Banjo wrote: I've still got Sentry, Thor, Storm in the Simulator prep if that's what you mean?
Phantron wrote: Ultron Fighters should not be allowed to be paired with anybody that can use AP. One of my wipes I had 20 Mischief tiles on the board before Colossus did a Colossal Punch and ended the fight. At least Gunners you can sort of deal with their ability. Swarm? There's often nothing you can do about it because you can't get enough special tiles on the board to stop it before it's too late.
Inarius wrote: just beat the invisible woman/kamala/htorch node it's good to see that Kamala is still as broken as ever. She kept bringing out the rage regardless of whether i was hitting her or switching her or w/e managed to win due to my obw constantly healing my team and that i got lucky and gathered enough for a call the storm/supernova move to down Kamala jesus, that node was broken as f**k!
Narkon wrote: illiana wrote: Disclaimer: I have five lvl 166 chars, two of which are Daken (boosted to 260) and Luke Cage (boosted to 240). For the Simulator I am currently two clears in and my hard nodes range from 186 (sim4) to 267 (sim7). On any given pve, my go-to team for overscaled nodes consists of Luke Cage, Hood and obw. The general idea is to never let the ai get off an ability due to extreme hp denial. In this team composition obw tanks purple, so on every purple match she steals one purple ap. Luke Cages protect tile fully protects her against match damage, so her extreme squishiness is not an issue. What build is your Cage? Did you go with 3/5/5 for max protection and a focus on black? This way you could use Hood's yellow for damage. Or is Cage 5/3/5?
illiana wrote: Disclaimer: I have five lvl 166 chars, two of which are Daken (boosted to 260) and Luke Cage (boosted to 240). For the Simulator I am currently two clears in and my hard nodes range from 186 (sim4) to 267 (sim7). On any given pve, my go-to team for overscaled nodes consists of Luke Cage, Hood and obw. The general idea is to never let the ai get off an ability due to extreme hp denial. In this team composition obw tanks purple, so on every purple match she steals one purple ap. Luke Cages protect tile fully protects her against match damage, so her extreme squishiness is not an issue.
Punisher5784 wrote: Remember when Bagman use to be on the Simulator nodes.. Felt like 3v2.. Yeah good times, guess those days are gone.
Drummerboycroy wrote: I have to admit, I do like the structure of this PvE. That said, it's kind of a letdown to only have 3 nodes that I can even consider attempting, let alone actually beating. I'm building a little crew of decently covered 3*s (2 with 7 covers, 2 with 6, a whole bunch with 3-4), but playing mostly with 2*s, even with the boosted characters I'm getting slaughtered. Under all the complaining about scaling, there are simply a bunch of folks who just want to play the game. I really wish they could give me more fights that I could possibly win and just make them worth half the value or something. I'd be fine not winning fabulous prizes if I could do more than fight 3 times, wait 8 hours, fight 3 times, wait 8 hours... BTW, four fights with She-Hulk, no green matches and no cascades on their end, and yet every single time a special flashes on my side, her next move is green? Awesome. Meh. Whine, whine, whine... Blah, blah, blah. DBC
Drummerboycroy wrote: BTW, four fights with She-Hulk, no green matches and no cascades on their end, and yet every single time a special flashes on my side, her next move is green? Awesome.
Cymmina wrote: Drummerboycroy wrote: BTW, four fights with She-Hulk, no green matches and no cascades on their end, and yet every single time a special flashes on my side, her next move is green? Awesome. You forgot to mention the part where her green always manages to deplete the color you were going to use on the following turn. Thought you were going to use that Righteous Uppercut, did you? Lolno.
Phantron wrote: Drummerboycroy wrote: I have to admit, I do like the structure of this PvE. That said, it's kind of a letdown to only have 3 nodes that I can even consider attempting, let alone actually beating. I'm building a little crew of decently covered 3*s (2 with 7 covers, 2 with 6, a whole bunch with 3-4), but playing mostly with 2*s, even with the boosted characters I'm getting slaughtered. Under all the complaining about scaling, there are simply a bunch of folks who just want to play the game. I really wish they could give me more fights that I could possibly win and just make them worth half the value or something. I'd be fine not winning fabulous prizes if I could do more than fight 3 times, wait 8 hours, fight 3 times, wait 8 hours... BTW, four fights with She-Hulk, no green matches and no cascades on their end, and yet every single time a special flashes on my side, her next move is green? Awesome. Meh. Whine, whine, whine... Blah, blah, blah. DBC Don't assume something is hard or not just on the levels. She-Hulk is a top tier PvE opponent because not only is she very good to begin with, but having 5/5/5 lets the AI do damage and still disrupt you at the same time. Even if you take another top tier opponent like The Hood, having 5/5/5 on the AI doesn't really give him anything that a player wouldn't have (5 in Intimidation is of negligible impact), but this is not the case with She-Hulk. The hard track on second round features a relatively weak mix of opponents. Even the final node is triival as long as you can stop Mutagenic Breakthrough (and if not you're totally dead). Falcon node is all about denying them yellow and making sure Core Meltdown doesn't trigger. Kamala is a top tier opponent but she's flanked by some relatively weak allies (IW/HT) that can take away her best move due to tripling up on green powers.
Loftus wrote: Fair enough other people have issues or complaints, but i'd just like to say i'm loving the game. Besides the changes to the events to make them less time-focused, the changes to powered up and required characters have really blown the game wide open. I used virtually the same team for every single event prior and now i've used a completely different team for each and every event since the change. It's great trying new things and seeing how you can make them work