Eichen wrote: Spider-Man Spider-Man Spider-Man Spider-Man Spider-Man Any other answer is just wrong.
Andre MPQ wrote: 1# Gray Suit black Widow green to expensive and red 2# Hulk low damage dealer black ability make no sense he gets angry to make green tills that is fine but why self damage 3# Deadpool his passive is stupid not a fan of whale's whale's whale's either I know some people dig it but not me 4# Psylocke everything Last but not least this one is mind boggling for me 5# Punisher I couldn't wait to champion him I thought he was going to be bad @$$ but my jaw dropped when I used his powers what a waist of a character in this game his 4* is a beast but not this one No point talking about sentry
ClydeFrog76 wrote: Eichen wrote: Spider-Man Spider-Man Spider-Man Spider-Man Spider-Man Any other answer is just wrong. /thread
vinnygecko wrote: These would be my top 5 to change - 3 who are long overdue for a buff, and 2 who need a much needed-buff after being over-nerfed.Sentry: Reduce, or better yet, remove his friendly damage to red and green. Reduce AP costs for Green (World Rupture) to 8 if keeping the current countdown scheme - or bring it to 10 AP and have the countdown tiles start at 2.Punisher: Increase his base damage on red to get at least 3k damage with 5 covers, offset this by increasing AP to 9 or 10. Keep the 40% and Down. For green, either (or all): decrease AP costs to 6 or 7; allow the power to generate AP; generate either stronger strike tiles or add more (maybe 5). Buff his black by allowing you to place the countdown tile, and increase the base AOE damage.Spider-Man: Replace his yellow power with 1* Spidey's Red (and increase damage).Psylocke: Buff her red and black. Completely overhaul her blue - I'd like to see this be a stun (3 or 4 turns at level 5) with AP drain (5 AP of strongest color at level 5)Hulk: For Thunderous Clap, increase base damage to at least 2k at level 5 (166). Get rid of the AP drain for his Red, Turn this into an AOE attack if keeping the costs at 14, or reduce AP costs to 10. Remove the self-damage from Red. Keep Black as is.
Chrono_Tata wrote: vinnygecko wrote: These would be my top 5 to change - 3 who are long overdue for a buff, and 2 who need a much needed-buff after being over-nerfed.Sentry: Reduce, or better yet, remove his friendly damage to red and green. Reduce AP costs for Green (World Rupture) to 8 if keeping the current countdown scheme - or bring it to 10 AP and have the countdown tiles start at 2.Punisher: Increase his base damage on red to get at least 3k damage with 5 covers, offset this by increasing AP to 9 or 10. Keep the 40% and Down. For green, either (or all): decrease AP costs to 6 or 7; allow the power to generate AP; generate either stronger strike tiles or add more (maybe 5). Buff his black by allowing you to place the countdown tile, and increase the base AOE damage.Spider-Man: Replace his yellow power with 1* Spidey's Red (and increase damage).Psylocke: Buff her red and black. Completely overhaul her blue - I'd like to see this be a stun (3 or 4 turns at level 5) with AP drain (5 AP of strongest color at level 5)Hulk: For Thunderous Clap, increase base damage to at least 2k at level 5 (166). Get rid of the AP drain for his Red, Turn this into an AOE attack if keeping the costs at 14, or reduce AP costs to 10. Remove the self-damage from Red. Keep Black as is. Agreed with all above except Hulk who I don't think is that bad. I'd say Ragnarok: Godlike Power either remove team damage or significantly improve damage, plus Lightning Rod should be true heal.