Vertigozooropa wrote: Her abilities are well-costed, yes, but her yellow is not by far her weakest ability. It's amazingly broken, and will be the number one reason people hate to fight this character.
Pwuz_ wrote: So since Kamala Khan is the new Ms. Marvel, does that mean that Captain/Ms. Marvel will be locked?
Lerysh wrote: Time for theoretical teams to abuse her healing powers, ready, go! Khamala Khan, Luke Cage, Falcon - Heals for 6 black a bunch of times in a row once you have 18 and unleash it. Falcon charges up Cage's protect while gaining yellow for Uppercut. KK, Daken, Thor - Purple/Yellow/Blue to green, powers for 5 and 8, can spread the damage evenly or front load a bit with CtS if needed. Also Thor will tank Green for KK and Daken will tank Purple. My favorite - KK, Iron Fist, Gamora - If Gamora is in front she will tank Green/Red/Black/Blue, IF tanks Purple, leaving only yellow for KK which is a color you don't actually want. IF -> Gamora early then charge purple and red. Use Gamora to even out the enemy and finish with KK's .
nnypirate wrote:
Mawtful wrote: I don't really want to derail this thread into a GSBW discussion (any more than it already has). Both Widow and Kamala have a colour change ability which converts Purple AP to Green Tiles, and a Green damaging ability. Despite the similarities in ability colours and a vague kind of thematic similarity in the way the abilities work, I don't see Kamala's powerset as being appropriate for a Widow rework. To me, Kamala is designed to fit a kind of support role - she tops up health, Green generation can be used to fuel herself & allies or it can be used to block out a high need colour for the opoonent, and she's got an activated attack to give her a bit of threat and be able to take over if the primary striker on the team goes down. Widow should be trying to fit the same role. I see her as being more of a sneaky, "glass cannon" - the type of character who would be supported by Kamala. I've got my own thoughts on what a GSBW rework should look like, so I might post those somewhere else.
Hendross wrote: Finally Squirrel Girl has someone to hang with at the never gonna get used club.
Phantron wrote: So I was looking at the description and saw: "Converts a chosen basic tile and 2 random basic tiles of the same color to Green" So does that mean it can pick say, green, as the random color, which results in doing absolutely nothing besides placing a single green tile? After all, you can use Deceptive Tactics over plain old green tiles and the game doesn't care about that, because a green tile is a basic tile too. That'd mean there's a 1/6 chance it'll do practically nothing and is that why it seems to be a bit too good as an ability, because of the chance of doing nothing?
Phantron wrote: 8 AP for 8 tiles (and 1 you get to place) is a very good ratio for a conversion ability, especially since you do get to place one of the tiles. Since they all have to be the same color, it's probably slightly less likely for a huge conversion (because that'd require everything clustered together to be in the same color that didn't already match itself) but it's still plenty good and the only ability that beats it is Iron Fist's purple which is downright insane. Now if there's a 1/6 chance of it failing (converting green randomly to green would be exactly the same as placing 1 green tile for 8 AP) you can roughly think of it as 8 AP for (7*5/6) + 1 = ~7 tiles which is still pretty good, though the time it failed it wouldn't feel good at all.
Sword user wrote: Phantron wrote: 8 AP for 8 tiles (and 1 you get to place) is a very good ratio for a conversion ability, especially since you do get to place one of the tiles. Since they all have to be the same color, it's probably slightly less likely for a huge conversion (because that'd require everything clustered together to be in the same color that didn't already match itself) but it's still plenty good and the only ability that beats it is Iron Fist's purple which is downright insane. Now if there's a 1/6 chance of it failing (converting green randomly to green would be exactly the same as placing 1 green tile for 8 AP) you can roughly think of it as 8 AP for (7*5/6) + 1 = ~7 tiles which is still pretty good, though the time it failed it wouldn't feel good at all. I think that many (including myself) are reading this as: pick a tile (r, g, y, black, blue, purple) that tile, plus x additional tiles of that color are converted to green. The random in that case would be which tiles of that color are converted. I read your suggestion in this context, IE, the AI could pick a green tile to convert, and thus do no converting. Your reading is that one gets to chose one tile to become green and then a color is randomly determined, that color has x number of tiles converted to green. That's a huge difference.
Mawtful wrote: Phantron wrote: So I was looking at the description and saw: "Converts a chosen basic tile and 2 random basic tiles of the same color to Green" So does that mean it can pick say, green, as the random color, which results in doing absolutely nothing besides placing a single green tile? After all, you can use Deceptive Tactics over plain old green tiles and the game doesn't care about that, because a green tile is a basic tile too. That'd mean there's a 1/6 chance it'll do practically nothing and is that why it seems to be a bit too good as an ability, because of the chance of doing nothing? Did they change Deceptive Tactics again? I recall a whole patch dedicated to changing DT so it cannot target Green tiles.Edit: DT cannot target Green tiles. http://i.imgur.com/V03qxbC.jpg
snlf25 wrote: Hendross wrote: Finally Squirrel Girl has someone to hang with at the never gonna get used club. Man, Beast gets no respect, can't even get into this club.