Scaling Tied To S.H.I.E.L.D. Clearance Levels (5/25/17)
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New McG said:It's been the closest thing to a passable middle ground for the time up to this point. The fact that your roster dictates scaling means that whether I jump in SCL 5 or 8, I'm fighting the same stuff. All that changes from SCL to SCL are the rewards, which is backwards. The SCLs dedicated to the longest-term players should be harder in general, reagrdless of roster. Gaming the system, by keeping your roster low to make the opposition easier, has been a usable strategy for years now. Now the system will (hopefully soon) be shifting towards one that benefits a strong roster, rather than penalizes for it.
I don't believe in soft capping and have never utilized it as a strategy. Why the heck do you think I have access to SCL8??? I level when possible excluding 5 stars but only because they are so under covered. I roster every new character I'm lucky enough to pull/earn and level them when ISO is available.
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I loved the test, and I hope they do it again soon!!!!!! I can't stand my current PVE scaling at SCL 8... the test version was much easier and more fair! Especially in levels with the dreaded Muscles!!!0
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Nepenthe said:Also, this change is making MPQ more like other games. When you level up in an rpg you don't stay in the same area fighting the same mobs who are higher level now. You move up to the next zone, fight harder mobs for more rewards. That's moving up to the next CL and fighting higher level nodes.
This scaling change is finally adding the idea of making progress back into PvE. Collect more covers, level your roster, and then you can step up to the next CL.0 -
GrumpySmurf1002 said:Two 4s would be nice, but I'm not sure that's enough incentive to keep people from dropping down. Especially now with vaulting, I don't foresee players having a problem skipping old 4*s in favor of easier competition/scaling.
Thing to keep in mind is that the 5* players are also fairly well loaded in 4s, some boasting ones lvl 340+. They won't have a problem dropping to 7 and using those characters (heck, they might welcome the change of pace).
From players perspective, this is ultimately a "how do i get the most rewards for the least amount of time." Devs need to keep that in mind as they set their scaling/rewards, because 1000iso isn't gonna be enough incentive to get someone to play an extra (up to) 2 hours a day.0 -
zodiac339 said:Unfortunately, this attitude does not hold water. While a person just entering SCL8 may not "deserve" the top placement rewards, they do deserve the progression rewards. Good placement is gravy. Progression is, however, necessary.
Let us make a comparison here to PVP. Now, you might say a person does not deserve the top rewards from PVP without having the biggest roster, and in the case of PVP, this ends up being the case. And without the biggest roster, even the top progression reward is unattainable, as beyond a certain number of points, there is no way to really progress as points are lost due to attacks. There becomes a progression plateau at various levels of roster strength. A 4 star roster may rarely get to 1200, but will probably not. A 3 star roster might get 900 by some miracle. A 2 star roster should probably hit 300 and call it a day. Would your suggestion be to, "Drop down until you can deal with the difficulty and progress from there?" No. PVP is an area of the game where, regardless of the SCL, players are denied rewards they "deserve" in order to progress because the plateau of points is the same.
Players need to be able to play in the SCL they have access to, PVP or PVE. To say they shouldn't be there due to the strength of the roster is massively and inexcusably arrogant. Players having a competitive edge in PVE because their lower tier roster somehow clears the content more efficiently that a higher tier roster is 1) impressive use of what the player has or 2) the fault of the Developers for not properly balancing the way scaling works at the higher levels. Don't expect the developers to punish lower tier players for the shortcomings of the developers because that, dear player, is far less fair that the scaling you face.
It's not unfair that a SCL8 player before that couldn't compete in the SCL8 test had rewards taken from them. It was unfair that they were ever getting those rewards in the first place. Be thankful you had them for so long, and pray that this test period moves at a snails pace. I'll do the opposite.6 -
Mega rewards was not my term but people in CL8 wanting more. Some boost in rewards is fine but if CL 8 & 9 start handing out major progression rewards with an improve the in other clearance levels those in CL 5 & 6 will never be able to move up in pve or pvp.0
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People that say dropping down from SCL8 will stop their progress are talking absolute nonsense. The difference between SCL8 and SCL7 are a small amount of ISO, HP, a few CP and one 3* cover. I know cause I dropped from 8 to 7 for that event. People that think thats going to end their progress are just exaggerating to try and stop the change as it will end their easy ride in SCL8.5
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Bottom line is rank 52 (47 for the test event) to 125 is too wide a range to share identical scaling.5
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nick_chicane said:People that say dropping down from SCL8 will stop their progress are talking absolute nonsense. The difference between SCL8 and SCL7 are a small amount of ISO, HP, a few CP and one 3* cover. I know cause I dropped from 8 to 7 for that event. People that think thats going to end their progress are just exaggerating to try and stop the change as it will end their easy ride in SCL8.
