elwhiteninja wrote: Personally I feel this change is a step in the right direction but it should be a bit more. It takes along time to collect 50 of the same 2* , a longer time to collect 100 of the same 3* and forever to collect 100 of the same 4*. Then if you start over and do it all again it should be worth more because of time spent. Sure you get the non iso rewards but my time is worth more than a few heroic tokens and a few cp. Not to mention the dramatic drop in power. I'm not saying it should be huge but if it was even: A 5k gain for 2* A 20k gain for 3* A 100k for 4* I think that would be reasonable and personally I would actually be motivated to champion all the 2* and 3* I have been selling. It would be a major investment because my usable iso would go way down before it goes up. Thereby rewarding people who play more/longer. I don't think that small of a gain could be abused either
MissChinch wrote: The OP included both true costs and opportunity costs together in their summary, so it may be a bit misleading... Everytime you train, champ, max and sell a 2* you actually DO come out positive on ISO in the amount of about 7.9k, so your usable ISO would still go up, instead of down each time you complete a cycle.
Warbringa wrote: Being a finance guy I can talk with some knowledge on this.....unless you have hoards of iso to waste and get way, way more 2* than the average casual player (me)....this is a terrible investment due to time value of iso (money). It will probably take the average player several months to get enough covers to champion a 2* from scratch (took me 4-5 months to max out my 2* characters and maybe even longer). Those rewards are a paltry return for months of investment. That iso would be better off going to improve your roster now. The exception would be someone who has so much iso they can afford to drop 70,000+ on a low return, longer term investment and earns so many 2* covers that they feel confident that they can max out a 2* champion in around a month. That all being said, it is still an upgrade from what we had before so I am slightly thankful but I will never be utilizing it.
GrimSkald wrote: Similarly, the CP are impossible to quantify as ISO, in this case literally as there is no way to convert them at all.
Warbringa wrote: Being a finance guy I can talk with some knowledge on this.....unless you have hoards of iso to waste and get way, way more 2* than the average casual player (me)....this is a terrible investment due to time value of iso (money). It will probably take the average player several months to get enough covers to champion a 2* from scratch (took me 4-5 months to max out my 2* characters and maybe even longer). Those rewards are a paltry return for months of investment. That iso would be better off going to improve your roster now. The exception would be someone who has so much iso they can afford to drop 70,000+ on a low return, longer term investment and earns so many 2* covers that they feel confident that they can max out a 2* champion in around a month. That all being said, it is still an upgrade from what we had before so I am slightly thankful but I will not be utilizing it for farming as I need that iso for far too many more important things at the moment. It does give one other advantage though, if you need to come up with iso fast to max a 4* etc. you now have a much less painful way of raising a good store of iso if necessary.
Chipster22 wrote: GrimSkald wrote: Similarly, the CP are impossible to quantify as ISO, in this case literally as there is no way to convert them at all. 20 CP will buy a classic Legendary token which will get you at least a 4* which could be sold for 1000 ISO. So if you really, really wanted to you could say 5 CP could buy 250 ISO. BTW: Has anyone done the math for farming 3*'s? The time required to do so would probably be prohibitive, but it would be interesting to see some numbers.
udonomefoo wrote: I was trying to work out the logistics of the least annoying way to do this and here is my "farming" method for now: Opened one extra slot Add whichever 2* has most covers in queue. For me it was Storm with 6 covers. Once she has 13 covers, sell the max champ and immediately champ new one. Now I have an open slot to do it with whoever has the most covers next. I'm surely making this more complicated than it needs to be compared to "just sell it and roster the new one", but I'm a little neurotic about organization and I don't want to have that iso on hand to spend or I will spend it.
Warbringa wrote: It will probably take the average player several months to get enough covers to champion a 2* from scratch (took me 4-5 months to max out my 2* characters and maybe even longer).
GrumpySmurf1002 wrote: The issue with doing the math this way is it makes it seem like if you did it infinitely, you'd run out of iso. You won't. As others have pointed out, it's a loss compared to just selling the covers rather than championing, but farming itself is a net positive. Everytime you build and max a champion, it's worth 7971 iso + the other stuff. It's your decision whether you want the most iso (just selling the covers), or a lesser amount of iso plus other things.
j0nats wrote: My thoughts on this.... i sold my ares to finish the final few levels and champion my Iceman. Pro: i am now able to use my iceman instead of waitin 1or 2 weeks. Con: Now, i immediately feel someone missing from my ddq team. used to be ares storm n mmags, now is obw storm n mmags which is a tad slower. Another con is i dont feel like champing ares again since other toons need the iso. So m thinkin i shudve waited a few weeks rather than bit the bullet and sold the 2* champ, because of the time investment to re-champ, which could be better used to level others In summary: sell ur 2* champ only if u dont plan to use them again anytime soon.
Quebbster wrote: Warbringa wrote: Being a finance guy I can talk with some knowledge on this.....unless you have hoards of iso to waste and get way, way more 2* than the average casual player (me)....this is a terrible investment due to time value of iso (money). It will probably take the average player several months to get enough covers to champion a 2* from scratch (took me 4-5 months to max out my 2* characters and maybe even longer). Those rewards are a paltry return for months of investment. That iso would be better off going to improve your roster now. The exception would be someone who has so much iso they can afford to drop 70,000+ on a low return, longer term investment and earns so many 2* covers that they feel confident that they can max out a 2* champion in around a month. That all being said, it is still an upgrade from what we had before so I am slightly thankful but I will not be utilizing it for farming as I need that iso for far too many more important things at the moment. It does give one other advantage though, if you need to come up with iso fast to max a 4* etc. you now have a much less painful way of raising a good store of iso if necessary. One thing to keep in mind is that two-star covers are significantly easier to get in three-star and fourstar land. It's a lot easier to play PvP and Lightning rounds in particularly and get two-star covers that way. I championed my Bag-man this weekend and I happened to have ten covers in my queue that I've gotten from PvP drops the last two weeks... The other characters are easier to get, so having fifteen covers in queue shouldn't be a problem.