Skyedyne wrote: The big "problem" I see with IM40 is that while each skill is somewhat powerful, they all come with a negative I say it like that because the thing that makes me question the way the devs built him seems to be either A, an experiment in balancing a 3 star character, or B, he is meant to be an entry 3 star character. If it's A, then I'd say it was a rather successful experiment, and would be a good move towards balancing out other 3 stars, I.e. Spidey can only use his Web once a turn. If the path taken was B, then that became a failure. He may have a high level, and do some decent damage, and is tanky.... HOWEVER! You get someone like Rags who has only a relatively smidgen less Health, and can utilize Red MUCH better that makes him the better 3 star choice. Also as an entry 3 star character, if this is the reason for being, IM40 also does not accurately portray the rarity he is supposed to represent. Not a single 3 star has a con to using each ability. If his only useful skill happens to be an ability that gives AP, but stuns, there is an inherent problem to the character ability build from the dev side, and really should be looked at. I would like to see him be an actual viable pick, instead of using him as a battery.
Zathrus wrote: I'd level Hulk over IM40, but depends on: 1) How high you can get Hulk 2) Who gets buffed in upcoming tourneys My IM40 is L123, and I rather wish I hadn't put quite so much ISO into him. But when they do buff him for a tourney he's an absolute beast. Without a buff? Not so great.
NorthernPolarity wrote: Zathrus wrote: I'd level Hulk over IM40, but depends on: 1) How high you can get Hulk 2) Who gets buffed in upcoming tourneys My IM40 is L123, and I rather wish I hadn't put quite so much ISO into him. But when they do buff him for a tourney he's an absolute beast. Without a buff? Not so great. Well, the moment has come. With back-to-back double shot tourneys with spidey as the prize, I'm pretty sure I'm going to be pumping my 80k iso reserve all into IM40 to have a good shot at getting those covers. I might have made a mistake in making him 5/3/3 instead of 5/3/2, but I can't bring myself to **** my Iron Man by denying him of a cover.
StoneWolf wrote: NorthernPolarity wrote: Zathrus wrote: I'd level Hulk over IM40, but depends on: 1) How high you can get Hulk 2) Who gets buffed in upcoming tourneys My IM40 is L123, and I rather wish I hadn't put quite so much ISO into him. But when they do buff him for a tourney he's an absolute beast. Without a buff? Not so great. Well, the moment has come. With back-to-back double shot tourneys with spidey as the prize, I'm pretty sure I'm going to be pumping my 80k iso reserve all into IM40 to have a good shot at getting those covers. I might have made a mistake in making him 5/3/3 instead of 5/3/2, but I can't bring myself to **** my Iron Man by denying him of a cover. 7k+ unibeams were also pretty nice during the Double Shot Tourneys. Mine is currently 5/4/3 and I don't mind the 3 in yellow so much. I normally have him teamed with Wolverine so it results in some epic strike tiles.
GameloftNYC wrote: his yellow is just so damn slow. what i don't like about his yellow is that i had it at 3 because i had BWG in my team. now i hate BWG. I no longer wish to generate green and for all intents and purposes 2 yellow is now better for than 3 yellow, so my im40 is nerfed. it would be great if increasing the yellow skill gave you the OPTION of using it at increased costs for the additional colors, but you could still use it at 6, 8, etc to get only those colors.
Sandwichboy wrote: Post Wolv and Thor changes, is it just me or does IM40 look painfully underpowered? just getting him to 141 is a massive investment of ISO, and aside from his incredibly useful yellow power, his attacks fall well behind even 2* red and blues, and that's without factoring the whole AP drain issue. Sure, in buffed events he's going to one shot people, but I honestly can't recall the last time I used him when he wasn't buffed, and that's not a good sign at all.