The Ladder wrote: I'm thinking Iron Man Mk 40 is going to end up as my third wheel in free for all events, alongside perennials Classic Spidey and Ragnarok.
The Ladder wrote: He's got a huge stack of health, is a great finisher with huge damage output for his abilities at high levels and the recharge can be super useful in the middle of a thorny encounter. Nemek, or anybody else, have you gotten him to 141 yet? I'm up to 132 with a 5/5/3 build, and his stats are looking like this: So, his abilities cost a lot, but as I presumed originally, he hits really hard at high levels. In my opinion, he's a project you might want to work on in the background.
Nemek wrote: I stuck him at lvl 128, since I'm 5/5/2, that's the highest I can go. I'm really on the fence about 5/5/3. Are you finding it anymore difficult to get a recharge off? I imagine the greens are worth it (for either storm or rags). For now, I'm leaving him here until I get a yellow cover somehow, I don't want to spend that much HP for something I'm iffy about. Also, it might not be that relevant, but my spidey does web bandages at 10 yellow, and I'm not sure whether I'd want that or recharge to be more likely to fire during defense (not that defense once a battle starts is THAT important.) Maybe it won't matter much since I suspect people try to down spidey before iron man, I'd think.
Nemek wrote: I do think he's still fairly viable with the right team, namely anybody that can take advantage of the AP he generates. Spidey getting 9 extra blues will perma stun most any team. An extra 6 green will get you close to some big powers for storm/Thor/Rag. Then 9 extra reds is pretty good for tons of characters. With Thor buffed now and Juggs last week, I haven't used Unibeam THAT much, since I'd have to wait a couple turns after recharge and is arguably weaker than Thor/Juggs powers when boosted. But, it's been good to just finish off a character I really want dead with around 3000 health.
The Ladder wrote: Thanks for the feedback guys. Tbh, I don't get hung up on the extra cost of AP for recharge. That, and I'm a bit of a completist and would get irked by having a 5-5-2 character! In terms of racking up the 10, I guess I'm banking on nicking the extra one through a match 4, coupled with three regular matches. Or a match 4 yellow in there, of course. I tend to rack up plenty of AP until I see there are risks (ie an opponent has a big hitting power available), at which point I deploy my master plan lol. So often times, I'm not even looking at the actual AP banked, kind of roughly totting it up in my mind. I like to chain skills together, rather than deploying them uselessly for one turn. I definitely see the merit in the argument that 5-5-2 may be better though and anticipate many others may follow you guys on that.
DumDumDugn wrote: bringing his yellow skill to 3 is good for thor/storm teams as it feeds red, green, and blue.
Kcwei83 wrote: Reduce yellow ap cost and maintain yellow ap cost to level 5. Done.
Bainee wrote: Here are his stats at lvl 120 HP: 6169 Damage: Yellow: 52 Red: 59 Blue: 46 Green: 10 Purple: 11 Black: 9 Unibeam (Rank 5): 3079 Ballistic Salvo (Rank 5): 2310
The Ladder wrote: Might have to produce some sort of max level guide at some point, would be helpful to get feedback from guys with different builds to give everyone a real feel for the what you are eventually building towards.
JohnduBois wrote: So it looks like mostly consensus on l5 Unibeam with some disagreement on the blue and yellow distribution based on varying opinions on Recharge's quality. I'm probably looking at 5/4/4 myself. I just don't see the stun being useful on a 20 AP power.
Arinoch wrote: JohnduBois wrote: So it looks like mostly consensus on l5 Unibeam with some disagreement on the blue and yellow distribution based on varying opinions on Recharge's quality. I'm probably looking at 5/4/4 myself. I just don't see the stun being useful on a 20 AP power. Agreed. Plus you're dealing so much damage with it that will it matter if you stun a guy? I'm leaning towards 5/4/4 because purple could be useful with classic widow, and also because I don't want to sell the 2500 reward from the Heroic Event!
Polkio wrote: Arinoch wrote: JohnduBois wrote: So it looks like mostly consensus on l5 Unibeam with some disagreement on the blue and yellow distribution based on varying opinions on Recharge's quality. I'm probably looking at 5/4/4 myself. I just don't see the stun being useful on a 20 AP power. Agreed. Plus you're dealing so much damage with it that will it matter if you stun a guy? I'm leaning towards 5/4/4 because purple could be useful with classic widow, and also because I don't want to sell the 2500 reward from the Heroic Event! I also thinking about 5/4/4. Who wants to stun for 2 turns with finisher like balistic silvo is? And purple for classic widow = green for classic widow sniper rifle = end of match.