klingsor wrote: I think he needs a positive Funbalance. His blue should either cost less, stun, or do more damage. Definitely shouldn't have an AP penalty. If you can spam blue it would be fun even if it was weak. But if its going to drain, it has to be a match ender, and so probably a 50% boost is needed. If not for blue then for red. I don't like the AP drain combined with high cost. It makes him a poor alternative.
nihilium wrote: I'm at 4/3/2 and just got another yellow cover. Should I use it or better keep him at 2 yellow for now for lower costs?
nihilium wrote: Honestly Im currently not playing him at all ^^"" Im just hoping collect all of his covers, than dump iso on him and than err... use him to generate AP? lol Its honestly the best Idea I have for him, to throw him into a team with e.g. widow and punisher and generate loads of AP xD I guess being able to generate green wont be a bad thing, if u think of all the green-strike time attacks?
grimeon wrote: As someone with a team of exactly that (5/5/3 Widow, 4/5/3 Punisher, and 5/3/3 IM40), it works great. Fueling Punisher's green and red, plus some AP steal, is usually enough to win. Plus the blue means I never have to use health packs. Only issue I'm having is eventually Widow will only be matching purple, so no AP steal for me. Guess I'll have to find a 3 star to fill the slot.
WorstAvenger wrote: Can anyone comment on 5/5/3 versus 4/5/4? I'm debating since I don't use Unibeam much and both builds would still require 4 yellow matches to execute.
Doragon wrote: So... what's the redeeming factor?
Doragon wrote: I get that they are different Heroes, but given the comparisons, what makes IM40 worth using? I ask this because I realise there are a lot of L141 IM40s (well, more than I expected anyway) running around, and people have invested in these Heroes. So... what's the redeeming factor?
Doragon wrote: I have a question... If we compare IM40's skills across characters... Red (Unibeam VS 2* Wolverine's Adamantium Slash) Damage: 3,559 @ Level 141 VS 2,884 @ Level 85 AP Cost: 13 (+2 drain) VS 12 Why is a 3* Red sorely lacking compared to a 2* Red? Similarly... Blue (Ballistic Salvo VS 3* BWGS Sniper Rifle) Damage: 2,669 VS 3,336 Stun: 2 turns VS 0 turn(s) Destroys: 3 tiles VS 6x6 (approximately) tiles AP Cost: 20 (+2 drain) VS 19 I get that they are different Heroes, but given the comparisons, what makes IM40 worth using? I ask this because I realise there are a lot of L141 IM40s (well, more than I expected anyway) running around, and people have invested in these Heroes. So... what's the redeeming factor?
Phaserhawk wrote: If you can get yourself a fully leveled Wolverine (Patch) you will see one of the best 1:2 combo's in the game. This work's much better when your 3rd guy/gal is dead, and you have a 5/5/3 IM40 and for max damage a x/5/x Patch The goal is build your yellow AP fast, Activate IM40 yellow, which gets you enough Red AP, to activate Patches Red, which because your support is dead and IM40 is on stun, all tiles have Wolvie's symbol and thus he does a **** ton of damage
nihilium wrote: ... I put my 3rd yellow cover on IM and I have to say OK, the higher AP suck, but the green? AWESOME o.o I always have someone who can throw out something great for green AP in the current event (Storm, Wolverine~~) and getting 6green AP too is very much helping me to actually win matches. Especially in those where u just cant match ANY usefull colors for several rounds.