IceIX wrote: BlackSheep101 wrote: IceIX wrote: Damage is displayed and dynamically updated on the ability before you fire it, so you can always tell what it's going to deal at base. Would love to see this on every ability! Well, probably not every ability, but we added the tech to allow dynamic ability updates with R88. So yes, we'll be updating abilities as we get the time.
BlackSheep101 wrote: IceIX wrote: Damage is displayed and dynamically updated on the ability before you fire it, so you can always tell what it's going to deal at base. Would love to see this on every ability!
IceIX wrote: Damage is displayed and dynamically updated on the ability before you fire it, so you can always tell what it's going to deal at base.
BlackSheep101 wrote: IceIX wrote: BlackSheep101 wrote: IceIX wrote: Damage is displayed and dynamically updated on the ability before you fire it, so you can always tell what it's going to deal at base. Would love to see this on every ability! Well, probably not every ability, but we added the tech to allow dynamic ability updates with R88. So yes, we'll be updating abilities as we get the time. Wel, yes, not every ability needs it. Thanks for putting a light at the end of the tunnel, though. cMags blue and red would be great candidates for first power to be updated!
ronin-san wrote: I'm going to go out on a limb and hope I'm proven wrong: Making Ghost Rider take damage to make damage means he's a health pack eater
Jathro wrote: Just looking at the wording, Penance Stare looks like it should count self-inflicted damage as well, yes? So HB Overdrive should count towards the total, same with Sentry's Sacrifice, etc...
IceIX wrote: Jathro wrote: Just looking at the wording, Penance Stare looks like it should count self-inflicted damage as well, yes? So HB Overdrive should count towards the total, same with Sentry's Sacrifice, etc... It's only damage dealt to the team that contains Ghost Rider. Self-frying some electronics by an Overdrive isn't exactly a sin.
iamkingbravo wrote: Is there a list of essentials for hearts of darkness or just the weekly boosted so far !??
D4Ni13 wrote: Lets take a simple ability display example: Ghost Rider + Black Panther#0 Trigger Hellfire, and wait 1 turn (8 red).#1. Black Panther's Battleplan (9 yellow): 3 strike tiles (at least +525 dmg on every match or ability)#2. Ghost Rider's Burning Rubber (7 green): 1423 + 525 = 1948 damage to all enemies / puts one 151 attack tile on the board / no bonus right now Tile match damage rises to base+525+151 = base+676#3 tile match: base+676 TOTAL DMG on first active turn => damage to all enemies: 1948 damage to specific target: base+676 strike tiles on the board: 4