Daiches said: If you wouldn't lose points from season, it would radically change how the game is played and it would reward those staying low hitting 75 after 75. You would need 100k just to finish season t100. No one would purchase a shield ever again. Etc... lol
You could just pick a buddy and retal each other garbage teams. People would hit season progression in the 1st event. Shields would be used like sim where everyone uses just one to finish the event.
What you really want is more rewards for less effort. I'm in agreement with you of that aspect. Season rewards are way too low. If event progression is 1200, then season progression should be 12,000. Add in another tier of rewards. The rewards themselves are a joke considering the length of the season.
JHawkInc said: Daiches said: If you wouldn't lose points from season, it would radically change how the game is played and it would reward those staying low hitting 75 after 75. You would need 100k just to finish season t100. No one would purchase a shield ever again. Etc... lol No it wouldn't. Not the way the OP proposed it.
aesthetocyst said: What is the "problem" with PvP and how does this fix the "whole" in it?The net effect would be ..... Would beeeeeeeeee....(are you ready for it?)... Making season progresssions a bit easier to reach. Assuming those milestones werent just cranked upwards. Currently the season progression rewards are pitifully easy to achieve. And they arent lifechanging.And .... "Who benefits most"? ... People who dont bother shielding out, or who don't shield at all.Yeah, the devs are totally incentivized to incentivize that.
broll said: Yes the devs should absolutely incentivize those not shielding
because if everyone was shielded 100% of them time we'd all just be staring at each other with a few hundred points from the starter teams.
Pants1000 said: I'm curious if they'll do another win-based test this off season, and if they'll tweak anything. Who knows, maybe in another season or two we'll end up with win-based season progression rewards.
Milk Jugz said: Pants1000 said: I'm curious if they'll do another win-based test this off season, and if they'll tweak anything. Who knows, maybe in another season or two we'll end up with win-based season progression rewards. More mindless grinding....... Why do you deserve those rewards? There are 2 other modes that give you rewards just for playing. It took me almost 2 years to build my roster to the point that I can consistently earn the 4* cover in PVP. (2 more 900s this season and it will be my first season of 900+ in every event). PVP scoring works as intended and I really, really, really hope the devs do not make progression win based. Just because it's there doesn't mean it should be handed to you.... Earn it!!!
Ducky said: Milk Jugz said: Pants1000 said: I'm curious if they'll do another win-based test this off season, and if they'll tweak anything. Who knows, maybe in another season or two we'll end up with win-based season progression rewards. More mindless grinding....... Why do you deserve those rewards? There are 2 other modes that give you rewards just for playing. It took me almost 2 years to build my roster to the point that I can consistently earn the 4* cover in PVP. (2 more 900s this season and it will be my first season of 900+ in every event). PVP scoring works as intended and I really, really, really hope the devs do not make progression win based. Just because it's there doesn't mean it should be handed to you.... Earn it!!! The devs think that he should have an easier chance at those rewards, apparently. If they're making PvP progression rewards win-based, it's probably in part because engagement with PvP is down with most of the player base. If PvP was working as intended, they wouldn't be having tests to change anything, so obviously something isn't working for them.What a lot of the "vets" on this board always forget is that they make up a minuscule percentage of the player base and that the vast majority of the people who play this game have an experience in PvP that is miles and away different than they have. This is then even further manipulated, in terms of their experience versus Joe MPQ, due to etiquettes and cooperation that were never intended. The players put up these constructs and it seems as if the devs are working to start to dismantle some of them, or at least their effects on the playerbase as a whole.
