herbal wrote: Yellow: Keep Them Off-Balance Cost 13 AP Add a blue web tile to the board. (Passive) when an opponent activates a power, and if there is a basic tile of that power's color on the board, instead convert a random tile of that color into a countdown tile with base value 0 (or base value of whatever countdown value is natural for the power) then add 1 to that value for every 2 web tiles on the board. The power has to wait to activate until the countdown expires. (This affects opponent's passive powers as well.) - at higher levels: reduce AP cost, add a second web tile, initial base value on new countdown tiles is 1.
Malcrof wrote: herbal wrote: Yellow: Keep Them Off-Balance Cost 13 AP Add a blue web tile to the board. (Passive) when an opponent activates a power, and if there is a basic tile of that power's color on the board, instead convert a random tile of that color into a countdown tile with base value 0 (or base value of whatever countdown value is natural for the power) then add 1 to that value for every 2 web tiles on the board. The power has to wait to activate until the countdown expires. (This affects opponent's passive powers as well.) - at higher levels: reduce AP cost, add a second web tile, initial base value on new countdown tiles is 1. 13ap for what?
herbal wrote: Malcrof wrote: herbal wrote: Yellow: Keep Them Off-Balance Cost 13 AP Add a blue web tile to the board. (Passive) when an opponent activates a power, and if there is a basic tile of that power's color on the board, instead convert a random tile of that color into a countdown tile with base value 0 (or base value of whatever countdown value is natural for the power) then add 1 to that value for every 2 web tiles on the board. The power has to wait to activate until the countdown expires. (This affects opponent's passive powers as well.) - at higher levels: reduce AP cost, add a second web tile, initial base value on new countdown tiles is 1. 13ap for what? 12ap is what the current yellow power costs. So I just kept in that range to start. It doesn't have to cost that. Higher levels could reduce ap, or do a Quicksilver thing and naturally reduce ap for number of web tiles on the board. My idea wants to keep the active part of the yellow power for adding blue web tiles to the board. I'd agree that focusing his overall design on web tile interactions needs to have more than just his blue power generating them. Lots of room for tweaking numbers still.
Haetron wrote: Not only that, but there are players who are happy with Spider-Man's healing power, and changing the power whole sale will cause issues for people who use the power as is, and there would be completely justifiable complaints.
Xenoberyll wrote: Haetron wrote: Not only that, but there are players who are happy with Spider-Man's healing power, and changing the power whole sale will cause issues for people who use the power as is, and there would be completely justifiable complaints. Like that ever kept the Devs from changing something (Xforce, SheThor...) Healing and no offense just isn't fitting for Spidey. His 1star version is so much more Spider-Man than the 3star.