Suggestions for the Mobile User Interface (IMG)
Comments
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This interface is pretty solid. I would definitely use it.
Have we already started a betting pool for what they might give him if they adopt any portions of his design? My bet ~100ISO.
Great design. Very well thought out.0 -
FaustianDeal wrote:This interface is pretty solid. I would definitely use it.
Have we already started a betting pool for what they might give him if they adopt any portions of his design? My bet ~100ISO.
Great design. Very well thought out.
20 ISO0 -
I posted this in the facebook group, and directed people here. So expect more upvotes. Someone even said that made an account just to upvote here after I kindly DEMANDED them to come and upvote.0
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That is totally amazing. If you aren't already in UI or game design you should be! Only suggestion I have is some way to clearly indicate % health levels since several powers depend on that.0
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Fantastic job shatland. The only things I would think about changing:
Top-most bar: Make the strike/attack icons face to the right for the player's strike/attack tiles (as they are in the in-game tiles), and make the opponent's strike/attack tiles face to the left (also as they are in the in-game tiles). I'd also suggest changing the color of the little icon to a red hue for both of those, to indicate "damage/danger".0 -
100+ Upvotes. Take Notes Boys.0
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Outstanding and pure genius. Listen and look here devs, the PEOPLE know what's best for the PEOPLE. Now0
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Hot damn, that is a nice UI! I can't upvote (stupid work!) but I can sure make myself heard here. Implementing even just one of the many good ideas in Shatland's image would make a considerable improvement of the game's playability. Hats off!0
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This is so damn good. I'm still playing on a lowly iPhone 4S, so it might be a bit crowded on that size screen, but I honestly would rather that than the current UI.
Kudos!0 -
Good work I would like better 'node information' for mobile as well(how many nodes are there in this subevent? Are they on cooldown?0
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Really nice job. That screen looks simple & straightforward. Congratulations!
And can we make the purple, i don't know...more purple???0 -
x_new_yorka wrote:Really nice job. That screen looks simple & straightforward. Congratulations!
And can we make the purple, i don't know...more purple???0 -
This is such a good design; much better than the one we currently have. Let's hope this is an inspiration to the devs.0
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ShionSinX wrote:I posted this in the facebook group, and directed people here. So expect more upvotes. Someone even said that made an account just to upvote here after I kindly DEMANDED them to come and upvote.
I did the same with my alliance. Everyone needs to come on here to upvote.
With all the characters that create special tiles n use the "Strongest color" abilities, this is so helpful. I love being able to see how strong my total tiles r vs the CPU's. Plus we need to be able to see both sides AP at all times in a clear matter.
Its silly the devs haven't thought of a nice layout such as this by now.0 -
This is a fantastic idea - GREAT design that effectively uses the space - I agree with the previous comments about relocating the pause button to mirror the cycle button and also making the strike and attack tile icons facing the team that they will be against.0
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Next July Q&A - ask them about redesign thoughts of their UI!0
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GothicKratos wrote:100+ Upvotes. Take Notes Boys.
128 and counting. Wonder what the record is.0 -
ngoni wrote:That is totally amazing. If you aren't already in UI or game design you should be! Only suggestion I have is some way to clearly indicate % health levels since several powers depend on that.
I agree with this statement. Both the amazing part and the part about indicating % health left (stupid Ares Rampage, Squirrel Girl, etc... powers and math).0 -
Very clear concept, but hard to do on the 3:2 aspect ratio of the iPhone 4/4S and older Android phones. I guess that's ultimately the limiting factor and why the current design is the way it is.0
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Alastayr wrote:Very clear concept, but hard to do on the 3:2 aspect ratio of the iPhone 4/4S and older Android phones. I guess that's ultimately the limiting factor and why the current design is the way it is.0
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