Nellyson wrote: So question and hopefully you're still around, but does this mean that all the nodes start with the absolute lowest one at 195 for you? If so, I'm kinda sad cause now I can't use my level 70 and below characters anymore. I used to use them for the first 3 as I gained covers just to play test them for myself. Is this disappearing now?
fmftint wrote: Can you define "at max level"? does this mean cover max or champion max? 2* 94 or 144? 3* 166 or 266? 4* 270 or 370?
Pylgrim wrote: Thanks for participating in the discussion, Anthony. Do you expect that now that grinding was eliminated for all except the more competitive players, for whom it was made severely worse, that the rewards scheme will be reworked? Note that most of those who are competitive /have to be/ because they need the top 10 rewards and any placement below 10 is almost worthless for them.
atomzed wrote: Hi Anthony, how will the points required for max progression be changed? In the current system, each sub required around 3-4 clears for all the nodes for top progression. Will this stay the same?
Dragon_Nexus wrote: Hope you don't mind me asking a question not entirely related to the changes. Are there any plans to add the 4* Required cover to the progression rewards, like what already exists for 2* and 3* characters? Since the meta has moved so far into 4* land now, having a 4* cover near the end of progression (instead of the last HP reward, for example, or between that and the CP) would be a very welcome addition.
Dragon_Nexus wrote: As for the subject at hand, in case my first question is too off topic, have we got an ETA for the proposed PvP changes? I know this is probably jumping the gun a lot since you'll want to analyse the PvE data first, but I'm wondering more ballpark. This month or April, kinda thing
JordonLee wrote: Are essential character nodes still going to be slightly weaker than the hard nodes? I'm concerned theyre going to be a pain to clear with a few covers on the essential. I could suggest that the essential nodes base their scaling on the essential character you require. I think that'd be fair. At least in my head lol.
Demiurge_Anthony wrote: JordonLee wrote: Are essential character nodes still going to be slightly weaker than the hard nodes? I'm concerned theyre going to be a pain to clear with a few covers on the essential. I could suggest that the essential nodes base their scaling on the essential character you require. I think that'd be fair. At least in my head lol. Looking at the data for Enemy of the State, required nodes tend to scale closer to the easier missions. This isn't a hard-fast rule but only what I am seeing for this event. If these missions end up being disproportionately harder, we'd love to hear that!
madok wrote: I applaud you for giving us something different to try but I think you have already gotten PVE almost perfect with Ultron and Galactus. Those events are all about working as a team towards a larger goal. I would love it if all PVEs were like that so we don't have the grinding stress.