**** Venom (Eddie Brock) ****
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Venom (Eddie Brock)
4 Star Rarity (Legendary) Wiki Link
At Max Level: HP: 17212 Tile Damage: 64/11/10/11/82/10/4.0x
**Updates have been made, see underlined stats below for what has changed.**
Symbiotic Fury - 13 AP
Venom crashes through the battlefield, human rage fueling their alien power. Deals 155 damage, then destroys a random tile for each enemy special tile on the board (does not generate AP). Costs 1 less for each enemy special tile (min cost 7).
Level Upgrades
Level 3: Deals 529 damage.
Level 4: Deals 912 damage.
Level 5: Deals 1669 damage.
Max Level
Level 4: Deals 1812 damage.
Level 5: Deals 3316 damage.
Give and Take - Passive
(PASSIVE) Venom's symbiote powers allow them to stalk their prey, but make Venom vulnerable to fire and sonics. Enemy Protect tiles’ strength are reduced by 25% and enemy Attack tiles’ strength are increased by 20%. Dev note: This does not fire each round, it is a flat modifier on every enemy tile.
Level Upgrades
Level 3: Enemy Protect tiles are reduced by 35% and enemy Attack tiles are increased by 20%.
Level 4: Enemy Protect tiles are reduced by 45% and enemy Attack tiles are increased by 10%.
Level 5: Enemy Protect tiles are reduced by 60% and enemy Attack tiles are increased by 0%.
Lethal Protector - 9 AP
Venom lets their twisted sense of justice guide them, brutally lashing out while believing they’re protecting the innocent. Deals 1032 damage and creates 2 strength 27 Yellow enemy Protect tiles.
Level Upgrades
4 Star Rarity (Legendary) Wiki Link
At Max Level: HP: 17212 Tile Damage: 64/11/10/11/82/10/4.0x
**Updates have been made, see underlined stats below for what has changed.**
Symbiotic Fury - 13 AP
Venom crashes through the battlefield, human rage fueling their alien power. Deals 155 damage, then destroys a random tile for each enemy special tile on the board (does not generate AP). Costs 1 less for each enemy special tile (min cost 7).
Level Upgrades
-
Level 2:
Level 3: Deals 529 damage.
Level 4: Deals 912 damage.
Level 5: Deals 1669 damage.
Max Level
-
Level 3:
Level 4: Deals 1812 damage.
Level 5: Deals 3316 damage.
Give and Take - Passive
(PASSIVE) Venom's symbiote powers allow them to stalk their prey, but make Venom vulnerable to fire and sonics. Enemy Protect tiles’ strength are reduced by 25% and enemy Attack tiles’ strength are increased by 20%. Dev note: This does not fire each round, it is a flat modifier on every enemy tile.
Level Upgrades
-
Level 2: Enemy Protect tiles are reduced by
Level 3: Enemy Protect tiles are reduced by 35% and enemy Attack tiles are increased by 20%.
Level 4: Enemy Protect tiles are reduced by 45% and enemy Attack tiles are increased by 10%.
Level 5: Enemy Protect tiles are reduced by 60% and enemy Attack tiles are increased by 0%.
Lethal Protector - 9 AP
Venom lets their twisted sense of justice guide them, brutally lashing out while believing they’re protecting the innocent. Deals 1032 damage and creates 2 strength 27 Yellow enemy Protect tiles.
Level Upgrades
-
Level 2: Deals 1315 damage and creates 2 strength 27 Yellow enemy Protect tiles.
Level 3: Deals 1598 damage and creates 2 strength 27 Yellow enemy Protect tiles.
Level 4: Deals 2174 damage and creates 2 strength 27 Yellow enemy Protect tiles.
Level 5: Deals 3315 damage and creates 2 strength 27 Yellow enemy Protect tiles.
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Level 3: Deals 3167 Damage and creates 2 strength 54 yellow enemy Protect tiles.
Level 4: Deals 4307 Damage and creates 2 strength 54 yellow enemy Protect tiles.
Level 5: Deals 6569 Damage and creates 2 strength 54 yellow enemy Protect tiles.
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Comments
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Kinda surprised to see so much protect tile stuff on Venom.0
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So what does trigger this sorry to say, but "****" passive?0
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How do you fire the damage on his black passive ability?0
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Please remove the damage from the black passive that was mistakenly copied from green.0
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Typo on the black max level. I assume it is the same power regardless. I am guessing black is always active. Green stinks because of low damage for such a ridiculously high AP cost. Carnage's green is better by far, even though it stinks too. Yellow is good, but with no yellow AP generating characters besides Miles, not likely to go off often like Hulkbuster's red. Overall: meh. His high health might negate his **** skills somewhat. He is a niche character that doesn't really work well against any current characters in the 4 star range besides Failcap.0
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Buff for Carnage and IF. Way to build a character whose best build is 505 or 005.0
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stochasticism wrote:Please remove the damage from the black passive that was mistakenly copied from green.0
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Releasing when? Immediatly following Miles?0
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turul wrote:So what does trigger this sorry to say, but "****" passive?0
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If Fist's Attack tile manages to survive for 10 turns it will do 2k damage. I can't wait to fight him. Bring along falcon for more fun.0
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stochasticism wrote:If Fist's Attack tile manages to survive for 10 turns it will do 2k damage. I can't wait to fight him. Bring along falcon for more fun.0
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IceIX wrote:turul wrote:So what does trigger this sorry to say, but "****" passive?
If venom dies or tile is stolen or increased in strength, what tile strengths are expected?0 -
aesthetocyst wrote:IceIX wrote:stochasticism wrote:If Fist's Attack tile manages to survive for 10 turns it will do 2k damage. I can't wait to fight him. Bring along falcon for more fun.
OH....thanks for the clarification...might want to update the description. This is something new in the game, so naturally we all assumed it was cumulative!0 -
Green costs 13 ap for 3k damage plus some from destroyed tiles (could be 0)? Well, terrible secondary effect sense of balance (cascade potential) just ruined another character.0
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IceIX wrote:stochasticism wrote:If Fist's Attack tile manages to survive for 10 turns it will do 2k damage. I can't wait to fight him. Bring along falcon for more fun.
Thanks for the clarification.0 -
Is it just me, or is this guy terrible? A passive that hurts you and rarely helps, a green that does way too little damage for too much AP, and 1 decent ability with a drawback.0
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