NorthernPolarity wrote: jozier wrote: So what's the best system, do each mission once then do it again? I just joined my bracket but pretty burnt out from 6 days of level 230 battles in TaT. Well, depends on what you want I guess. You need to full clear the event 2.5 times per 8 hour reset if you want to be on pace for the x-force wolvies, so figure out if you want to do that. Missions are worth 100% / 80% / 60% / 40% / 20% of their base point value for the nth time that you play it (3rd time is 60%). The lazy way to do it is to probably just clear the high point missions once or twice per reset. There is no rubber banding here so what you see is what you get, and timing only matters to hit refreshes.
jozier wrote: So what's the best system, do each mission once then do it again? I just joined my bracket but pretty burnt out from 6 days of level 230 battles in TaT.
mags1587 wrote: Great. The levels of my enemies went up after the update. Not by much, but maybe 10 or so levels. I don't understand this. Increasing the level of difficulty is good, but I have 3 Trivial missions and the rest are Deadly. There has to be something off if it's skipping over Easy, Normal, and Hard. Is it too much to ask for an event with a good mix of all difficultly levels?
CrossHeart8385 wrote: What?? The first prize is DD??? Waste of time .. I already maxed out my DD...
Bucky76 wrote: DayvBang wrote: So if the scaling isn't based on the characters in your roster, your scaling factor in Thick as Thieves, your PvP MMR, or your character levels... What is it based on? Astrology charts? Total time played? Ancient prophesies? My high school report cards? It's based on if your sister got lucky at her prom or not. Something is way wrong ... I see everyone complaining and I have cleared the event multiple times now ..and my highest enemy has been level 20 and they are not getting stronger. I am using 85 wolvie , 35 spider and 20 DD and breezing through this "HEROIC mode". EDIT: after 4th clear they have gone up finally.
DayvBang wrote: So if the scaling isn't based on the characters in your roster, your scaling factor in Thick as Thieves, your PvP MMR, or your character levels... What is it based on? Astrology charts? Total time played? Ancient prophesies? My high school report cards?
akboyce wrote: CrossHeart8385 wrote: What?? The first prize is DD??? Waste of time .. I already maxed out my DD... First prize is A DD. Not 3. ONE Red. 5k ISO but only 1 cover. Fun times
akboyce wrote: Well I did 3.5 rotations and got 4330 points then the opponents exploded. Not to 230 though. Top one is only 220 and they go down from there. No idea why I got so many easy fights but me and the first place guy in my bracket have over 4000. He has 4348 and is not going up fast anymore so I imagine his opponents also exploded at about this point. This is a weird system Minor Edit: The low end is still really low. First fight is level 10 and Runaway is only level 60/36/36.
NorthernPolarity wrote: akboyce wrote: CrossHeart8385 wrote: What?? The first prize is DD??? Waste of time .. I already maxed out my DD... First prize is A DD. Not 3. ONE Red. 5k ISO but only 1 cover. Fun times Right, and they're handing out 2 daredevils as progression rewards. Wasn't the forum just complaining that the focus on PvE events should be shifted from placement awards to progression? I really like the idea of this change, and have no idea why people are complaining about it.
Nemek wrote: Yeah, this is the very definition of the 'non-competitive' PvE that many have been asking for. The prizes for top 50 are all fairly similar, so you don't need to stress about being the top player. But, if you do want to go all out, then you'll get the biggest ISO reward we have to yet to see in the game (and ISO was also heavily asked for.) It's neat to see a change of pace.
Nemek wrote: NorthernPolarity wrote: akboyce wrote: CrossHeart8385 wrote: What?? The first prize is DD??? Waste of time .. I already maxed out my DD... First prize is A DD. Not 3. ONE Red. 5k ISO but only 1 cover. Fun times Right, and they're handing out 2 daredevils as progression rewards. Wasn't the forum just complaining that the focus on PvE events should be shifted from placement awards to progression? I really like the idea of this change, and have no idea why people are complaining about it. Yeah, this is the very definition of the 'non-competitive' PvE that many have been asking for. The prizes for top 50 are all fairly similar, so you don't need to stress about being the top player. But, if you do want to go all out, then you'll get the biggest ISO reward we have to yet to see in the game (and ISO was also heavily asked for.) It's neat to see a change of pace.
abuelo wrote: Nemek wrote: Yeah, this is the very definition of the 'non-competitive' PvE that many have been asking for. The prizes for top 50 are all fairly similar, so you don't need to stress about being the top player. But, if you do want to go all out, then you'll get the biggest ISO reward we have to yet to see in the game (and ISO was also heavily asked for.) It's neat to see a change of pace. Look at my post above and forgive me if I fail to be grateful. I'm sat staring at a wall of 230/230/230 and being told I'm not allowed to use my favourite characters and the boosts I depended on to do these missions before then I'm going to have to spend yet more cash on a completely broken system. I want good PvE, I want more ISO. I do not want this ridiculous level of bullsh*t. The actual match 3 game in this is really excellent but everything else is utter, utter bobbins at the minute and they don't seem to really know how to fix it.