Arondite wrote: Does Heavy Strike destroy the Density Tile? If not, I think it's a little silly to include the 5 Blue in the casting cost of the ability. Yes, the Density Tile has it's own cost, but it has it's own benefits as well. The 5 Blue should be compared and weighed against that, not the Red. If you're going to cost Heavy Strike at 15 and divide the damage by 15, I think it's also important to make a "*" at the end to note that you're also doing 723 extra damage on any of Vision's matches. That's just me, I guess.
wymtime wrote: Arondite wrote: Does Heavy Strike destroy the Density Tile? If not, I think it's a little silly to include the 5 Blue in the casting cost of the ability. Yes, the Density Tile has it's own cost, but it has it's own benefits as well. The 5 Blue should be compared and weighed against that, not the Red. If you're going to cost Heavy Strike at 15 and divide the damage by 15, I think it's also important to make a "*" at the end to note that you're also doing 723 extra damage on any of Vision's matches. That's just me, I guess. I would say it is more comparable to Beasts blue to green combo. When Beast has a blue tile on the board for 9AP he does decent AOE damage plus board shake. If you don't have his blue tile out his green is horrible. Beasts blue has its own merit with special tile creation, but if you don't fire it first his other powers are really bad. For Vision his red is not as bad as Beasts Green without the special tile, but it is not nearly as good. You need to account for the extra 5AP, but like beast I think of it more like 12 AP of one color. Becuase it is split between 2 colors it should be easier to collect 5 blue in the time it takes get 10 red compared to trying to get 15 red. i would still consider that blue in th AP generation becuase if that CD is matched before you can fire, like Beast you miss out on a lot of extra damage.
notamutant wrote: https://youtu.be/vsCeT4YmaCc My video analysis is up now. Gameplay videos will follow soon. I think I covered everything. Let me know if you think I missed anything. I couldn't really come up with good teams.
wymtime wrote: notamutant wrote: https://youtu.be/vsCeT4YmaCc My video analysis is up now. Gameplay videos will follow soon. I think I covered everything. Let me know if you think I missed anything. I couldn't really come up with good teams. In your description of red AOE abilities you forgot She Hulk. It is not conditional and give good board shake, but does not do as much damage for 9 AP. For partners with him I would say Storm, Captain Marvel, Xforce, Lthor, LCage would all work well with him. Storm and Marvel could accelerate AP, Cage drags out the fight, and Xforce does enough board shake to cause cascades. Lthor is yellow, green and vision would be blue red. Overall I agree that he is lower tier with really only 1 good ability that is conditional, that the AI will play poorly.
notamutant wrote: wymtime wrote: notamutant wrote: https://youtu.be/vsCeT4YmaCc My video analysis is up now. Gameplay videos will follow soon. I think I covered everything. Let me know if you think I missed anything. I couldn't really come up with good teams. In your description of red AOE abilities you forgot She Hulk. It is not conditional and give good board shake, but does not do as much damage for 9 AP. For partners with him I would say Storm, Captain Marvel, Xforce, Lthor, LCage would all work well with him. Storm and Marvel could accelerate AP, Cage drags out the fight, and Xforce does enough board shake to cause cascades. Lthor is yellow, green and vision would be blue red. Overall I agree that he is lower tier with really only 1 good ability that is conditional, that the AI will play poorly. Oops, can't believe I forgot the best red AoE Storm in general sucks though, and you wouldn't get a full rainbow, and her yellow would tank for Vision, so I wouldn't use her with Vision. Captain Marvel's red and yellow would tank for Vision, so also no good. XForce can't use his green or you might destroy Vision's tile, so board shake in general is bad with Vision. Lthor red and yellow would tank for Vision, so again no good. Cage yellow would tank for Vision, red wouldn't as long as you placed them correctly. It really depends on how you would actually use him, but to maximize his density tiles, you really can't have anyone that tanks any of his colors, so that would rule all of these guys out. You could use board shake, but timing would have to be perfect.
orionpeace wrote: Is it just me or is Falcon Vision's nemesis in this game. And if the mechanic of a character can be so easily circumvented...well, he just sucks.
SoulReaper wrote: I think the concept is good but the result is bad.. He's awesome in the comics and movie.. and unfortunately he's far from awesome on this game. It's too bad really.
GunnerMcGrath wrote: I'm not sure if I'm missing something here, but when using Vision in the match where he's fully covered, I lay down a blue tile, and then make a blue match, and there's no damage increase. The way I'm reading the power is that every time he attacks he should be doing X more damage (something like 700 in that match). But that doesn't seem to be happening from what I can tell. Either it's a bug, or I'm an idiot, or I'm reading the power wrong. As it stands Blue by itself seems to be completely useless. Anyone else have this experience or can clarify for me?