Phantron wrote: SnagglePuss wrote: I know scaling should increase but start the event and goon nodes starting at lvl 110 vs boosted Ares/Daken/Kingpin Sentry node is lvl 30 Punisher final node is lvl 160 The initial node is at a high fixed level because you've 3 loaners who are generally quite capable and even if they're not, you get infinite tries with the loaners. A single Maggia Pawns is usually close to enough to win that fight by itself. Sentry teamup nodes always have extremely low enemy levels. I got 280 for the Punisher, which seems normal for this event.
SnagglePuss wrote: I know scaling should increase but start the event and goon nodes starting at lvl 110 vs boosted Ares/Daken/Kingpin Sentry node is lvl 30 Punisher final node is lvl 160
SnagglePuss wrote: Phantron wrote: SnagglePuss wrote: I know scaling should increase but start the event and goon nodes starting at lvl 110 vs boosted Ares/Daken/Kingpin Sentry node is lvl 30 Punisher final node is lvl 160 The initial node is at a high fixed level because you've 3 loaners who are generally quite capable and even if they're not, you get infinite tries with the loaners. A single Maggia Pawns is usually close to enough to win that fight by itself. Sentry teamup nodes always have extremely low enemy levels. I got 280 for the Punisher, which seems normal for this event. Hey Phantron, It wasn't the opening node loaners but the first node in the sub (Manhattan). All 4 of the goon nodes leading up to Sentry were 120+ scaling higher in the second pass. This then dropped to lvl 40 odd for 2x Sentry and 1st Punisher nodes, switching to 140 then 160 for the second punisher node. It wasn't a problem per say but, just curious if this is down to scaling/better roster or something else. Goon nodes starting at lvls higher than regular roster was a little surprising and i don't remember it being that high last time.
fmftint wrote: Anyone else find it strange that the essentials have Magneto required for one node and the enemy in the other?
Lerysh wrote: Here's what I do find strange tho: A Kingpin node to UNLOCK a Loki node. ****? So the whole premise behind "hey you missed Kingpin but its ok he's only like half featured" goes out the window.
Alchemist4 wrote: This has to be the most boring pve I have played thus far. Everything is scaled high which takes all the enjoyment out of it and we have to deal with a whole bunch of batteries for character powers. Nothing but a grind. Hopefully, they at least give us something other than the usual red Sentry cover. Lastly, I hate when they have two sub events running at the same time
Moon Roach wrote: Lerysh wrote: Here's what I do find strange tho: A Kingpin node to UNLOCK a Loki node. ****? So the whole premise behind "hey you missed Kingpin but its ok he's only like half featured" goes out the window. True dat, in Los Angeles you don't get Bring The Thunder, Poison Truths or Loki until you beat the Kingpin node.
jffdougan wrote: US release date is Friday, 1 May 2015. (I know, 'cause it's the day after my birthday and with my wife needing to fly out for a job interview really early on Saturday morning, I don't get to see it that weekend.) This event wraps up on Apr. 14. Take a week or so off, per Ice IX. That puts us around the 21st or so. Run another PVE to introduce Scarlet Witch, ending roughly Monday the 27th. New story event can start that night. Release Vision afterward, since he was held back & kept secret for a long time.
Malcrof wrote: I am guessing people are really running for these QS covers.. went to bed ranked 135, woke up ranked 260. Hell's Kitchen is a nightmare! Still havent beaten the 2nd node on that... OBW can never get enough blues to assist on timers before lvl 146 pyro roasts my team, any tips??
puppychow wrote: Malcrof wrote: I am guessing people are really running for these QS covers.. went to bed ranked 135, woke up ranked 260. Hell's Kitchen is a nightmare! Still havent beaten the 2nd node on that... OBW can never get enough blues to assist on timers before lvl 146 pyro roasts my team, any tips?? As the current leader on my board, and having done 2 rounds of both subs so far, my best suggestion for those goon feeder nodes is to use xf/cmag/obw. Basically, you're looking to ap drain to feed cmag red/bl and xf gr/bk. You have to knock out hero character FIRST. Once he's out, you can use obw's blue and pur to control the goons.