"David wrote: Moore"]Hello, Marvel Puzzle Quest • One of the 4-Stars in the Deadpool Daily Quest Vault is replaced with a Legendary Token (starting on 9/11).
Haetron wrote: Raffoon wrote: Actually, they mentioned that the rate of 5* drawing would increase as the first 3 5*s were introduced. So, 10% for a 5* then 15%, as the new ones are released. They did NOT say this. They stated that once an additional character is added, the percentage will increase to 10%. Edit: Well let me clarify. They did not state that the percentage would increase 5 percent per character released, but they did not specifically state that would continue with the third character, and the impression I got was that it will be a 90/10 split on the tokens going forward after the second 5 star character.
Raffoon wrote: Actually, they mentioned that the rate of 5* drawing would increase as the first 3 5*s were introduced. So, 10% for a 5* then 15%, as the new ones are released.
Punisher5784 wrote: "David wrote: Moore"]Hello, Marvel Puzzle Quest • One of the 4-Stars in the Deadpool Daily Quest Vault is replaced with a Legendary Token (starting on 9/11). Why couldn't they just add the Legendary Token without replacing a 4*? Do we really need to continue to pull 2*'s now that 5*'s are coming? It's time to dilute the 2* pulls just a tad.
Punisher5784 wrote: The fact that you cannot stun him, he gathers tons of AP and he self heals sounds insane. Surprised 5*s aren't by themselves with 4-5 abilities. Curious to see what just 1 cover can do since they said 1 cover makes him usable for ur B Team.
K8ee wrote: DayvBang wrote: For five-star characters, the leveling button will be replaced with a circular gesture you make on the screen or with your mouse. Each circle adds 100 ISO. Instead of increasing iso, is it possible to get a wheel to choose a level you want to jump to, which you can spin up and down then 'confirm'? This would be useful for all levels and also let people easily see the cost of getting to level x so they can plan things out.
DayvBang wrote: For five-star characters, the leveling button will be replaced with a circular gesture you make on the screen or with your mouse. Each circle adds 100 ISO.
simonsez wrote: CrookedKnight wrote: PvP: Per-event, this is a wash, since the guaranteed 4* at 1300 is being replaced with a 4*-or-better Legendary token. Not a wash at all. If one needs the cover at 1300, you're willing to spend 500-600 HP in shields to get it. With a token prize on the other hand, if you have most of the 4*s covered already, you might not want to spend that much HP if there's an 80-90% chance that all you'll get is 1000 ISO. Sure, you've now got a chance at a 5*, but with a 5% drop rate, are they really worth 10-12k HP each?
CrookedKnight wrote: PvP: Per-event, this is a wash, since the guaranteed 4* at 1300 is being replaced with a 4*-or-better Legendary token.
aesthetocyst wrote: DayvBang wrote: Raffoon wrote: Actually, they mentioned that the rate of 5* drawing would increase as the first 3 5*s were introduced. So, 10% for a 5* then 15%, as the new ones are released. I heard them say it would go to 10% with the second release, but did they definitely say it would hit 15% after that? edit: Nevermind, this was answered above. In an online chat, IceIX stated it would start at 5%, go to 10% on release of the 2nd 5*, and stay at 10% even with the release of the 3rd 5*. Specifically he said: "So, 5%, 5%(x2), 3.3%(x3)" Through all the discussions, it appears the "release" of each 5* will be in the form of updates to the tokens.
DayvBang wrote: Raffoon wrote: Actually, they mentioned that the rate of 5* drawing would increase as the first 3 5*s were introduced. So, 10% for a 5* then 15%, as the new ones are released. I heard them say it would go to 10% with the second release, but did they definitely say it would hit 15% after that? edit: Nevermind, this was answered above.
IceIX wrote: SolidQ wrote: What effect on 5* when open token? If 2* Silver, 3* gold, 4* pulsating gold Purple cosmic-looking 5* token, blasting lightning on open.
SolidQ wrote: What effect on 5* when open token? If 2* Silver, 3* gold, 4* pulsating gold
Omega Red wrote: Hitting the 1300 will be cheaper over time as more players will have access to the four star characters that help you do that climb.
simonsez wrote: Omega Red wrote: Hitting the 1300 will be cheaper over time as more players will have access to the four star characters that help you do that climb. So you're saying that once anyone can beat anyone, it'll be easier to get high scores? Sorry, but we already get a taste of that in BOP and Combined Arms, and it's always much harder to hit high scores in that. Partly because players don't shield as much off-season, but mostly because there's no safe float score, since everyone can beat everyone.