Spiritclaw wrote: colwag wrote: The and synergy here is so good, that I know what valentine card I'm writing for the Valentine contest... And with all those countdown tiles, throw in hood for black!
colwag wrote: The and synergy here is so good, that I know what valentine card I'm writing for the Valentine contest...
rkd80 wrote: He is still a 3*, why the fuss? With so many trashy 4* - shouldn't the focus go there? 3* is nothing more than a transition and there are plenty of other 3* that will help in that transition. I don't understand the rework of 3* characters at all, there appear to be oodles of other glaring problems with far more reaching impact. Like....chronic shortages of ISO. RNG at the most elite levels. Monotonous PVEs. So many things that are waaaaaaaaaaaaaaaaay more important than silly IM40. *shrug*
Azoth658 wrote: In three star world this ridiculous battery means we are going to see Steve Rogers being used a lot with IM40. Those stupid shield returns and stuns are going to destroy teams if the yellow countdown tiles manage to go off. With no one other than OBW offering countdown tile delays I really don't want to face IM40 in PVP as he has such a large health pool for a supportive character. In fact thinking about it, the reason his yellow is so OP is because characters with strong support abilities don't have high health pools. You'd want to stop IM40 before other characters so he doesn't create tons of AP for the enemy team but that'll take a couple of powers at least. Even a boosted Cyclops wouldn't one shot him with 13ap and a bunch of Red out.
TheOncomingStorm wrote: Azoth658 wrote: In three star world this ridiculous battery means we are going to see Steve Rogers being used a lot with IM40. Those stupid shield returns and stuns are going to destroy teams if the yellow countdown tiles manage to go off. With no one other than OBW offering countdown tile delays I really don't want to face IM40 in PVP as he has such a large health pool for a supportive character. In fact thinking about it, the reason his yellow is so OP is because characters with strong support abilities don't have high health pools. You'd want to stop IM40 before other characters so he doesn't create tons of AP for the enemy team but that'll take a couple of powers at least. Even a boosted Cyclops wouldn't one shot him with 13ap and a bunch of Red out. All things being equal, L Cap is the best character in the game, even with his horrible yellow. Speaking of reworks, 6 yellow ap for 1 protect tile, works a lot better than 17 for 3. I'm just saying.
Azoth658 wrote: TheOncomingStorm wrote: Azoth658 wrote: In three star world this ridiculous battery means we are going to see Steve Rogers being used a lot with IM40. Those stupid shield returns and stuns are going to destroy teams if the yellow countdown tiles manage to go off. All things being equal, L Cap is the best character in the game, even with his horrible yellow. Speaking of reworks, 6 yellow ap for 1 protect tile, works a lot better than 17 for 3. I'm just saying. Or 10AP for 2 of the same strength as his current 3... Yes LCap is pretty awesome but paired with most red users he won't get that shield off in defense. Although with IM40 reworked.... I'm looking forward to using this human battery a lot!
TheOncomingStorm wrote: Azoth658 wrote: In three star world this ridiculous battery means we are going to see Steve Rogers being used a lot with IM40. Those stupid shield returns and stuns are going to destroy teams if the yellow countdown tiles manage to go off. All things being equal, L Cap is the best character in the game, even with his horrible yellow. Speaking of reworks, 6 yellow ap for 1 protect tile, works a lot better than 17 for 3. I'm just saying.
Azoth658 wrote: In three star world this ridiculous battery means we are going to see Steve Rogers being used a lot with IM40. Those stupid shield returns and stuns are going to destroy teams if the yellow countdown tiles manage to go off.
Marc Spector wrote: Boy am I glad I just maxed-out ol' shellhead in anticipation of good things! Looking forward to taking him out for a spin, and look forward to more 3* changes like this one that could contribute to a healthy shakeup of the current meta.
Azoth658 wrote: TheOncomingStorm wrote: Azoth658 wrote: In three star world this ridiculous battery means we are going to see Steve Rogers being used a lot with IM40. Those stupid shield returns and stuns are going to destroy teams if the yellow countdown tiles manage to go off. With no one other than OBW offering countdown tile delays I really don't want to face IM40 in PVP as he has such a large health pool for a supportive character. In fact thinking about it, the reason his yellow is so OP is because characters with strong support abilities don't have high health pools. You'd want to stop IM40 before other characters so he doesn't create tons of AP for the enemy team but that'll take a couple of powers at least. Even a boosted Cyclops wouldn't one shot him with 13ap and a bunch of Red out. All things being equal, L Cap is the best character in the game, even with his horrible yellow. Speaking of reworks, 6 yellow ap for 1 protect tile, works a lot better than 17 for 3. I'm just saying. Or 10AP for 2 of the same strength as his current 3... Yes LCap is pretty awesome but paired with most red users he won't get that shield off in defense. Although with IM40 reworked.... I'm looking forward to using this human battery a lot!