shardwick said: Milk Jugz said: Pants1000 said: I'm curious if they'll do another win-based test this off season, and if they'll tweak anything. Who knows, maybe in another season or two we'll end up with win-based season progression rewards. More mindless grinding....... Why do you deserve those rewards? There are 2 other modes that give you rewards just for playing. It took me almost 2 years to build my roster to the point that I can consistently earn the 4* cover in PVP. (2 more 900s this season and it will be my first season of 900+ in every event). PVP scoring works as intended and I really, really, really hope the devs do not make progression win based. Just because it's there doesn't mean it should be handed to you.... Earn it!!! Except that they are earning it by putting in the time and effort to get those rewards. You act like people are doing three wins and being handed all of the rewards on a silver platter or something.
Milk Jugz said: Pants1000 said: I'm curious if they'll do another win-based test this off season, and if they'll tweak anything. Who knows, maybe in another season or two we'll end up with win-based season progression rewards. More mindless grinding....... Why do you deserve those rewards? There are 2 other modes that give you rewards just for playing. It took me almost 2 years to build my roster to the point that I can consistently earn the 4* cover in PVP. (2 more 900s this season and it will be my first season of 900+ in every event). PVP scoring works as intended and I really, really, really hope the devs do not make progression win based. Just because it's there doesn't mean it should be handed to you.... Earn it!!!
Pants1000 said: I'm curious if they'll do another win-based test this off season, and if they'll tweak anything. Who knows, maybe in another season or two we'll end up with win-based season progression rewards.
Milk Jugz said: shardwick said: Milk Jugz said: Pants1000 said: I'm curious if they'll do another win-based test this off season, and if they'll tweak anything. Who knows, maybe in another season or two we'll end up with win-based season progression rewards. More mindless grinding....... Why do you deserve those rewards? There are 2 other modes that give you rewards just for playing. It took me almost 2 years to build my roster to the point that I can consistently earn the 4* cover in PVP. (2 more 900s this season and it will be my first season of 900+ in every event). PVP scoring works as intended and I really, really, really hope the devs do not make progression win based. Just because it's there doesn't mean it should be handed to you.... Earn it!!! Except that they are earning it by putting in the time and effort to get those rewards. You act like people are doing three wins and being handed all of the rewards on a silver platter or something. Except you are missing my main point, there are 2 other modes for win X matches earn Y rewards. Don't take the strategy out of Versus mode.
shardwick said: Milk Jugz said: shardwick said: Milk Jugz said: Pants1000 said: I'm curious if they'll do another win-based test this off season, and if they'll tweak anything. Who knows, maybe in another season or two we'll end up with win-based season progression rewards. More mindless grinding....... Why do you deserve those rewards? There are 2 other modes that give you rewards just for playing. It took me almost 2 years to build my roster to the point that I can consistently earn the 4* cover in PVP. (2 more 900s this season and it will be my first season of 900+ in every event). PVP scoring works as intended and I really, really, really hope the devs do not make progression win based. Just because it's there doesn't mean it should be handed to you.... Earn it!!! Except that they are earning it by putting in the time and effort to get those rewards. You act like people are doing three wins and being handed all of the rewards on a silver platter or something. Except you are missing my main point, there are 2 other modes for win X matches earn Y rewards. Don't take the strategy out of Versus mode. You should support a dual system then because it will mean a lot more people playing for wins which is more targets for you to go after. They get rewards via wins, you can still get yours with your strategy and shield hopping to 900+ without grinding for tons of wins.
carrion pigeons said:... The whole point of people wanting to overhaul pvp is that, for them, they *want* to have some strategy in their strategy game, which currently lacks it.
Description
Understand the relationship between numbers and quantities by counting, producing, and constructing the numbers 0–10 as well as developing 5 as a benchmark.
http://www.nctm.org/Classroom-Resources/ARCs/Counting-Strategies/
carrion pigeons said: My personal experience in PvP:Enter the event, do the seeds. Do one more fight against a team of 270s, get super bored, realize I have to do at least 10 more and probably more like 30 more before I get anything worthwhile at it, and quit.I expect that's a pretty typical experience among non-LINE players. PvP sucks.
Rod5 said: carrion pigeons said: My personal experience in PvP:Enter the event, do the seeds. Do one more fight against a team of 270s, get super bored, realize I have to do at least 10 more and probably more like 30 more before I get anything worthwhile at it, and quit.I expect that's a pretty typical experience among non-LINE players. PvP sucks. I don't think not having Line is your problem. If you can't be bothered to try and fight any teams on a par with yours then you shouldn't expect to get barely any rewards.
My personal experience in PvP:Enter the event, do the seeds. Do one more fight against a team of 270s, get super bored, realize I have to do at least 10 more and probably more like 30 more before I get anything worthwhile at it, and quit.I expect that's a pretty typical experience among non-LINE players. PvP sucks.
