fight4thedream wrote: I think they should have stuck closer to the concept of the Spirit of Vengeance and gave him a passive ability that activated with damaged received a la X-Enforcer
simonsez wrote: GrumpySmurf1002 wrote: I think people are underselling how ridiculous his black can be offensively. In most high-level matches (where you're using a 4*), you're looking at 150-200 match damage per turn, without accounting for crits, match-4, etc. So from the word go he's adding 300-400 per turn, with no ceiling and no reduction. It won't take much in the way of damage to get his black into quintuple digits. Irrelevant. The character dealing all that damage isn't going to have quintuple health left, unless you specifically target a lesser threat, and let the main threat beat the **** out of you while you collect 12 black. To be useful, this ability needs to work off total team damage, not individual damage.
GrumpySmurf1002 wrote: I think people are underselling how ridiculous his black can be offensively. In most high-level matches (where you're using a 4*), you're looking at 150-200 match damage per turn, without accounting for crits, match-4, etc. So from the word go he's adding 300-400 per turn, with no ceiling and no reduction. It won't take much in the way of damage to get his black into quintuple digits.
GrumpySmurf1002 wrote: simonsez wrote: GrumpySmurf1002 wrote: I think people are underselling how ridiculous his black can be offensively. In most high-level matches (where you're using a 4*), you're looking at 150-200 match damage per turn, without accounting for crits, match-4, etc. So from the word go he's adding 300-400 per turn, with no ceiling and no reduction. It won't take much in the way of damage to get his black into quintuple digits. Irrelevant. The character dealing all that damage isn't going to have quintuple health left, unless you specifically target a lesser threat, and let the main threat beat the **** out of you while you collect 12 black. To be useful, this ability needs to work off total team damage, not individual damage. Hmm, I thought it did work off team damage. I hate these stupid vague wordings.
GrumpySmurf1002 wrote: Hmm, I thought it did work off team damage. I hate these stupid vague wordings.
Quarg321 wrote: At 3 black covers, JG is almost gone after one mind over matter.
Quarg321 wrote: That takes all your red too. One OD starting with 0 red won't one shot her. Also, note, did say for people who are transitioning and having trouble with JG, who presumably don't have a very useful HB.
Quarg321 wrote: Buy two covers is whaling? He's instant whale for those who play at the top end.
Quarg321 wrote: 900 to 1k should take eight minutes, max. You're not getting hit on an eight minute hop. What sub 200 teams can keep jeanbuster from getting a power off? "Let"?
SangFroid wrote: Does black count damage as dealt or actually received. i.e opponent fires a power that does 2K Dmg, I have a shield of power 500. Does black count this as 2k (dealt) or 1.5k (received)?
BlackSheep101 wrote: IceIX wrote: Damage is displayed and dynamically updated on the ability before you fire it, so you can always tell what it's going to deal at base. Would love to see this on every ability!
IceIX wrote: Damage is displayed and dynamically updated on the ability before you fire it, so you can always tell what it's going to deal at base.
Xenoberyll wrote: How does Penance Stare work with instant kill abilities like Punishers red? Is "downs that character" = dealing as much damage as that characters health?
IceIX wrote: SangFroid wrote: Does black count damage as dealt or actually received. i.e opponent fires a power that does 2K Dmg, I have a shield of power 500. Does black count this as 2k (dealt) or 1.5k (received)? Post Protect or reduction. So in this case, 1.5K.