Buret0 wrote: I would also like to see the option of having the enemy skills shown on screen the same way the player skills are shown. In the example of your photo, where you have the claw, shield, lightning bolt, and team up to represent the three player characters, you could have four similar symbols and bars to represent the AI's characters (and how close they are to getting a skill off). In such a way that you can see the enemy AP bars fill up until a skill is "ready" just like you can for the player skills. I wouldn't mind having that be an option that players could select as being active or inactive.
CaptainFreaky wrote: +10000 upvotes - well done!!!
Malcrof wrote: Buret0 wrote: I would also like to see the option of having the enemy skills shown on screen the same way the player skills are shown. In the example of your photo, where you have the claw, shield, lightning bolt, and team up to represent the three player characters, you could have four similar symbols and bars to represent the AI's characters (and how close they are to getting a skill off). In such a way that you can see the enemy AP bars fill up until a skill is "ready" just like you can for the player skills. I wouldn't mind having that be an option that players could select as being active or inactive. On smaller screens, that could make firing an ability a little harder for those of us with big fingers.. But yes, it would be nice. Maybe we could have an opponent who has enough AP for an ability start flashing or something?
shatland wrote: !
xellessanova wrote: Good design! Optionally, I would also support having the top two bars as a pulldown that replaced the current swipe left and right mechanism.