PvP Main Season points shouldn't decrease.
nitefox1337
Posts: 80 Match Maker
TL;DR: Read parts in Bold
Ok, maybe I don't remember correctly cause it's been a long time since I didn't play PvP, but just remembered that test they did about Win based rewards, and i was wondering.
So here's the deal.
As an example I will use the current Season PvP event.
There's this "Mind Season" main event.
Then there are shorter events linked to the mind season like "Made Man", "Starfall", and "Shield".
So, if I remember correctly, when you collect points for the shorter events and reach a threshold you get rewards from the shorter event and also the main event.
But when you lose points, you lose points from both events.
------- Why not fix the whole PvP problem by making so that you Can't lose points from the Main Season? Why the Main Season isn't just registering the maximum points I gathered from lower events?
What I mean is that if I win 300 points from "Made Man", but then lose 50, while "made man" will show 250 points, the Mind Season should show 300 points.
So "PvE" Free to Play players like myself would now definitely go back to PvP to get those rewards, won't care about losing points cause any points we win are at least still standing at the Main Season. This would help PvE players to target Main Season Progression Rewards only. (Not even Ranked!).
And about the ranking: PvP Players will be way ahead anyway, regardless since PvE players won't be able to progress that much. This wouldn't even affect the ranking.
So PvE Players will be able to focus on the progression Rewards of the Main Season, while PvP players will have Progression AND Ranking rewards.
-------
It's simple, it's elegant and it fixes so many problems:
- PvE players can enjoy challenging higher level players heroes for fun. (Cause for a PvE only player it's getting tiring to play against bullseye and moonstone over and over).
- PvP players get more noob to grind!. (other players can attack my heroes as many time as they won't since I won't care about the lower event, and focus only in progressing in the Main Season. So PvP becomes automatically noob friendly.
- PvP players still have rewards from lower events which is way more than the Main Event so their Roster are still legitimized.
- PvP players still have all incentives to be as competitive as before, especially with this change where they will need stronger Rosters to grind even more noob.
- PvE players get that progression rewards from PvP as they do in PvE.
------
This makes so much sense that I wonder why it isn't already like that?
PS: When I used to play PvP your points decreased from The Main Season too. I don't know if they changed it by then. If they did, then this thread is way too late!
Ok, maybe I don't remember correctly cause it's been a long time since I didn't play PvP, but just remembered that test they did about Win based rewards, and i was wondering.
So here's the deal.
As an example I will use the current Season PvP event.
There's this "Mind Season" main event.
Then there are shorter events linked to the mind season like "Made Man", "Starfall", and "Shield".
So, if I remember correctly, when you collect points for the shorter events and reach a threshold you get rewards from the shorter event and also the main event.
But when you lose points, you lose points from both events.
------- Why not fix the whole PvP problem by making so that you Can't lose points from the Main Season? Why the Main Season isn't just registering the maximum points I gathered from lower events?
What I mean is that if I win 300 points from "Made Man", but then lose 50, while "made man" will show 250 points, the Mind Season should show 300 points.
So "PvE" Free to Play players like myself would now definitely go back to PvP to get those rewards, won't care about losing points cause any points we win are at least still standing at the Main Season. This would help PvE players to target Main Season Progression Rewards only. (Not even Ranked!).
And about the ranking: PvP Players will be way ahead anyway, regardless since PvE players won't be able to progress that much. This wouldn't even affect the ranking.
So PvE Players will be able to focus on the progression Rewards of the Main Season, while PvP players will have Progression AND Ranking rewards.
-------
It's simple, it's elegant and it fixes so many problems:
- PvE players can enjoy challenging higher level players heroes for fun. (Cause for a PvE only player it's getting tiring to play against bullseye and moonstone over and over).
- PvP players get more noob to grind!. (other players can attack my heroes as many time as they won't since I won't care about the lower event, and focus only in progressing in the Main Season. So PvP becomes automatically noob friendly.
- PvP players still have rewards from lower events which is way more than the Main Event so their Roster are still legitimized.
- PvP players still have all incentives to be as competitive as before, especially with this change where they will need stronger Rosters to grind even more noob.
- PvE players get that progression rewards from PvP as they do in PvE.
------
This makes so much sense that I wonder why it isn't already like that?
PS: When I used to play PvP your points decreased from The Main Season too. I don't know if they changed it by then. If they did, then this thread is way too late!
8
Comments
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This does make a ton of sense, it's a wonder it hasn't been brought up before on here.
Unless.......
7 -
If you wouldn't lose points from season, it would radically change how the game is played and it would reward those staying low hitting 75 after 75. You would need 100k just to finish season t100. No one would purchase a shield ever again. Etc... lol3
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Daiches said:If you wouldn't lose points from season, it would radically change how the game is played and it would reward those staying low hitting 75 after 75. You would need 100k just to finish season t100. No one would purchase a shield ever again. Etc... lol0
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You could just pick a buddy and retal each other garbage teams. People would hit season progression in the 1st event. Shields would be used like sim where everyone uses just one to finish the event.
