After grinding endlessly since the disastrous patch nearly 2 months ago I had managed to gather 1600 unobtanium. After seeing the power of the new mechanic "indestructible", I was happy to deploy all of my hard earned unobtanium for these powerful creatures. They have their issues and are not easy to activate, but they are very strong in certain situations. Now I am told that these all powerful creatures are not actually immune to destroy spells like in paper magic. Not only can they be disabled and removed as well as exiled (Vindicate took Rhonas down multiple time this event), but now we learn that they can be killed by literally anything except for creature damage?
What in the name of all that is holy? Was this D3's plan to remove my hoarded resources before they nerf them to awfulness?
Honestly guys... perhaps Kefnet needs to be nerfed in some other way to prevent the AI setting up a Kefnet/webs defense that is virtually unstoppable as it is really hard to control the AI's hand size. However, Rhonas... kills the other creatures and he is useless, Hazoret - the AI never exiles down their hand. Bantu - Not easily exploitable as you would have to kill your own creatures each turn. Okerta - Kill his other creatures.
If you guys are going to put out godlike creatures in the Elite packs and then subsequently change the way the mechanic works to make the creatures barely playable, I really think you should offer players a refund of jewels. This is really not a fair practice. And I honestly don't think they need to be nerfed anyway. (If you want to nerf them, make some exiling kill spells that aren't masterpiece grade).
Phase said: The mechanic is "Prevent Damage" and currently it's bugged to prevent destroy effects as well. The gods are getting nerfed as a result of that pending bugfix.
The gods are indestructible in paper form... meaning prone to bounce, disable, exile. Not effected by destroy.
They literally changed how the mechanic worked back to how it used to be with Undergrowth Chamption. So they intended for them to be indestructible. They either did it as a permanent change or they intentionally screwed with people to milk them of their unobtanium. You cant accidently redeploy a piece of code that you have previously adjusted and then pretend it is a separate bug.
And why would exile work on these creatures? Anyway, either they need to leave "prevent damage" to include destroy, or they need to refund many of us our jewels for wasting them on creatures they plan on nerfing.
babar3355 said:Anyway, either they need to leave "prevent damage" to include destroy, or they need to refund many of us our jewels for wasting them on creatures they plan on nerfing.
babar3355 said: Phase said: The mechanic is "Prevent Damage" and currently it's bugged to prevent destroy effects as well. The gods are getting nerfed as a result of that pending bugfix. The gods are indestructible in paper form... meaning prone to bounce, disable, exile. Not effected by destroy. They literally changed how the mechanic worked back to how it used to be with Undergrowth Chamption. So they intended for them to be indestructible. They either did it as a permanent change or they intentionally screwed with people to milk them of their unobtanium. You cant accidently redeploy a piece of code that you have previously adjusted and then pretend it is a separate bug.And why would exile work on these creatures? Anyway, either they need to leave "prevent damage" to include destroy, or they need to refund many of us our jewels for wasting them on creatures they plan on nerfing.
Note that Undergrowth Champion is back in his indestructible form. I faced one in Training grounds and couldn't destroy it with Moon.
So it seems to me Phase is right and they tinkered something with prevent damage that makes the creature destroy - proof but it was not intended. It is a bug
I just pulled Rhonas out of a premium pack, I'm going back to play quickly to enjoy this indestructible status as much as I can !
Thésée said: babar3355 said: Phase said: The mechanic is "Prevent Damage" and currently it's bugged to prevent destroy effects as well. The gods are getting nerfed as a result of that pending bugfix. The gods are indestructible in paper form... meaning prone to bounce, disable, exile. Not effected by destroy. They literally changed how the mechanic worked back to how it used to be with Undergrowth Chamption. So they intended for them to be indestructible. They either did it as a permanent change or they intentionally screwed with people to milk them of their unobtanium. You cant accidently redeploy a piece of code that you have previously adjusted and then pretend it is a separate bug.And why would exile work on these creatures? Anyway, either they need to leave "prevent damage" to include destroy, or they need to refund many of us our jewels for wasting them on creatures they plan on nerfing. Note that Undergrowth Champion is back in his indestructible form. I faced one in Training grounds and couldn't destroy it with Moon. So it seems to me Phase is right and they tinkered something with prevent damage that makes the creature destroy - proof but it was not intended. It is a bugI just pulled Rhonas out of a premium pack, I'm going back to play quickly to enjoy this indestructible status as much as I can !