Lucifier said: guys it is easy and clear, for PVP there are 2 rewards:1- placement rewards: from its name, better players deserve it more than others.2- progression rewards: this need to be changed, it should not decrease our progression points by losing (or at least we should not loss points, when others attack us and we loss, "and we lose points when we attack others and we lose, to prevent purposely falling down in rank to find easy targets"), we should always have progress when we win.and the shield will still be needed for placements rewards (for players who are seeking it).if both rewards points (placement and progression) goes up and down (based if we win or loss). then ((((( I DO NO UNDERSTAND WHY THERE ARE TWO REWARD SYSTEM ))))).the thing is for new players or mid players, they will never or very hard (and need so long time, longer than what old players needed), to start earning good placements and progression rewards.because these players when they get better, the others players (who before was better than them) they also getting better (and logically the others players "older" they are getting much better, because they were getting better rewards than the average players).my conclusion is:1- the rewards should not be based only on how strong you are (although true stronger deserve better rewards, hence the placement rewards).2- there should be rewards for efforts you put in the game, how much time you spend, how many fights you do (this also should be rewarded (and it can help for new, mid players to catch the other players).an example i am at 3* land (have 8 or 9 low cover 4* char), when the time that come trying to catch the current 4* land players, they would earn much much more rewards then me (i earn x rewards/month, they might earn 2 times x or 3 times x rewards/ month), (assuming no body quit playing the game), so even when i hit the 4* land, i would still can not have good placements rewards (which is fine because i don't deserve it), but also i will not be able to make a good progression rewards (because at that time all others players get much better than me by much more) which is not fine (because all the progress that i made and still can not have better progression rewards).one last note: shouldn't the 800 points rewards (3* char) be easy for a 3* char land???!!!!!!!!!!!!
Milk Jugz said:With my roster now after I cross 900 I start seeing teams I can't compete with. With a 3* roster the threshold was lower, 600 ish, I didn't play as much then.
Ducky said:I think most of the vets on this board know I play solo as well, but our experience is still molded by all of those constructs that players have put in place.And I think the reason they moved the CP to placement is because they want people to compete for those rewards and make it actually Versus, and not Co-OP. If they moved all the progression rewards from Versus (it's never actually been called PvP officially by the devs) to placement rewards, would you cry foul then? Would that then be distributing the rewards in the most "earning it" type of way?Edit: Fixed typos
revskip said: Ducky said:I think most of the vets on this board know I play solo as well, but our experience is still molded by all of those constructs that players have put in place.And I think the reason they moved the CP to placement is because they want people to compete for those rewards and make it actually Versus, and not Co-OP. If they moved all the progression rewards from Versus (it's never actually been called PvP officially by the devs) to placement rewards, would you cry foul then? Would that then be distributing the rewards in the most "earning it" type of way?Edit: Fixed typos I would actually prefer all the progression rewards being moved to placement over the grind fest that was PVP determined by win count. It was just another boring PVE slog. Just against higher leveled characters. The mode as it exists now is a great metric of roster strength with the added bonus of allowing for strategy and varying play styles. You can snipe, coordinate with other snipers to suppress scores, coordinate with others for mutual benefit or simply run to the 10 CP and bail.
Lucifier said:1- i've read before in forum, advising not to open the legendary token or spend the command point, to avoid getting 5* cover, because it will cause high scaling (and they were talking about PVP not just PVE).someone said before he got 5* char and then he can hit like 650 in PVP (or something close) while before that he can hit 900+so i don't know how the matching works in PVP, i have 10 legendary and 670 CP, i am not using them right now.
well i don't know much about it, yet it make sense for PVE, but why for PVP???!!! for example now with 3* char i can hit 575/650 sometimes 725, well if i open my token and get 5* shouldn't i be able to still hitting 575/650 or 725, and logically i should be better, well i don't know, is this is the case now or how it works now?
Lucifier said:well i don't know much about it, yet it make sense for PVE, but why for PVP???!!! for example now with 3* char i can hit 575/650 sometimes 725, well if i open my token and get 5* shouldn't i be able to still hitting 575/650 or 725, and logically i should be better, well i don't know, is this is the case now or how it works now?
Lucifier said: Milk Jugz said:1- I don't agree with your conclusion that when you hit 4* land you won't be able to get the better progression rewards.2- With a 3* roster the threshold was lower, 600 ish, I didn't play as much then.3- To your last note, 10 CP is clearly more valuable than 1 3* cover. Why the cover is @ 800 and the CP @575 I don't understand, they should be swapped. Or put the 3* cover @ 575. 10 CP @ 725, and the 50 HP @ 800.1- i've read before in forum, advising not to open the legendary token or spend the command point, to avoid getting 5* cover, because it will cause high scaling (and they were talking about PVP not just PVE).someone said before he got 5* char and then he can hit like 650 in PVP (or something close) while before that he can hit 900+so i don't know how the matching works in PVP, i have 10 legendary and 670 CP, i am not using them right now.2- well then how come the 800 point reward is 3* char!!!!3- i agree with you, even i do not agree about 50HP, 50HP is not much of prize (a one 3* char better than 50HP at least for me).