ArkPrime wrote: Seems like an easy 3/5/5. She's an ap battery with a weak team nuke.
Lerysh wrote: ArkPrime wrote: Seems like an easy 3/5/5. She's an ap battery with a weak team nuke. The upgrade from 3 to 5 green is marginal at best. 1 extra tile? And ability to destroy any tile (including drop tiles and CDs), woo....
ArkPrime wrote: Lerysh wrote: ArkPrime wrote: Seems like an easy 3/5/5. She's an ap battery with a weak team nuke. The upgrade from 3 to 5 green is marginal at best. 1 extra tile? And ability to destroy any tile (including drop tiles and CDs), woo.... I'm not running any team that will trade 14 purple for 6k damage. 14 purple is gonna get me around 12k damage.
Lerysh wrote: ArkPrime wrote: Lerysh wrote: ArkPrime wrote: Seems like an easy 3/5/5. She's an ap battery with a weak team nuke. The upgrade from 3 to 5 green is marginal at best. 1 extra tile? And ability to destroy any tile (including drop tiles and CDs), woo.... I'm not running any team that will trade 14 purple for 6k damage. 14 purple is gonna get me around 12k damage. Really? Not even in a PvE node against Deadpool? Not even in when your Deadpool is down and you are out of Health Packs? And what about when she's boosted to 290 for her PvP? Then she will be doing at least 9k damage if not more plus a 5 round stun. Even if you plan to never use her purple bottom line is her green ability is bad. Especially in the 3-5 cover range it's really really bad. 2 covers for an additional tile and CD handling? Pass. 5/3/5 all the way.
Lerysh wrote: No, but my 4Thor is 5/3/5 because CD handling is so useless.
DMCarson wrote: I am thinking 4-4-5 what do you think? I am assuming the "chance to destroy any non friendly would be frozen, countdown, invisible?
ArkPrime wrote: Lerysh wrote: No, but my 4Thor is 5/3/5 because CD handling is so useless. That's the reason? You're using that character wrong then. Mine is 535 because I need 3 turns stun and max damage, not because "f cooldowns"
Lerysh wrote: ArkPrime wrote: Lerysh wrote: No, but my 4Thor is 5/3/5 because CD handling is so useless. That's the reason? You're using that character wrong then. Mine is 535 because I need 3 turns stun and max damage, not because "f cooldowns" Yea, and my L.Cap is 3/5/5 because his yellow is terrible, and not because "countdown removal is awesome". So what? Bottom line is that green power is terrible. I'd like to see some MPQ simulator cascade stats but my feeling is the 1 extra tile will not make the difference to justify the damage loss to purple. The special tile handling at 3 is fine, adding 1 tile at 4 and adding "any tile" at 5 is not a huge upgrade. If you want to run her as literally a prop to Deadpool that's fine. I'm not going to do that.
ShionSinX wrote: The thing is not that only at 5 covers the green can handle CD tiles, but that even at 5 green the tiles destroyed around are still random and could not even handle the CD tile you wanted to destroy to begin with. Better stun the one who sent the CD tile and guarantee it to stop, 5 turns is a lot. What else 5 green could do is trade 8 green for 5 sorted AP. But who would want to do that?! Yeah some teams dont have a green user, like... like...
ArkPrime wrote: ShionSinX wrote: The thing is not that only at 5 covers the green can handle CD tiles, but that even at 5 green the tiles destroyed around are still random and could not even handle the CD tile you wanted to destroy to begin with. Better stun the one who sent the CD tile and guarantee it to stop, 5 turns is a lot. What else 5 green could do is trade 8 green for 5 sorted AP. But who would want to do that?! Yeah some teams dont have a green user, like... like... Like wanda*iron fist* BP Produce purple into produce black into rage. Green makes cascades boosted via BP yellow and help match black.