Milk Jugz said: Ducky said: Milk Jugz said: Pants1000 said: I'm curious if they'll do another win-based test this off season, and if they'll tweak anything. Who knows, maybe in another season or two we'll end up with win-based season progression rewards. More mindless grinding....... Why do you deserve those rewards? There are 2 other modes that give you rewards just for playing. It took me almost 2 years to build my roster to the point that I can consistently earn the 4* cover in PVP. (2 more 900s this season and it will be my first season of 900+ in every event). PVP scoring works as intended and I really, really, really hope the devs do not make progression win based. Just because it's there doesn't mean it should be handed to you.... Earn it!!! The devs think that he should have an easier chance at those rewards, apparently. If they're making PvP progression rewards win-based, it's probably in part because engagement with PvP is down with most of the player base. If PvP was working as intended, they wouldn't be having tests to change anything, so obviously something isn't working for them.What a lot of the "vets" on this board always forget is that they make up a minuscule percentage of the player base and that the vast majority of the people who play this game have an experience in PvP that is miles and away different than they have. This is then even further manipulated, in terms of their experience versus Joe MPQ, due to etiquettes and cooperation that were never intended. The players put up these constructs and it seems as if the devs are working to start to dismantle some of them, or at least their effects on the playerbase as a whole. I had much of the same feelings that these players who keep suggesting changes to PVP scoring have when my roster was young. I wasn't in the forums at that time or maybe I would have joined them, maybe not, IDK. What I do know is that I built my roster and now I can consistently compete. What isn't working right? If "player vs. player" (I think people forget that's what PVP stands for) is truly to be PVP, then the higher powered rosters will be at the top and the lower powered rosters at the bottom. I've started this in other posts, but I will again, I play PVP solo. I don't coordinate hops, climbs, grills, or shields. It is possible to score highly if your roster is strong enough without coordination. Nerfing the scoring system by making the rewards guaranteed by just playing, rather than strategizing your climb times/shield times defeats the purpose of player vs. player.
Ducky said: Milk Jugz said: Ducky said: Milk Jugz said: Pants1000 said: I'm curious if they'll do another win-based test this off season, and if they'll tweak anything. Who knows, maybe in another season or two we'll end up with win-based season progression rewards. More mindless grinding....... Why do you deserve those rewards? There are 2 other modes that give you rewards just for playing. It took me almost 2 years to build my roster to the point that I can consistently earn the 4* cover in PVP. (2 more 900s this season and it will be my first season of 900+ in every event). PVP scoring works as intended and I really, really, really hope the devs do not make progression win based. Just because it's there doesn't mean it should be handed to you.... Earn it!!! The devs think that he should have an easier chance at those rewards, apparently. If they're making PvP progression rewards win-based, it's probably in part because engagement with PvP is down with most of the player base. If PvP was working as intended, they wouldn't be having tests to change anything, so obviously something isn't working for them.What a lot of the "vets" on this board always forget is that they make up a minuscule percentage of the player base and that the vast majority of the people who play this game have an experience in PvP that is miles and away different than they have. This is then even further manipulated, in terms of their experience versus Joe MPQ, due to etiquettes and cooperation that were never intended. The players put up these constructs and it seems as if the devs are working to start to dismantle some of them, or at least their effects on the playerbase as a whole. I had much of the same feelings that these players who keep suggesting changes to PVP scoring have when my roster was young. I wasn't in the forums at that time or maybe I would have joined them, maybe not, IDK. What I do know is that I built my roster and now I can consistently compete. What isn't working right? If "player vs. player" (I think people forget that's what PVP stands for) is truly to be PVP, then the higher powered rosters will be at the top and the lower powered rosters at the bottom. I've started this in other posts, but I will again, I play PVP solo. I don't coordinate hops, climbs, grills, or shields. It is possible to score highly if your roster is strong enough without coordination. Nerfing the scoring system by making the rewards guaranteed by just playing, rather than strategizing your climb times/shield times defeats the purpose of player vs. player. I think most of the vets on this board now I play solo as well, but our experience is still molded by all of those constructs that players have put in place.And I think the reason they moved the CP to placement is because they want people to compete for those rewards and make it actually Versus, and not Co-OP. If they moved all the progession rewards from Versus (it's never actually been called PvP officially by the devs) to placement rewards, would you cry foul then? Would that then be distributing the rewards in the most "earning it" type of way?