ronin-san wrote: Still not a fan. The caveat AP loss is a tough pill to swallow. The yellow is a huge improvement, but let's not kid ourselves.
mjh wrote: You guys need to realize he is, I think, the only character that drains other AP to fire an ability. This is garbage and needs to stop.
mjh wrote: He's still pretty bad. You're not very good at this but keep trying. still sucks. still sucks. When can do 4k AOE for 12 green, his blue is garbage. His yellow's now just useable. I guess 1 out of 3 is better than 0 like
babinro wrote: Yellow is clearly OP for the cost. That's completely nuts.
mjh wrote: He's still pretty bad. You're not very good at this but keep trying. still sucks. still sucks. When can do 4k AOE for 12 green, his blue is garbage. His yellow's now just useable. I guess 1 out of 3 is better than 0 like You guys need to realize he is, I think, the only character that drains other AP to fire an ability. This is garbage and needs to stop.
Dauthi wrote: This is similar to the buff that She-Hulk got. Nobody realizes how good/annoying it will be until they watch it destroy them. His yellow is going to be OP, which is fine since his other abilities are good and OK (like She-Hulk). This will definitely put him in the high tier with the better characters.
rkd80 wrote: He is still a 3*, why the fuss? With so many trashy 4* - shouldn't the focus go there? 3* is nothing more than a transition and there are plenty of other 3* that will help in that transition.
colwag wrote: I'm honestly half afraid to talk about how hype that yellow is out of fear it'll get nerfed. Like, lets run a team of 3* Your first two moves, you get 6 yellow. Not unreasonable. Make sure there's no easy yellow matches. Clear them up if there are. Fire Recharge. (And get a heal for it), and keep those CDs safe for two turns. All three go off. You now have 12 , 12 , 9 , and 3 (6 Yellow into 36 AP!!!) On turn 5, The Cap Train is rolling. Shields are tossed, players with annoying passives are stunned, and you only need 1 AP in 3 turns to throw the shield again. And you also got two heals for it. You're also only 1 Green match-3 away from Kamala tossing down some pretty big AOE damage on top of it. You're tossing shields left and right now, and you got Kamala healing you for each one. This is a team that can start at half health and keep going no problem, so long as you can get Two. Yellow. Matches. This loadout is just beastly.