What you really want is more rewards for less effort. I'm in agreement with you of that aspect. Season rewards are way too low. If event progression is 1200, then season progression should be 12,000. Add in another tier of rewards. The rewards themselves are a joke considering the length of the season.
2 -
JHawkInc said:Daiches said:If you wouldn't lose points from season, it would radically change how the game is played and it would reward those staying low hitting 75 after 75. You would need 100k just to finish season t100. No one would purchase a shield ever again. Etc... lol
0 -
I thought OP quit the game? And do I only read the bold parts of the post?3
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because major alliances would exploit the hell out of it.... they are why we can't have nice things
3 -
What is the "problem" with PvP and how does this fix the "whole" in it?
The net effect would be ..... Would beeeeeeeeee....
(are you ready for it?)
... Making season progresssions a bit easier to reach. Assuming those milestones werent just cranked upwards.
Currently the season progression rewards are pitifully easy to achieve. And they arent lifechanging.
And .... "Who benefits most"? ... People who dont bother shielding out, or who don't shield at all.
Yeah, the devs are totally incentivized to incentivize that.
3 -
aesthetocyst said:What is the "problem" with PvP and how does this fix the "whole" in it?
The net effect would be ..... Would beeeeeeeeee....
(are you ready for it?)
... Making season progresssions a bit easier to reach. Assuming those milestones werent just cranked upwards.
Currently the season progression rewards are pitifully easy to achieve. And they arent lifechanging.
And .... "Who benefits most"? ... People who dont bother shielding out, or who don't shield at all.
Yeah, the devs are totally incentivized to incentivize that.
You and I have very different definitions of easy btw.1 -
broll said:Yes the devs should absolutely incentivize those not shielding
because if everyone was shielded 100% of them time we'd all just be staring at each other with a few hundred points from the starter teams.
However this is not.
Devs goal (among other things) is to encourage spending. Creating easy to reach progression goals if anything will discourage spending, and thus won't happen.
0 -
My big problem with the OP is that Season rewards themselves are competitive both individually and as an alliance.
This would benefit snipers who dump points to snipe and those who float and reclimb without ever using shields and punish guys who use shields effectively to climb. It would also make picking certain slices even more important if were planning to try for any of the higher season rewards. As it stands now you have a much easier time hitting top 10/25/50 if you are in slice 4 because of the massive scores that happen in that slice. This would exacerbate that.0 -
OMG!!!! Another fix PVP scoring thread!!!! I guess we haven't had one yet..... this week......
Removing point loss from ANY part of PVP completely invalidates the point of PVP.
I know, why don't we call it PVE+, make everyday have a 50 node sub, with the last one being an 8 wave node. As long as you beat everything over the 28 days you get 500 CP at the end!!!!
PVP scoring works as intended, PVP MMR, well, works for the most part. If you can't score high IT IS BECAUSE YOUR ROSTER IS NOT READY FOR THAT LEVEL YET!!!!!!!
Build your roster and the rewards will come......
Side note, apparently ignoring someone doesn't stop you from seeing threads they create. I clicked, read, then saw who...... And, now, have to comment......
4 -
I'm curious if they'll do another win-based test this off season, and if they'll tweak anything. Who knows, maybe in another season or two we'll end up with win-based season progression rewards.2
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Pants1000 said:I'm curious if they'll do another win-based test this off season, and if they'll tweak anything. Who knows, maybe in another season or two we'll end up with win-based season progression rewards.
Why do you deserve those rewards? There are 2 other modes that give you rewards just for playing. It took me almost 2 years to build my roster to the point that I can consistently earn the 4* cover in PVP. (2 more 900s this season and it will be my first season of 900+ in every event). PVP scoring works as intended and I really, really, really hope the devs do not make progression win based. Just because it's there doesn't mean it should be handed to you.... Earn it!!!
2 -
Milk Jugz said:Pants1000 said:I'm curious if they'll do another win-based test this off season, and if they'll tweak anything. Who knows, maybe in another season or two we'll end up with win-based season progression rewards.
Why do you deserve those rewards? There are 2 other modes that give you rewards just for playing. It took me almost 2 years to build my roster to the point that I can consistently earn the 4* cover in PVP. (2 more 900s this season and it will be my first season of 900+ in every event). PVP scoring works as intended and I really, really, really hope the devs do not make progression win based. Just because it's there doesn't mean it should be handed to you.... Earn it!!!