I have been using Kefnet the Mindful in the event, but not as a blocker (using Dovin). It is underwhelming on its own but right now it is able to absorb Chain Lightning and the Trial of Zeal direct damage which the AI continuously spams. As long as I keep its power above Baral the AI will keep targeting it, so it at least has its use.
majincob said: They should also increase the number of exile cards in lower rarities possibly through changing older cards to match their paper counterparts.
This is exactly correct. They seem to have done it on purpose but subsequently not provided the answers that we need, mainly obtainable exile creature cards.
Here is my guess. They will run out the gods with their indestructible strength. They will sell Angel of Sanctions with the really powerful embalm effect this week. Then they will then run vindicate in the next masterpiece package as a answer to the gods/embalm. Once everyone else has spent their unobtanium they will roll out the next set of AKH cards which will include some high casting cost exile cards which will provide answers to the gods and embalm creatures.
Anyone want to bet?
shteev said: So... Cast Out is not a problem and everyone should have it at uncommon, but Mythics like Rhonas and Hazoret should be rubbish.This really doesn't make any sense to me.
Amadeus said: shteev said: So... Cast Out is not a problem and everyone should have it at uncommon, but Mythics like Rhonas and Hazoret should be rubbish.This really doesn't make any sense to me. Rhonas + Mantle of Webs is unstoppable
Um, no. You can kill his other creatures so he cant attack or block. You can bounce him back to hand with disperse or anchor to the aether. You can disable him in white, blue, or any color with deadlock trap and then kill him with destroy spells.
Oh, or you can give him -1/-1 counters to kill him.
Rhonas + mantle + Kefnet or GR... get you closer to unstoppable.. but still can be disabled or bounced.
babar3355 said: Amadeus said: shteev said: So... Cast Out is not a problem and everyone should have it at uncommon, but Mythics like Rhonas and Hazoret should be rubbish.This really doesn't make any sense to me. Rhonas + Mantle of Webs is unstoppable Um, no. You can kill his other creatures so he cant attack or block. You can bounce him back to hand with disperse or anchor to the aether. You can disable him in white, blue, or any color with deadlock trap and then kill him with destroy spells.Oh, or you can give him -1/-1 counters to kill him.Rhonas + mantle + Kefnet or GR... get you closer to unstoppable.. but still can be disabled or bounced.
shteev said: babar3355 said: Amadeus said: shteev said: So... Cast Out is not a problem and everyone should have it at uncommon, but Mythics like Rhonas and Hazoret should be rubbish.This really doesn't make any sense to me. Rhonas + Mantle of Webs is unstoppable Um, no. You can kill his other creatures so he cant attack or block. You can bounce him back to hand with disperse or anchor to the aether. You can disable him in white, blue, or any color with deadlock trap and then kill him with destroy spells.Oh, or you can give him -1/-1 counters to kill him.Rhonas + mantle + Kefnet or GR... get you closer to unstoppable.. but still can be disabled or bounced. You don't even need to go up to rare cards like SBonds and DWave or Harbinger to stop Rhonas. Winds of Rebuke costs 4 mana. I hear Cast Out is good, too. Alchemist's Vial is still a card that exists. Try Ruthless Sniper! Cycling is crazy broken, after all! Although why you'd bother with the Sniper and not just go straight for Faith of the Devoted and kill your opponent, I'm not sure.Honestly, If you can't deal with a Rhonas, then you're not going to be able to compete at Platinum Tier. If you're not AT Platinum level, and you think it's unfair that you should be playing against Mythic creatures like Rhonas that are way above your personal power level while you're only Silver or Bronze, then, well, I agree with that.