) They make money because if everyone gets all the new characters everyone is going to need hp for character slots. See everyone wins.
After getting all the 5* players back to playing PVE, thereby increasing competition for t10 enormously, progression only PVE is about 50 million lightyears from the devs' minds.Not going to happen.If anything you'll see an increased importance on placement rewards.See also: 15 CP for T10 in PVP in the test instead of giving that to everyone who can hit 1200.Anyone who thinks they'll shuffle meaningful placement rewards into progression is delusional.
Lucifier said: why most (or maybe all players) says dev (says that, dev only know, dev may or may not, dev..................).i don't know, but i think dev have their manager to decide how the game should be, dev do implement things, write code, ..........., but i don't think the final decision is made by dev.
Daiches said: The same player is imb again. He added over 500 points in the first day. The mere presence of him in the bracket led to another player also taptaptapping an additional 90 points.The rest of us in the top 5 are within 10 points of each other.Don't know how he has time for this when he also does the same in pvp.
Daiches said: Something needs to be done about the point values of nodes in PVE. Someone in my bracket added 1500 points sub one over second place one tapping 3 point nodes. That's a minimum of 500 taps, closer to 600 or more to account for lost r@Brigby Today he added another 1000 points the same way. Or 300-400 taps.That's close to ONE THOUSAND taps of a hard node. At give or take one minute per tap (due to animations and clicks), that would mean 1000 minutes or 16+ hours (SIXTEEN HOURS) or 2 full working days spent tapping a node.That person needs an intervention, true. But most of all the system needs a rework as one of the stated goals of the PVE changes was to prevent exactly this.And we warned them it would happen. Are you listening now, D3/Demi?@Brigby