What a lot of the "vets" on this board always forget is that they make up a minuscule percentage of the player base and that the vast majority of the people who play this game have an experience in PvP that is miles and away different than they have. This is then even further manipulated, in terms of their experience versus Joe MPQ, due to etiquettes and cooperation that were never intended. The players put up these constructs and it seems as if the devs are working to start to dismantle some of them, or at least their effects on the playerbase as a whole.7 -
Ducky said:Milk Jugz said:Pants1000 said:I'm curious if they'll do another win-based test this off season, and if they'll tweak anything. Who knows, maybe in another season or two we'll end up with win-based season progression rewards.
Why do you deserve those rewards? There are 2 other modes that give you rewards just for playing. It took me almost 2 years to build my roster to the point that I can consistently earn the 4* cover in PVP. (2 more 900s this season and it will be my first season of 900+ in every event). PVP scoring works as intended and I really, really, really hope the devs do not make progression win based. Just because it's there doesn't mean it should be handed to you.... Earn it!!!
What a lot of the "vets" on this board always forget is that they make up a minuscule percentage of the player base and that the vast majority of the people who play this game have an experience in PvP that is miles and away different than they have. This is then even further manipulated, in terms of their experience versus Joe MPQ, due to etiquettes and cooperation that were never intended. The players put up these constructs and it seems as if the devs are working to start to dismantle some of them, or at least their effects on the playerbase as a whole.0 -
Milk Jugz said:Ducky said:Milk Jugz said:Pants1000 said:I'm curious if they'll do another win-based test this off season, and if they'll tweak anything. Who knows, maybe in another season or two we'll end up with win-based season progression rewards.
Why do you deserve those rewards? There are 2 other modes that give you rewards just for playing. It took me almost 2 years to build my roster to the point that I can consistently earn the 4* cover in PVP. (2 more 900s this season and it will be my first season of 900+ in every event). PVP scoring works as intended and I really, really, really hope the devs do not make progression win based. Just because it's there doesn't mean it should be handed to you.... Earn it!!!
What a lot of the "vets" on this board always forget is that they make up a minuscule percentage of the player base and that the vast majority of the people who play this game have an experience in PvP that is miles and away different than they have. This is then even further manipulated, in terms of their experience versus Joe MPQ, due to etiquettes and cooperation that were never intended. The players put up these constructs and it seems as if the devs are working to start to dismantle some of them, or at least their effects on the playerbase as a whole.
And I think the reason they moved the CP to placement is because they want people to compete for those rewards and make it actually Versus, and not Co-OP.
If they moved all the progression rewards from Versus (it's never actually been called PvP officially by the devs) to placement rewards, would you cry foul then? Would that then be distributing the rewards in the most "earning it" type of way?
Edit: Fixed typos4 -
Ducky said:Milk Jugz said:Ducky said:Milk Jugz said:Pants1000 said:I'm curious if they'll do another win-based test this off season, and if they'll tweak anything. Who knows, maybe in another season or two we'll end up with win-based season progression rewards.
Why do you deserve those rewards? There are 2 other modes that give you rewards just for playing. It took me almost 2 years to build my roster to the point that I can consistently earn the 4* cover in PVP. (2 more 900s this season and it will be my first season of 900+ in every event). PVP scoring works as intended and I really, really, really hope the devs do not make progression win based. Just because it's there doesn't mean it should be handed to you.... Earn it!!!
What a lot of the "vets" on this board always forget is that they make up a minuscule percentage of the player base and that the vast majority of the people who play this game have an experience in PvP that is miles and away different than they have. This is then even further manipulated, in terms of their experience versus Joe MPQ, due to etiquettes and cooperation that were never intended. The players put up these constructs and it seems as if the devs are working to start to dismantle some of them, or at least their effects on the playerbase as a whole.
And I think the reason they moved the CP to placement is because they want people to compete for those rewards and make it actually Versus, and not Co-OP.
If they moved all the progession rewards from Versus (it's never actually been called PvP officially by the devs) to placement rewards, would you cry foul then? Would that then be distributing the rewards in the most "earning it" type of way?0 -
My personal experience in PvP:
Enter the event, do the seeds. Do one more fight against a team of 270s, get super bored, realize I have to do at least 10 more and probably more like 30 more before I get anything worthwhile at it, and quit.
I expect that's a pretty typical experience among non-LINE players. PvP sucks.
4 -
Milk Jugz said:Pants1000 said:I'm curious if they'll do another win-based test this off season, and if they'll tweak anything. Who knows, maybe in another season or two we'll end up with win-based season progression rewards.
Why do you deserve those rewards? There are 2 other modes that give you rewards just for playing. It took me almost 2 years to build my roster to the point that I can consistently earn the 4* cover in PVP. (2 more 900s this season and it will be my first season of 900+ in every event). PVP scoring works as intended and I really, really, really hope the devs do not make progression win based. Just because it's there doesn't mean it should be handed to you.... Earn it!!!0
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