Druss wrote: No one seems to have made this point so here goes: Having a few maxed 4* my starting Levels are going to be 200 odd increasing with each clear. PvP requires your best A-Team for speed & to stop 100 retaliations a minute. Where does this leave my nerfed 3* tier? I wont be able to use them in PvP (as now) & they will be cannon fodder in PvE.
wade66 wrote: Since there will be much more grinding involved, are the rewards per node being increased past the 7?
Demiurge_Anthony wrote: atomzed wrote: Hi Anthony, how will the points required for max progression be changed? In the current system, each sub required around 3-4 clears for all the nodes for top progression. Will this stay the same? Not sure yet. This is something that the designers look at after every event. We will see how players did in the event and make changes accordingly. I am going to start to sound like a broken record but this is one of the reasons we are running this as a test.
atomzed wrote: Hi Anthony, how will the points required for max progression be changed? In the current system, each sub required around 3-4 clears for all the nodes for top progression. Will this stay the same?
Demiurge_Anthony wrote: wade66 wrote: Since there will be much more grinding involved, are the rewards per node being increased past the 7? There are currently no changes to the amount of rewards a mission has.
Bryan Lambert wrote: Demiurge_Anthony wrote: atomzed wrote: Hi Anthony, how will the points required for max progression be changed? In the current system, each sub required around 3-4 clears for all the nodes for top progression. Will this stay the same? Not sure yet. This is something that the designers look at after every event. We will see how players did in the event and make changes accordingly. I am going to start to sound like a broken record but this is one of the reasons we are running this as a test. Why wouldn't you know at this point what it's at, at least for the Enemy of the State test? We know the top progression reward is set higher than before. So, either the base points per node have been increased, or more clears than before will be necessary, at least for this next event. In general, as someone who puts hours into this game each day and yet am nowhere near a top competitive player, with any change, my main interest is, is the design intent behind the changes to make players play the game more, less, or about the same for the same rewards? If it's more for top progression, it may be balanced out by not being yoked to the eight hour windows and being able to spread out the total number of clears (more for the easier nodes, less for the tough ones), but I really don't need to be playing this game any more than the borderline unhealthy amount I'm playing it now.
Pylgrim wrote: Anthony, this is decidedly off-topic, but I must ask, given this precious chance of interacting with a developer. Moreover, it has already started creeping into the conversation because it's such a wide-effecting issue: Have the developers seen our feedback about our experience with the nerf for the boosted levels of 3*s and how adversely it is impacting players' ability to compete for the very rewards that would allow them to progress to the 4* tier?
fmftint wrote: This sounds terrible, new optimal will be, hit all 7x, walk away, grind the last 2 hours
This may be a dumb question(I'm currently just starting to champion my 3* characters), but wouldn't your 3* and below characters still be useful when boosted? Or have you progressed to a level where, even when boosted, those characters would be useless under this new/test system?
Starsaber wrote: Here's something I just thought of that will be particularly relevant to this event. Currently, as long as you clear one wave in a survival node you're looking at reduced points for the next 8 hours, whether you cleared the whole node or not. Will a partial clear of a survival node still count as a full one of your 6 runs at max points?
mindsuckr wrote: Do they expect us to play this a whole lot more? The points speak for themselves. Last EotS, max progression: 114k This EotS, max progression: 156k That's a 38% increase in points required for maximum progression.
ruyen wrote: Why can't you simply change how new characters are introduced?I'd say give all 3 covers via progression rewards, like HB was introduced with. Possible Balance Concerns.. If you're against giving 3 covers in progression because you feel it would be too easy, maybe raise the point reqs if you have to. But honestly, giving 1 of each cover to everyone who puts decent effort is not game breaking at all, it's just the equivalent to the free loaner you get to use in the subsequent PvP. However you do it, please change it so it's not just an elite few who grind optimally with their magical abundance of free time. This format of new releases has pissed me off for ages. It burns players out, and is just not fun at all.
Demiurge_Anthony wrote: Hey everyone, I am going to try and answer any questions about the new difficulty system that's in place for tomorrow's Enemy of the State event. A lot of questions people have asked are questions we don't have answers to yet. We are running this test to find what people think of it and get your feedback. Feel free to ask, but don't be offended if they go unanswered.What level enemies will I encounter? One of the biggest questions I am seeing is that people don't have an idea on while level enemies they will be playing against. Over the past week I have been testing this and are some of my findings: My Personal account (1 level ~350 5*, 3 Championed 4* and a handful of championed 3-Stars and under)Easiest Mission Starts at 195 Caps at 300Hardest Mission Starts at 286 Caps at 351