** Wolverine (Astonishing X-Men) ** [PRE 2014-01]
[anchor=wolverine2]Wolverine (Astonishing X-Men)[/anchor]
2 Star Rarity (Uncommon) Discussion link
At Max Level: HP: 3560 Tile damage: 39/45/9/11/50/10
Wolverine's rage builds. He deals 33 damage and places 1 strength 3 Red Strike tile plus 1 for every 3 Red AP his team has.
Level Upgrades
Wolverine rips the enemy to shreds, dealing 180 damage.
Level Upgrades
(PASSIVE) Wolverine's healing factor mends major injury and sustains his assault. If Wolverine is below 50% health and his team makes a Yellow match, his healing factor activates, restoring 35 health.
Level Upgrades
Older abilities:
Wolverine's rage builds. He deals 31 damage and places 1 strength 3 Red Strike tile plus 1 for every 5 Red AP his team has.
Level Upgrades
Wolverine rips the enemy to shreds, dealing 250 damage.
Level Upgrades
(PASSIVE) Every turn there are 10 or more Yellow tiles, Wolverine's healing factor restores 21 health.
Level Upgrades
Original post:
Do you guys think that maxing out green and yellow is the best ?
2 Star Rarity (Uncommon) Discussion link
At Max Level: HP: 3560 Tile damage: 39/45/9/11/50/10
Wolverine's rage builds. He deals 33 damage and places 1 strength 3 Red Strike tile plus 1 for every 3 Red AP his team has.
Level Upgrades
-
Level 2: 46 damage.
Level 3: Strike Strength 4.
Level 4: 56 damage.
Level 5: Strike Strength 5.
Wolverine rips the enemy to shreds, dealing 180 damage.
Level Upgrades
-
Level 2: 216 damage.
Level 3: 252 damage.
Level 4: 288 damage.
Level 5: 324 damage.
(PASSIVE) Wolverine's healing factor mends major injury and sustains his assault. If Wolverine is below 50% health and his team makes a Yellow match, his healing factor activates, restoring 35 health.
Level Upgrades
-
Level 2: Recovers 42 health.
Level 3: Recovers 49 health.
Level 4: Recovers 56 health.
Level 5: Recovers 63 health.
Older abilities:
Wolverine's rage builds. He deals 31 damage and places 1 strength 3 Red Strike tile plus 1 for every 5 Red AP his team has.
Level Upgrades
-
Level 2: Costs 1 AP less.
Level 3: Costs 1 AP less.
Level 4: Costs 1 AP less.
Level 5: Costs 1 AP less.
Wolverine rips the enemy to shreds, dealing 250 damage.
Level Upgrades
-
Level 2: Costs 1 AP less.
Level 3: Costs 1 AP less.
Level 4: Costs 1 AP less.
Level 5: Costs 1 AP less.
(PASSIVE) Every turn there are 10 or more Yellow tiles, Wolverine's healing factor restores 21 health.
Level Upgrades
-
Level 2: Requires 9 or more Yellow tiles.
Level 3: Requires 8 or more Yellow tiles.
Level 4: Recovers 5 health if there are fewer than 8 Yellow tiles.
Level 5: Recovers 21 health in all circumstances.
Original post:
Do you guys think that maxing out green and yellow is the best ?
0
This discussion has been closed.
Comments
You can go up to 150-200 heal/turn at all times, which in my opinion is better than Wolverine X-Force's 3 turn wait for a single heal. Plus it's free, and there's nothing your enemy can do to stop it (except maybe a stun).
I intend to go max yellow because his red has something of an anti-synergy with his green. If you use his red, he's generating less strike tiles with his green. I save his red for when the board is basically saturated with red strike tiles. By then his red is hitting for more than 2000 damage.
His red seems really expensive...are strike tiles clearly better than his red?
I have a 3/3/1 Wolvie and just got another green cover. Want to make sure I don't screw myself.
My theory was that I wanted Wolverine's two damage attacks to be as cheap as possible; I look at his healing ability as gravy. And while it's true that his green attack benefits from storing red AP, the green attack is cheap enough to get more tiles on the board quickly; I'd rather fire off his big red attack more often.
Having only 3 in his healing ability works for me since the team I use him on doesn't need any yellow AP and I tend to leave it on the board (2* Storm and 2*Magneto).
So is the general recommendation 5/3/5 ? I have a 2/3/3 right now and a red cover waiting for me to make a decision.
5 Feral Claws for 3AP allows to spam it quickly and the damage adds up quickly
3 Adamantium Slash, I have other characters with good red skills and prefer healing
5 Healing Factor makes him quite hard to kill without using skills
So did I, I guess it was inside some other topic.
That's how I'm going as well, just need 3 more Yellow covers and I'm good.
Also, with the Red at 3 Covers it cost 12 AP at 5 Covers its 10. Most of the time you would need to match that extra set of tiles to use it anyways. That's how I look at it.
As noted in the other mystery thread, this guy's red clashes with his green ability (using your red ability empties out all your red AP...which means you can't make any strike tiles with your green).
His yellow definitely seems to be worth maxing out.
There are other, better offensive cards with damaging red skills, but he should be fine at 3 red.
TBH I don't find much use for this guy because of Thor, though...same colors and waaaaay better damage.
From my experience he's always healed more than a similar level Daken and he has a higher level cap.
There are characters that can generate Red AP (Storm Classic, IM M40, even The Hood), so he could charge quickly even without matching and his Red skill hits as hard as Thor's Yellow. Also, the only difference between 3 and 5 Yellow is whether he always heals or not as the amount healed is the same.
I was toying with some team ideas, but couldn't come up with anything great. There were some decent ideas, but usually with some cons e.g. Wolverine+Doctor Doom+IM M40, IM is the battery of course, only Purple skill missing, but the problem is that both Wolverine and Doctor Doom use Red tiles for their Strike/Attack tiles.
I think 5/3/5 is the best build with him. 2 Ap isn't a big deal but that passive always ticking is huge. I let mine eat some pretty major attacks and he regens it back pretty fast.
Depends who you are running with Daken. Ragnarok/Daken can form a potent force, as each thunderclap you activate can result in several strike tiles due to Daken's passive. Used them a ton in the Dark Avenger tourney, alongside a maxed out Moonstone (for variety!). To me, I prefer Daken over AXM Wolvie for the saved turns from a passive skill over a skill you have to activate. My AXM Wolvie is only at Lv51, so not sure how they stack up health/damage wise.
Daken has annoyability factor too, nobody seems to like the passive turns