CNash wrote: The idea behind the change is that some people were completing matches that were far too hard for their current roster strength by using over-leveled TUs as a crutch
simonsez wrote: CNash wrote: The idea behind the change is that some people were completing matches that were far too hard for their current roster strength by using over-leveled TUs as a crutch How would someone have gotten an over-leveled TU in the first place if their roster isn't good enough? Your logic doesn't make sense.
Demiurge_Will wrote: dearbluey wrote: "David wrote: Moore"]Team-Ups Team-Ups scale up to a player’s average level when receiving a Team-Up from a player. Waiiiiit.... Player's average level. Anyone else holding onto some level 1 one-stars currently? They're going to start dragging down your team ups. Also, underleveled two, three and four stars will do the same thing. Might need to start spreading out the iso further - and ditching the one-stars. Oh, wait, they're needed for the Deadpool Daily Quest. Ummmm....... ....can I get a dev-check in here? My r73 patch seems a little weird. The exact formula is: the average level of your best 4 characters. So you can hold on to your 1-stars.
dearbluey wrote: "David wrote: Moore"]Team-Ups Team-Ups scale up to a player’s average level when receiving a Team-Up from a player. Waiiiiit.... Player's average level. Anyone else holding onto some level 1 one-stars currently? They're going to start dragging down your team ups. Also, underleveled two, three and four stars will do the same thing. Might need to start spreading out the iso further - and ditching the one-stars. Oh, wait, they're needed for the Deadpool Daily Quest. Ummmm....... ....can I get a dev-check in here? My r73 patch seems a little weird.
"David wrote: Moore"]Team-Ups Team-Ups scale up to a player’s average level when receiving a Team-Up from a player.
Kappei wrote: Whales, winfinite, stormneto, and these are just the most blatant possibilites
CNash wrote: The idea behind the change is that some people were completing matches that were far too hard for their current roster strength by using over-leveled TUs as a crutch - which in turn allowed them to win more over-leveled TUs and repeat the process. This is driving up scaling of all types - personal and community - which turns the situation into a self-fulfilling prophecy; you only get the 300+ Impossible nodes because you're doing artificially better than your roster should be doing. Extra features like Team-Ups and boosts are nice, but when they become required for progression, then something's wrong and the balance needs to be readdressed.
sc0ville wrote: CNash wrote: The idea behind the change is that some people were completing matches that were far too hard for their current roster strength by using over-leveled TUs as a crutch - which in turn allowed them to win more over-leveled TUs and repeat the process. This is driving up scaling of all types - personal and community - which turns the situation into a self-fulfilling prophecy; you only get the 300+ Impossible nodes because you're doing artificially better than your roster should be doing. Extra features like Team-Ups and boosts are nice, but when they become required for progression, then something's wrong and the balance needs to be readdressed. It's not exactly like using overpowered Teamups to earn overpowered Teamups is a sustainable system. Unlike something like Winifinite which is close to self sustaining (though not entirely) TUPs are not. When you use a high powered TUP in a match there's no guarantee that you're going to get a TUP in return at the end of the match and even assuming you do get a TUP, it could be something that doesn't scale, or isn't very good to begin with. Doesn't seem like a giant issue to me, they're certainly not broken and I can't recall ever seeing a thread with people **** about how scaled TUPS are breaking the PVE or PVP. It's a solution in search of a problem.
Marty17 wrote: So we have a 2nd option when receiving an reward whether to send(share) to Facebook friends or discard? I just received from The Gauntlet & was (I admit) afraid to try the new feature in case I misread it & dispose my prize.
"David wrote: Moore"]R73 Patch Notes:Characters - While Star-Lord is stunned, his abilityOldest Trick in the Book will not increase the AP for enemy abilities.
dearbluey wrote: Marty17 wrote: So we have a 2nd option when receiving an reward whether to send(share) to Facebook friends or discard? I just received from The Gauntlet & was (I admit) afraid to try the new feature in case I misread it & dispose my prize. It's always been there for 1 and sometimes 2 star covers, at random intervals. However, I have never heard of a 3-star being able to be gifted out like that. If so, a minor benefit for playing on the phone has become something larger.
gobstopper wrote: Is there a valid reason why # of covers has been omitted from TUs again? This is as equally, if not more important than the level of the TU.
"David wrote: Moore"]R73 Patch Notes: - Ms. Marvel’s ability Photonic Blasts now correctly does additional tile damage.[/list]