Unhealthy PVE: Tap tap tap the whole day
Comments
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carrion pigeons said:10 times wouldn't solve the tie breaking issue. It would actually make more people grind to exactly 10 clears, both making tie breaks more of an issue and driving those same people to complain about increased grindiness.
Not 10 clears, 10 times the node value.
The SuperTap works because you can outpace the refresh on any node worth less than about 1440 (assuming it takes you 1 minute to clear/reload a 3 pt node). If every node is worth 1440+, then this method of 'optimal' play disintegrates.
Of course, easier solution is just lock the nodes at 6 clears (4 for waves). Once you get the rewards, you're done. Doesn't solve the ridiculous bracket/scheduled play problems of course, but it'd be a start.1 -
Tappers can be annoying but it's not really that wide spread of a problem. Surprisingly nobody was tapping in my bracket for LJ and i barely got 2nd place. Now, if I was tapped out of top 10, then i would say to revisit this issue, but at worse I've seen is 3 people tapping at the same time in a bracket. Sometimes I tap 10 minutes early during 2 day subs for that sweet sweet CP for the top 3, but as long as I get into the top 10 playing normally I don't care about the tappers.0
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in some ways it is good. if you have a lower roster, but are willing to put in the time, you can still win. Otherwise it is just the rich get richer.
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The tie breaker excuse is just that. An excuse. Ties happen so rarely in pve. At the end of an event, I've only seen a handful in the past couple of years.0
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Dax317 said:I define a whale as anyone playing outside their Clearance Level.0
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Dax317 said:Dax317 said:I define a whale as anyone playing outside their Clearance Level.
You might have a case for arguing that someone who can play SCL8 and drops down for an easy win is a ringer. But calling them a whale is like calling them a donut or a Zimbabwe. It doesn't mean anything if you use the word incorrectly.8 -
JHawkInc said:Dax317 said:Dax317 said:I define a whale as anyone playing outside their Clearance Level.
You might have a case for arguing that someone who can play SCL8 and drops down for an easy win is a ringer. But calling them a whale is like calling them a donut or a Zimbabwe. It doesn't mean anything if you use the word incorrectly.7 -
You know what would help tapping? Reverting it back so that points regened every 2.5 hours. And whoever can schedule their sleep and job around that wins!
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PROGRESSION REWARDS only
....put the top prize at 6-7 or even 8 clears and get rid of placement for Heaven' s sake6 -
WEBGAS said:PROGRESSION REWARDS only
....put the top prize at 6-7 or even 8 clears and get rid of placement for Heaven' s sake
1) If they are worried about people playing to much this gives a finite end goal. You have 24 or 48 hours, depending on how many nodes (looking at you Florida), to complete the clears for each sub-event. No more tapping for tie breakers or people spending unhealthy amounts of time on the game.
2) It allows people to play at their own pace. Real life happens, so be it. You want to clear several nodes at lunch great. Mad at your boss and you decide to take a long dump at work, marvelous! But it allows us the players to balance real life and the game we enjoy.
3) They make money because if everyone gets all the new characters everyone is going to need hp for character slots.
See everyone wins.1 -
Don't you know that home tapping is killing music?1
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Dax317 said:WEBGAS said:PROGRESSION REWARDS only
....put the top prize at 6-7 or even 8 clears and get rid of placement for Heaven' s sake
1) If they are worried about people playing to much this gives a finite end goal. You have 24 or 48 hours, depending on how many nodes (looking at you Florida), to complete the clears for each sub-event. No more tapping for tie breakers or people spending unhealthy amounts of time on the game.
2) It allows people to play at their own pace. Real life happens, so be it. You want to clear several nodes at lunch great. Mad at your boss and you decide to take a long dump at work, marvelous! But it allows us the players to balance real life and the game we enjoy.
3) They make money because if everyone gets all the new characters everyone is going to need hp for character slots.
See everyone wins.
After getting all the 5* players back to playing PVE, thereby increasing competition for t10 enormously, progression only PVE is about 50 million lightyears from the devs' minds.
Not going to happen.
If anything you'll see an increased importance on placement rewards.
See also: 15 CP for T10 in PVP in the test instead of giving that to everyone who can hit 1200.
Anyone who thinks they'll shuffle meaningful placement rewards into progression is delusional.4 -
Progression only has sounded good to players for years. Possibly since the start of the game - am not a day-one player. Anyway, the suggestion has been made innumerable times. (If it was once a week, that would be 208 times. And I'm sure it's more than once a week.). It obviously ain't happening.0
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why most (or maybe all players) says dev (says that, dev only know, dev may or may not, dev..................).
i don't know, but i think dev have their manager to decide how the game should be, dev do implement things, write code, ..........., but i don't think the final decision is made by dev.0 -
Lucifier said:why most (or maybe all players) says dev (says that, dev only know, dev may or may not, dev..................).
i don't know, but i think dev have their manager to decide how the game should be, dev do implement things, write code, ..........., but i don't think the final decision is made by dev.
Recently, MTG:PQ's developing studio declared it is closing. D3Go is still the publisher, and looking for a new studio partner.0 -
The same player is imb again. He added over 500 points in the first day. The mere presence of him in the bracket led to another player also taptaptapping an additional 90 points.
The rest of us in the top 5 are within 10 points of each other.
Don't know how he has time for this when he also does the same in pvp.0 -
Daiches said:The same player is imb again. He added over 500 points in the first day. The mere presence of him in the bracket led to another player also taptaptapping an additional 90 points.
The rest of us in the top 5 are within 10 points of each other.
Don't know how he has time for this when he also does the same in pvp.0 -
With new Scl9 coming out and it featuring LTs for high placement, I would like to draw attention to this issue again.
Because if you believe tapping was rampant before, you ain't seen nothing yet.
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Daiches said:Something needs to be done about the point values of nodes in PVE. Someone in my bracket added 1500 points sub one over second place one tapping 3 point nodes. That's a minimum of 500 taps, closer to 600 or more to account for lost r@Brigby
Today he added another 1000 points the same way. Or 300-400 taps.
That's close to ONE THOUSAND taps of a hard node. At give or take one minute per tap (due to animations and clicks), that would mean 1000 minutes or 16+ hours (SIXTEEN HOURS) or 2 full working days spent tapping a node.
That person needs an intervention, true. But most of all the system needs a rework as one of the stated goals of the PVE changes was to prevent exactly this.
And we warned them it would happen. Are you listening now, D3/Demi?
@Brigby
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Just to put things into perspective.
a 300 point sub victory is equivalent to 100 taps (at 3 pts per tap)
1 tap a min means 100 min or 1 and 3/4 hour of extra play ontop of a 45 min grind.
So a an 300 pt tapper is only spending 2.5 hrs per day on pve subs.
compare that workload to what a 3*/4* roster spends in scl9 play (shooting for a T50-T100 finsih) merely looking to finish progression.
The avg 4* to 5* transition player probably avgs 1hr 15 to 1hr 30min for their standard opening/closing clear.
The 300 point tapper is only spending an extra hour of play compared to the typical 4*/5* transition roster and is guaranteeing themselves a T5 finish in the process.
Is it really surprising people thought this was a better strategy than accepting 11th place under traditional optimal?
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