That's progression rewards. So, apart from what you have listed, there is also what one will be missing from placement.
T1 in scl7 is what? 3 4* covers
T2-5 2 4*
T6-10 just 1 4*.
Now, placement rewards in scl8 are not that more generous (1 extra cover throughout t1-10) and some extra iso and tokens I think. They are however better for the transitioner rather than the person who is already there.
If you rely on progression rewards to further your roster you are indeed taking the long way around. You'll get there eventually and it will be easier in scl7, sure. Scl8 however is better for those who are transitioning and their goal is placement.
If the rewards stay as they are, scl8 is the pure 4* transitioner place IMHO and 5* rosters reaaaaaallly need 9 and 101 -
fmftint said:Bottom line is rank 52 (47 for the test event) to 125 is too wide a range to share identical scaling.0
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Keep the current scaling as it is right now.
I'm more than happy to keep "stealing" 1st places with my 3* roster from those more "deserving" 5* players.
TIL the placement rewards are about deserving0 -
Fightmastermpq said:The truth hurts sometimes. We are not all beautiful and unique snowflakes, some of us have stronger rosters than others, which allows us to face stronger enemies, which should provide better rewards. They screwed up shield ranks by allowing players with really weak rosters into the highest SCLs. Just because you can play in the highest SCL doesn't mean that you should or that you belong there. It's hard for me to tell, but I think this test did a pretty decent job of distributing rewards proportional to the strength of rosters that were able to compete at each SCL. And that's how it should be. Everyone that competes for the same rewards faces the same enemies. The stronger those enemies are, the better the rewards.
It's not unfair that a SCL8 player before that couldn't compete in the SCL8 test had rewards taken from them. It was unfair that they were ever getting those rewards in the first place. Be thankful you had them for so long, and pray that this test period moves at a snails pace. I'll do the opposite.3 -
sirwookieechris said:And what about all the 5* roster people dropping down to T7 to snipe top spots because they rather give up 1 4* cover and 1 3* cover than play 2x the time? It's unfair to drop down to lower ranks and mess with the placement of people who actually are supposed to be there and get those covers to help get them to that next level. If you want the tiers to be this magical land where you need to earn your spot in the higher ranks, than I say once you choose to enter a new level, then you can no longer move back to lower levels. We don't need whales in the kiddy pool.1
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Just do something, my roster as it is now is stuck in limbo. If you create max and mins based on CL then you can work up to a point where you can stay in a CL but have an easy time with it. If you level up right at the moment you will just increase the difficulty for the most part. Do something!
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@Brigby any idea when we will hear an update about future tests or implementation of a permanent change?0
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How about this: Scaling is tied to clearance level, everyone can choose any clearance level they want, BUT you can only earn placement from your highest available level. This would mean that more advanced rosters could choose to make their lives easier without "robbing the awards from kiddy pool".1
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adamdivine said:@Brigby any idea when we will hear an update about future tests or implementation of a permanent change?2
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Fightmastermpq said:I don't disagree with you. But that only happened because the increase in rewards from SCL7 to SCL8 is a complete joke, while the increase in difficulty was substantial. There was a problem with the balance of difficulty vs. reward which could be modified in the next test by either increasing the difficulty in SCL7, lowering the rewards, or some combination of both.0
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Arphaxad said:A better plan would be to open CL9 for the higher difficulty and rewards, lower CL8 to a reasonable level. CL7 is perfect for those in that progression bracket, no need to make it harder.0
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It was only a joke for high level rosters; and remember it came in at the low end of what was possible thanks to rngesus. In future runs, it could go higher within the parameters that were set. The static scaling for Cl7 and cl8 were fine right where they were. The problem lies in a lack of higher cl levels (with higher levels of scaling) and a clearer delineation of rewards for cl7 and cl82
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