Jaedenkaal wrote: cyineedsn wrote: Jaedenkaal wrote: Isn't this like arguing that 3* Daken is bad because his skill damage is low? That would make sense. If we didn't have another 5* with a huge passive heal and strike tile generation, and also happens to have good skill damage Ok I guess that's fair... (SS also presumably generates resources)... but that has nothing to do with Green Goblin, unless we were hoping GG would be so bad that SS would merely be second worst? Let's look on the bright side... he's still 5th best
cyineedsn wrote: Jaedenkaal wrote: Isn't this like arguing that 3* Daken is bad because his skill damage is low? That would make sense. If we didn't have another 5* with a huge passive heal and strike tile generation, and also happens to have good skill damage
Jaedenkaal wrote: Isn't this like arguing that 3* Daken is bad because his skill damage is low?
Polares wrote: Now, in what regard is he similar to SS?
Jaedenkaal wrote: Polares wrote: Now, in what regard is he similar to SS? Well, they both have a healing power a resource generation/board denial power, and a single, cheap attack power that does some damage, but nothing exciting. Strike tiles are obviously not directly comparable to charged tiles, although Daken consumes attack tiles when attacking while SS generates yet more charged tiles.
rbdragon wrote: I defended Silver Surfer earlier but with Goblin's stats out - yeah he's definitely gotten the short end of the 5* stick. He's still awesome, but needs to be bumped up a bit to be on par with the rest of the 5*s.....
Crowl wrote: rbdragon wrote: I defended Silver Surfer earlier but with Goblin's stats out - yeah he's definitely gotten the short end of the 5* stick. He's still awesome, but needs to be bumped up a bit to be on par with the rest of the 5*s..... A better option would be a slight nerfing of the other 5*'s so the game is a little less broken.
ShionSinX wrote: An even better option would be nerfing 5*s a lot and make them have a real "5* level" of power compared to the previous tiers instead of an equivalent of 7*.
Hoho69 wrote: I love this character, use him with Luke cage and Old Man logan, to kill off hordes of cheap thugs and enemy character lvls 100 and below( combo: Silver surfer 345 lvl, old man logan 285 lvl, Luke cage 173 lvl. strong hand to hand damage kills off the cheapos within a few rounds.
-Silver Singularity should have AP drain. Since it is a black hole random AP drain is fine. Something like 4 random enemy AP drained per turn. And since the like including negative affects 1 random AP drain from your own AP stash with it maxed out. The AP drain would start from level 2. Level 2: Creates a 3 turn Black Hole tile which destroys 3 tiles per turn. Drains 3 random enemy AP and 3 of your own AP per turn. Level 3: Creates a 3 turn Black Hole tile which destroys 4 tiles per turn. Drains 3 random enemy AP and 2 of your own AP per turn. Level 4: Creates a 4 turn Black Hole tile which destroys 4 tiles per turn. Drains 3 random enemy AP and 1 of your own AP per turn. Level 5: Creates a 4 turn Black Hole tile which destroys 5 tiles per turn. Drains 4 random enemy AP and 1 of your own AP per turn. -Silver Singularity should not be affected by board destruction or shake moves like Sniper Rifle. That's just silly. -Silver Surfer should be immune to Rocket Man. Sorry Nova, you still have a long ways to go before you can go toe to toe with the Sentinel of the Spaceways.
