Billigoat wrote: tuscan panty raider wrote: She isn't bad in event mode and given she's supposed to appear in an upcoming movie she'll probably get a push like all other characters do in this game. That being said, compared to someone like Beast or Doc Oc, she is far from the most useless 3 star character. Get a few select characters fully upgraded as your core team and then get as many others at 120 as you can. Psylocke falls into the secondary category, and I can't imagine any upgrade short of some biblical buffing that would change that. Have you used Beast lately? Compared to their pre-buff versions, she's not bad, but I'd take current Beast into a match any day over Psylocke. His blue output outshines her black and red, he has a heal (with added protect tile), and AOE team damage (with cascade potential). We can all probably agree that Doc Oc is a very situational. But for what he does, he does very well. Psylocke can't really say that. There's a lot of characters who drop attack/strike tiles these days.
tuscan panty raider wrote: She isn't bad in event mode and given she's supposed to appear in an upcoming movie she'll probably get a push like all other characters do in this game. That being said, compared to someone like Beast or Doc Oc, she is far from the most useless 3 star character. Get a few select characters fully upgraded as your core team and then get as many others at 120 as you can. Psylocke falls into the secondary category, and I can't imagine any upgrade short of some biblical buffing that would change that.
Turbosmooth wrote: As others have pointed out, the 19 AP is not going to hurt the enemy as it's coming from the unused junk AP color and also a chance you don't need it either.
Malcrof wrote: Psylocke, Daken, KK. Daken makes strikes to cheapen Psy's red, and he tanks black and blue for her, KK gets all her own colors, and with Dakens cheap blue, and Psy's cheap black and red, heals keep coming. One of my new favorite teams. my Psy is 5/4/4 though, going to get that last black from the cage PVP if it kills me.
over_clocked wrote: I'm afraid her problems are larger than that; Bewilder needs to be changed entirely since a CD-based steal that does nothing if matched just doesn't work. Blade and Fury at least do damage and Fury, good damage at that, Blade's procs immediately on the next turn. Mystique stuns and her steal also procs immediately for the next turn. Red and black just do almost no damage in the current 3* landscape. She doesn't have to be a Kamala or a Cyclops or a Black Panther but she needs something better than relying on special tiles completely.
Vhailorx wrote: Well, cage and psylocke serve different purposes. But iron fist is the real problem. Both are squishy 3* that generate cheap(ish) strike and attack tiles. But iron fist destroys padlock in every way. Which would you rather have : a 4/4/4 iron fist at 153, or a 5/3/5 psylocke at 240? I think that quest is basically a toss up, and that's a huge balance problem for 3* land. (This is not a call to nerf iron fist. This is a plea to rework some older 3*s, or reduce the need for the weakest ones a la bagman).
Blahahah wrote: ErikPeter wrote: Psychic Knife 3 * Maintaining intense concentration, Psylocke fluidly chains attacks together. Deals 59 damage and creates 2 strength 8 Red Strike tiles. Costs 1 more for each friendly Strike Tile on the board (max cost 8). Level 2: Increases Strike tile strength to 12 Level 3: 94 damage Level 4: Increases strike tile strength to 20 Level 5: 153 damageLevel 166: Deals 1131 damage, creates 2 Strength 140 Red strike tiles. I don't know about Daken because that would make her red inevitably clunky, and both of their need for blue might mess with Daken's healing. Add also that you'd need someone to cover yellow and green, which there aren't many good options that combo well with them. Maybe wolverine, but again this makes Psylocke's ability too expensive.
ErikPeter wrote: Psychic Knife 3 * Maintaining intense concentration, Psylocke fluidly chains attacks together. Deals 59 damage and creates 2 strength 8 Red Strike tiles. Costs 1 more for each friendly Strike Tile on the board (max cost 8). Level 2: Increases Strike tile strength to 12 Level 3: 94 damage Level 4: Increases strike tile strength to 20 Level 5: 153 damageLevel 166: Deals 1131 damage, creates 2 Strength 140 Red strike tiles.