I'm going to go out on a limb and hope I'm proven wrong: Making Ghost Rider take damage to make damage means he's a health pack eater, and thus won't see massive usage (except on Scarecrowing and for whales with heaps of health packs).
I'd rather him have a reverse Righteous Uppercut; that he deals more, CONSISTENT damage, if his teammates are downed.
Damage is displayed and dynamically updated on the ability before you fire it, so you can always tell what it's going to deal at base.
Would love to see this on every ability!
Well, probably not every ability, but we added the tech to allow dynamic ability updates with R88. So yes, we'll be updating abilities as we get the time.
Wel, yes, not every ability needs it. Thanks for putting a light at the end of the tunnel, though. cMags blue and red would be great candidates for first power to be updated!
Damage is displayed and dynamically updated on the ability before you fire it, so you can always tell what it's going to deal at base.
Would love to see this on every ability!
Well, probably not every ability, but we added the tech to allow dynamic ability updates with R88. So yes, we'll be updating abilities as we get the time.
Wel, yes, not every ability needs it. Thanks for putting a light at the end of the tunnel, though. cMags blue and red would be great candidates for first power to be updated!
I'd like a % displayed next to their health when you click on them to see their details... so you can tell when they are at 40% for using Punisher's retribution, and when groot is at 25% for his heal. But I am happy that the ability descriptions are becoming dynamic!
I actually like this guy, looks like a 4* medium cost abilitys wich you can spam over and over again, and the damage keep staking with those attack tittles. I really looking foward for this guy
Perhaps the saddest thing is that this is basically 4* Punisher, so with its low-to-situationally-ok power level, we can assume that 3* Punisher's own lowish power level won't ever be buffed.
I agree with a previous poster that said he'll be useful for someone just starting 4* transition as it will allow for otherwise impossible comebacks against enemies above one's punching level, pretty much like Punisher was really useful for me when I started my 3* transition. The problem is that back then, Punisher was one of the few 3*s around so it was normal for transitioning players to have him as one of the first well-covered 3*s. However, now that there are 40 3*s and 20+ 4*s, there's no way to ensure that beginner-friendly characters like these will find their ways into the hands of the beginners before other covers. And if you got first of the many better other characters, there's little point in maxing these characters, other than for essential and featured use.
People, the thread is only 5 pages long, couldn't you bother skimming through it, or at least through Ice's posts, instead of asking the same questions over and over and over and over...?
Damage is displayed and dynamically updated on the ability before you fire it, so you can always tell what it's going to deal at base.
Would love to see this on every ability!
Well, probably not every ability, but we added the tech to allow dynamic ability updates with R88. So yes, we'll be updating abilities as we get the time.
Wel, yes, not every ability needs it. Thanks for putting a light at the end of the tunnel, though. cMags blue and red would be great candidates for first power to be updated!
My first thought was that Surgical Strike needed this update the most. CMags red is a great candidate as well. His blue will usually deal max damage, so it's not as necessary, though it will obviously still be nice to have.
I actually like the design, just the numbers feel 'weak'. It's like Antman to me, a lot of annoyance, can stack up to be a problem, but not a real 'threat'. At thoise numbers, I'd be tempted to cut green to 6 AP to help ramp up.
- Unreall
Just looking at the wording, Penance Stare looks like it should count self-inflicted damage as well, yes? So HB Overdrive should count towards the total, same with Sentry's Sacrifice, etc...
Just looking at the wording, Penance Stare looks like it should count self-inflicted damage as well, yes? So HB Overdrive should count towards the total, same with Sentry's Sacrifice, etc...
It's only damage dealt to the team that contains Ghost Rider. Self-frying some electronics by an Overdrive isn't exactly a sin.
Just looking at the wording, Penance Stare looks like it should count self-inflicted damage as well, yes? So HB Overdrive should count towards the total, same with Sentry's Sacrifice, etc...
It's only damage dealt to the team that contains Ghost Rider. Self-frying some electronics by an Overdrive isn't exactly a sin.
The robot devil argues frying some electronics is a terrible sin. Punching some meatbags in the face on the other hand is perfectly acceptable behavior.
Lets take a simple ability display example: Ghost Rider + Black Panther
#0 Trigger Hellfire, and wait 1 turn (8 red).
#1. Black Panther's Battleplan (9 yellow):
3 strike tiles (at least +525 dmg on every match or ability)
#2. Ghost Rider's Burning Rubber (7 green):
1423 + 525 = 1948 damage to all enemies / puts one 151 attack tile on the board / no bonus right now
Tile match damage rises to base+525+151 = base+676
#3 tile match: base+676
TOTAL DMG on first active turn =>
damage to all enemies: 1948
damage to specific target: base+676
strike tiles on the board: 4 #4 Ghost Rider's Hellfire Triggers:
1810 + 525 + 151 = 2486 damage / yet another strike tile (235) / 362 + 676 = 1038 bonus damage for villans
Tile damage rises to base+676+235 = base+911
#5 Ghost Rider's Burning Rubber (7 green):
1423+911 = 2334 damage to all enemies / puts one 151 attack tile on the board / no bonus right now
***If we'd had 6 attack tiles, the bonus would have been at least 435+911 extra damage to all enemies. So if you have an extra stike tile generator (like Daken) in your team before this point, you could easily earn the bonus.