BlackBoltRocks wrote: Lol since we're on the topic of how we'd remodel Silver Surfer, here's my two cents. I'll also be borrowing ideas from posters above which I feel can help put this guy on par with Phoenix at leastSilver Surfboard 12 AP Silver Surfer commands his board to roam through the battlefield, striking his target. Deals 1019 damage and creates a 3-turn Countdown tile that deals 931 damage to the enemy team, then creates a new Surfboard Countdown tile. If the Countdown tile is matched or destroyed in any way, Silver Surfer heals 1342 health. Silver Surfer cannot be stunned. 2 covers: 1673 damage to target, 1345 damage to enemy team. 3 covers: Surfer heals for 1873 health. 4 covers: 2157 damage to target, 1874 damage to enemy team. 5 covers: 2864 damage to target, 2583 damage to enemy team, heals for 2391 health.Cosmic Beam 8 AP Silver Surfer focuses the Power Cosmic into a powerful beam, blasting his enemies and irradiating the battlefield. Deals 1956 damage to the target and creates 3 Charged tiles. 2 covers: Deals 2589 damage and creates 3 Charged tiles. 3 covers: Deals 2871 damage and creates 4 Charged tiles. 4 covers: Deals 3274 damage and creates 4 Charged tiles. 5 covers: Deals 4062 damage, destroys a chosen row (dealing damage but not generating AP) and creates 5 Charged tiles.Silver Singularity 13 AP Silver Surfer creates a miniature black hole which engulfs everything. Turns a chosen basic tile into a 3-turn Black Hole tile which cannot be matched or destroyed whatsoever. Every turn it consumes 4 random tiles in a 3x3 radius, dealing damage and generating AP. 2 covers: Also drains two random opponent AP colours by 1. 3 covers: 4-turn Black Hole tile. 4 covers: Consumes 5 random tiles. Drains 3 opponent colours by 1. 5 covers: Consumes 8 tiles in a 5x5 radius, and reduces all friendly AP by 1.
SangFroid wrote: BlackBoltRocks wrote: Lol since we're on the topic of how we'd remodel Silver Surfer, here's my two cents. I'll also be borrowing ideas from posters above which I feel can help put this guy on par with Phoenix at leastSilver Surfboard 12 AP Silver Surfer commands his board to roam through the battlefield, striking his target. Deals 1019 damage and creates a 3-turn Countdown tile that deals 931 damage to the enemy team, then creates a new Surfboard Countdown tile. If the Countdown tile is matched or destroyed in any way, Silver Surfer heals 1342 health. Silver Surfer cannot be stunned. 2 covers: 1673 damage to target, 1345 damage to enemy team. 3 covers: Surfer heals for 1873 health. 4 covers: 2157 damage to target, 1874 damage to enemy team. 5 covers: 2864 damage to target, 2583 damage to enemy team, heals for 2391 health.Cosmic Beam 8 AP Silver Surfer focuses the Power Cosmic into a powerful beam, blasting his enemies and irradiating the battlefield. Deals 1956 damage to the target and creates 3 Charged tiles. 2 covers: Deals 2589 damage and creates 3 Charged tiles. 3 covers: Deals 2871 damage and creates 4 Charged tiles. 4 covers: Deals 3274 damage and creates 4 Charged tiles. 5 covers: Deals 4062 damage, destroys a chosen row (dealing damage but not generating AP) and creates 5 Charged tiles.Silver Singularity 13 AP Silver Surfer creates a miniature black hole which engulfs everything. Turns a chosen basic tile into a 3-turn Black Hole tile which cannot be matched or destroyed whatsoever. Every turn it consumes 4 random tiles in a 3x3 radius, dealing damage and generating AP. 2 covers: Also drains two random opponent AP colours by 1. 3 covers: 4-turn Black Hole tile. 4 covers: Consumes 5 random tiles. Drains 3 opponent colours by 1. 5 covers: Consumes 8 tiles in a 5x5 radius, and reduces all friendly AP by 1. ?????? This would be a way worse version than what we have now?
sambrookjm wrote: Does Silver Surfer take more ISO to level up than the other five stars? I ask because, thanks to the huge boost in ISO because of the Shield Rankings, I've got a good chunk of ISO. I brought my 5-star Jean Grey (currently at 2/1/1) up to LVL 277 (in line with my two 4-star Champs), and at LVL 277 she needs 1834 to get up to the next level. My Silver Surfer (at 2/1/3) is at LVL 271, but he needs 3668 ISO to go up another level. My other (very low covered) 5-stars all seem to be more in line with Jean Grey's ISO needs. Any reason for this, or is this a bug?
Crowl wrote: The iso amount per level is not linear for some weird reason known only to the devs.