famousfoxking wrote: Yeah, I love his new red. Especially since by the time I have a red rich board, I often have enough red to drop it twice or more. Setting off two Ambush traps on high health targets is just lovely. Though there do seem to be instances where both traps won't respawn when I've made the match. Sometimes I'll only get one back.
over_clocked wrote: If there are not enough eligible (basic red) tiles, traps won't respawn, alas.
hurcules wrote: Try Daredevil with Cyclops. You won't regret it. Throw in a green user like GSBW and it gets even better.
famousfoxking wrote: hurcules wrote: Try Daredevil with Cyclops. You won't regret it. Throw in a green user like GSBW and it gets even better. Yeah, I was thinking about that this weekend, though my Cyc is no where near usable. I wonder if new MNM (nMNM?) would add enough to that to make lacking green okay.
raisinbman wrote: What's best daredevil spec? Cheese red with Cyclops and 2*Mag? max blue/purple for PVE?
Gandalf333 wrote: I have a question about his Radar Sense--the text says it removes attack tiles, but it never does anything against timed attack tiles (from thugs, snipers, etc.)--just against protect or strike tiles. Is it bugged? Or am I misunderstanding the text somehow?
sinnerjfl wrote: Cyclops seems like a good match with him. Lay down traps, use Cyclops' yellow, etc
raisinbman wrote: sinnerjfl wrote: Cyclops seems like a good match with him. Lay down traps, use Cyclops' yellow, etc cyclops, 2*mag, daredevil, Kamala Khan 3*Wolv, Hulkbuster, 3*Mag mebbe
sinnerjfl wrote: Gandalf333 wrote: I have a question about his Radar Sense--the text says it removes attack tiles, but it never does anything against timed attack tiles (from thugs, snipers, etc.)--just against protect or strike tiles. Is it bugged? Or am I misunderstanding the text somehow? It will remove strike tiles (sword icon), protect tiles (shield icon) or attack tiles (fist icon). It does not remove countdown tiles (those tiles with a number on them that keeps going down)
ShionSinX wrote: Need some advice; my DD is 454 (how covers fell) and he's 166. My only other 166 is patch who I use always on pvp, so I could use even 553 DD. But I got another red for patch and decided to try it out with 445. So right now my patch makes 4 strike tiles for each team and DD can take all the enemy ones with 4 purple. But I got another green for patch and red for DD, so I could respec both to optimal builds. The thing is, if I go with patch 535 and DD 355 the later will only remove half of enemy strike tiles, so I can't use the green-purple combo early due to the increase on enemy damage (around 450 IIRC). This with the higher difficulty on mmr now would make me use even more packs to reach same scores. I could also go with 445 patch and 355 DD what doesn't sounds that bad then, but this way they overlap the utility on red as both will have a decent damage. What do you think?
TheHood wrote: I'm in a similar situation: my Patch is 5/3/5 and my Daredevil is 5/3/5, both lv 166. Their green/purple combo is devastating, but I'm wondering about respec DD to 4/5/4. Only 2 enemy strike tiles sounds good to me, 5 blue is awesome, but before I'd like to know 166 DD damage with just 4 in purple and red skills.