10 red ap let me finish PvP faster, hence its better than 12 ap.
The healing factor never got used much in offence or defence for pvp,
so it won't matter..
With Ironman as battery and boost, match finishes in 5 -8 rounds.
Say if red cost 10ap, and recharge give 9 red ap and boost give 6 red ap.
I only need 2 more matches to cast red twice. If red cost 12ap, I would need 3 more matches instead.
Thor, Ironman40 and wolverine is the team.
Hmm. I should stop reading the forums. After the last posts I seriously consider making him 5/5/3. Again.
The fact that I will most likely have someone else to heal anyway and that having a board at <8 yellow for
many turns is not that common may be good enough for a more offensive build.
Can someone post the stats (ability damage, attack tile damage and healing) for all abilities at 5 covers and max level?