Captain_Carlman wrote: I can't wait for the essential node that puts you up against Daken, Blade, and Patch.
JVReal wrote: It feels like like a 5/0/5 build until you can save up 5 black covers to go from 0-5 instantly and make him 3/5/5. Except you only have 14 days to go from 0-5 or you've hosed yourself with his passive. You know if you're running this Venom, the AI will always have a Storm TU...
Cyclopes wrote: Honestly I don't think this character is all that bad. In 4 star land how many characters do you have to worry about with attack tiles? I mean isn't it just carnage and ghost rider? Sure it's going to suck against a few characters but not a lot of characters have attack tiles.
Eddiemon wrote: JVReal wrote: It feels like like a 5/0/5 build until you can save up 5 black covers to go from 0-5 instantly and make him 3/5/5. Except you only have 14 days to go from 0-5 or you've hosed yourself with his passive. You know if you're running this Venom, the AI will always have a Storm TU... A Storm TU makes his green destroy a third of the board for 7 AP. you're looking at close to 4k damage from base ability and tile destruction and then any bonus damage and AP refunds from cascades.
Eddiemon wrote: A Storm TU makes his green destroy a third of the board for 7 AP. you're looking at close to 4k damage from base ability and tile destruction and then any bonus damage and AP refunds from cascades.
Cthulhu wrote: Symbiotic Fury - 13 AP Venom crashes through the battlefield, human rage fueling their alien power. Deals 110 damage, then destroys a random tile for each enemy special tile on the board (does not generate AP). Costs 1 less for each enemy special tile (min cost 7).Give and Take - Passive (PASSIVE) Venom's symbiote powers allow them to stalk their prey, but make Venom vulnerable to fire and sonics. Enemy Protect tiles’ strength are reduced by 15% and enemy Attack tiles’ strength are increased by 50%.Lethal Protector - 9 AP Venom lets their twisted sense of justice guide them, brutally lashing out while believing they’re protecting the innocent. Deals 1032 damage and creates 2 strength 27 Yellow enemy Protect tiles.
Crowl wrote: Eddiemon wrote: A Storm TU makes his green destroy a third of the board for 7 AP. you're looking at close to 4k damage from base ability and tile destruction and then any bonus damage and AP refunds from cascades. It is enemy tiles not your own, so you can't use your own TU to create the scenario that you suggest.
ArcanaMoon wrote: Green and yellow are amazing, but black is kind lack luster, unless you gives are giving a change to protect tittles wich are pretty much the hardest type of title to put to use. Honestly, protect tittles need a buff, they usually reduce the match damage to 1 per hit, but do nothing agaist ability wich are the most important part of the game.
Blahahah wrote: Mmm... If he becomes viable, I'm gonna sick ant man on him. Everyone knows ants are better than spiders.
OJSP wrote: This is a good point. I'd add CMags to the list, as I think his Coercive Field has the highest annoyance factor, due to its low cost. Also, thematically, it's quite appropriate that it weakens Spider Sense. But, it's saying something, if they actually designed him as an option to counter 3* Spidey.