Tile damage rises to base+911+151 = base+1062
#6 tile match: base+1062
TOTAL DMG on second active turn =>
damage to all enemies: 2334 (+1346 if bonus stike tiles) to all enemies
damage to specific target(s): 2486 (+1038 if bonus villains) + (base+1062)
strike tiles on the board: 6 (or 7 if bonus for strike tiles was triggered)
Conclusion: in 2 active turns, you can potentially deal 5628 damage to all enemies and (3524 + (base+911) + (base+1062)) damage to specific target(s), and have over 6 strike tile on the board, for 8 red, 9 yellow and 14 green (which is a decent amount of color in any above-average game).
For the gauntlet I played with Hulk, Human Torch & Black Panther and I fired at least 20 red, 12 black, 18 yellow and 20 green in a serious match. So the above color count is very decent.
So is Ghost Rider weak? Answer: NO.
Yes, you need to play smart, and you'll probably be conditioned sometimes, but he's not week at all. He's pretty good and fun.
Imagine if you keep Hellfire on the board for more than 2 turn. The damage dealt will always go higher because of the strike tiles. And also the general tile match damage.
LATER EDIT: What I showed is an example of what 2 active turns can be like after you gather your necessary AP
Lets take a simple ability display example: Ghost Rider + Black Panther
#0 Trigger Hellfire, and wait 1 turn (8 red).
#1. Black Panther's Battleplan (9 yellow):
3 strike tiles (at least +525 dmg on every match or ability)
#2. Ghost Rider's Burning Rubber (7 green):
1423 + 525 = 1948 damage to all enemies / puts one 151 attack tile on the board / no bonus right now
Tile match damage rises to base+525+151 = base+676
#3 tile match: base+676
TOTAL DMG on first active turn =>
damage to all enemies: 1948
damage to specific target: base+676
strike tiles on the board: 4
I know every new char takes some getting used to...but I believe this to be a pretty original set of abilities and a classic marvel char that most of us really wanted in the game....I do not think i will have time during the holidays to put in the work required to get him, which I am super bummed about, but I am anxious to add him to my roster....his black is the one i think everyone will be going crazy for, as it may be the only ability that can equal the playing field with 5*s...when he is "powered up" and fully covered he will be an automatic skip in PVP for most of us (like IMHB)...
Comments
I'd rather him have a reverse Righteous Uppercut; that he deals more, CONSISTENT damage, if his teammates are downed.
I'm kind of excited for GR.
But that still doesn't make him good.
I agree with a previous poster that said he'll be useful for someone just starting 4* transition as it will allow for otherwise impossible comebacks against enemies above one's punching level, pretty much like Punisher was really useful for me when I started my 3* transition. The problem is that back then, Punisher was one of the few 3*s around so it was normal for transitioning players to have him as one of the first well-covered 3*s. However, now that there are 40 3*s and 20+ 4*s, there's no way to ensure that beginner-friendly characters like these will find their ways into the hands of the beginners before other covers. And if you got first of the many better other characters, there's little point in maxing these characters, other than for essential and featured use.
I love you
I actually like the design, just the numbers feel 'weak'. It's like Antman to me, a lot of annoyance, can stack up to be a problem, but not a real 'threat'. At thoise numbers, I'd be tempted to cut green to 6 AP to help ramp up.
- Unreall
With this freaking guy however, you wait and sit on your 12 black ap. He seems pretty poopie to me.
The robot devil argues frying some electronics is a terrible sin. Punching some meatbags in the face on the other hand is perfectly acceptable behavior.
#0 Trigger Hellfire, and wait 1 turn (8 red).
#1. Black Panther's Battleplan (9 yellow):
3 strike tiles (at least +525 dmg on every match or ability)
#2. Ghost Rider's Burning Rubber (7 green):
1423 + 525 = 1948 damage to all enemies / puts one 151 attack tile on the board / no bonus right now
Tile match damage rises to base+525+151 = base+676
#3 tile match: base+676
TOTAL DMG on first active turn =>
damage to all enemies: 1948
damage to specific target: base+676
strike tiles on the board: 4
#4 Ghost Rider's Hellfire Triggers:
1810 + 525 + 151 = 2486 damage / yet another strike tile (235) / 362 + 676 = 1038 bonus damage for villans
Tile damage rises to base+676+235 = base+911
#5 Ghost Rider's Burning Rubber (7 green):
1423+911 = 2334 damage to all enemies / puts one 151 attack tile on the board / no bonus right now
***If we'd had 6 attack tiles, the bonus would have been at least 435+911 extra damage to all enemies. So if you have an extra stike tile generator (like Daken) in your team before this point, you could easily earn the bonus.
Tile damage rises to base+911+151 = base+1062
#6 tile match: base+1062
TOTAL DMG on second active turn =>
damage to all enemies: 2334 (+1346 if bonus stike tiles) to all enemies
damage to specific target(s): 2486 (+1038 if bonus villains) + (base+1062)
strike tiles on the board: 6 (or 7 if bonus for strike tiles was triggered)
Conclusion: in 2 active turns, you can potentially deal 5628 damage to all enemies and (3524 + (base+911) + (base+1062)) damage to specific target(s), and have over 6 strike tile on the board, for 8 red, 9 yellow and 14 green (which is a decent amount of color in any above-average game).
For the gauntlet I played with Hulk, Human Torch & Black Panther and I fired at least 20 red, 12 black, 18 yellow and 20 green in a serious match. So the above color count is very decent.
So is Ghost Rider weak? Answer: NO.
Yes, you need to play smart, and you'll probably be conditioned sometimes, but he's not week at all. He's pretty good and fun.
Imagine if you keep Hellfire on the board for more than 2 turn. The damage dealt will always go higher because of the strike tiles. And also the general tile match damage.
LATER EDIT: What I showed is an example of what 2 active turns can be like after you gather your necessary AP
Where the hell are you getting all that AP from?