squirrel1120 wrote: I'm still a 'transitioner', as I'm not fighting with even a single maxed 3* character. I have several cover maxed at the moment, but I'd like to bring several up together, or all at once, and honestly some of the cover maxed characters aren't work putting iso into further (ie., mostorm 110, spidey 94) From this perspective, I've had most of the characters in the discussion covered approximately the same (BP, patch, hulk, sentry) until recently when I finished patch in the xmas pve. Before his nerfbat run in, Sentry saw a small bit of use. Regardless of his damage output, he harmed the team too much, unless you max boosted to shorten the match just like the classic shield hop, he'd actually be dead half the time before his tiles resolved. It was iffy at best, but it could get me through a normal or hard pve node if I was out of other options. BP *still* only has 2 black covers, and given the option, I'd pick him over sentry any day of the week even shorter on covers or levels. Without the self damage, the biggest negative was feeding them 5ap, and that's inconsequential if you use it as a finisher, or know you'll down the character with the strongest color and it has not duplicate users on the ai side. On hitting above your weight class... the patch/hulk combo, assuming you have that option, is far superior to sentry. Sometimes you'll only get 1 node out of hulk. High risk for sure, cause as stated, if the ai gets a decent cascade along the line, and hulk goes down, you are pretty much borked. However, if things go right, you can often get 2-3 matches out of hulk. Since you are using a loaner each round with patch, that makes the strategy WAY more sustainable than trying to hit above your weight with the likes of sentry. Undoubtedly, sentry is a better deterrent on defense... I know I think a second longer when I see him on the odd occasion. Still, there isn't much chance I'm going to sink iso into him now that he's been left behind (stopped the moment I saw the nerf) just to be a scarecrow. Hitting above your weight in the current meta is actually not very likely to net you 2 3* covers either. As I mentioned, I feel the hulk/patch combo sustains longer, and I've topped out at about 750ish. I think in that particular event, I still didn't get 2 covers. Especially with the new shielding changes, I think a sentry user would have that much harder a row to hoe, so to speak. Sentry isn't completely useless if you already have him leveled for some reason from some reports, but I really don't think it's worth it from the pov of a transitioner.
squirrel1120 wrote: It seems like you had more of the situation that Polarity is specifically referring to raisinbman. In that regard, perhaps I just wasn't very good with sentry, or perhaps my refusal to boost him poisoned me against his effectiveness. I said what I did... because it'd been my personal experience with Sentry. Without boosting, I'd very often lose before getting his 'game over' powers off... and again that was pre nerf-bat. So in your experiences raisinbman, would you say that if someone suddenly found themselves in, just for arguments sake, a sentry with 3/5/2 covers that they drop the iso on them to bring them to 127? Lets assume for arguments sake that the character is the only one available to bring a 2* player into the transition (because, unlike the common perception, the transition doesn't actually start until you have a strong 2* roster AND a few characters that are able to join them from the 3* ranks). *Perhaps* it would let someone do a little better interim, (I'm just not convinced of that given my own experience with the character), but it just feels like an aweful lot of iso for a short term measure. I would personally advise someone against putting all those resources into him, just the same way I'd advise them against dropping the same amount of ISO that would require on 500-per-pop 1* lottery tickets on the chance of getting something useful. It may help you for a little while, but this is one of those points where it feels like exhibiting patience is much better in the long run. Also, as an aside, NP, your opinion carries a lot of weight with me. Your guides and comments have helped tremendously in getting my progress in the game to where it is. Honestly, thanks for all of that. I really just wanted to try to add some information from the pov of someone who has been through the blender we call the transition.
NorthernPolarity wrote: squirrel1120 wrote: It seems like you had more of the situation that Polarity is specifically referring to raisinbman. In that regard, perhaps I just wasn't very good with sentry, or perhaps my refusal to boost him poisoned me against his effectiveness. I said what I did... because it'd been my personal experience with Sentry. Without boosting, I'd very often lose before getting his 'game over' powers off... and again that was pre nerf-bat. So in your experiences raisinbman, would you say that if someone suddenly found themselves in, just for arguments sake, a sentry with 3/5/2 covers that they drop the iso on them to bring them to 127? Lets assume for arguments sake that the character is the only one available to bring a 2* player into the transition (because, unlike the common perception, the transition doesn't actually start until you have a strong 2* roster AND a few characters that are able to join them from the 3* ranks). *Perhaps* it would let someone do a little better interim, (I'm just not convinced of that given my own experience with the character), but it just feels like an aweful lot of iso for a short term measure. I would personally advise someone against putting all those resources into him, just the same way I'd advise them against dropping the same amount of ISO that would require on 500-per-pop 1* lottery tickets on the chance of getting something useful. It may help you for a little while, but this is one of those points where it feels like exhibiting patience is much better in the long run. Also, as an aside, NP, your opinion carries a lot of weight with me. Your guides and comments have helped tremendously in getting my progress in the game to where it is. Honestly, thanks for all of that. I really just wanted to try to add some information from the pov of someone who has been through the blender we call the transition. No worries, your comments were definitely really helpful as well - Sentry definitely falls off quickly once you have another combo. Honestly my theory is just based off of the hypothesis that Supernova = RotP, and sacrifice = battleplan. I think a 5/2/3 Sentry or something would better fit the scenario I envisioned (especially cause red Sentry is given out as a free cover in prodigal son). Not actually sure if it works in practice, but it should be better than most alternative options.
Kriegerbot wrote: Words
ronin-san wrote: Do you think this new ability "helps" doom's ranking and visibility in pvp, or does the fact the traps only pop for damage when you play late game hurt burst dmg/ quick fight games?
onimus wrote: ronin-san wrote: Do you think this new ability "helps" doom's ranking and visibility in pvp, or does the fact the traps only pop for damage when you play late game hurt burst dmg/ quick fight games? I think Doom will get a huge bump in the March edition of these rankings. His combo with Patch is incredible. For those who don't know yet, Patch's berserker's rage cannot overwrite friendly Dr Doom traps. So, if you fill up the purple tiles with Doom's trap tiles, you can cast Patch's green and they'll get, if not 0 strike tiles, significantly fewer tiles.
Raist818 wrote: If possible, for us new players, would it be possible to include the suggested build of characters you have done before when you make a new list?
ronin-san wrote: The manner in which you acrue the 10 purple means lucky cascades or Doom taking dmg. And because he does nominal damage unless you wait until late game, I am on the fence. That said, I speak from one cover in purple. It does 390+390 per trap. I will reserve judgment for when I have at least 3 purples. For now, I am unsure who I prefer with Patch: Doom or Daredevil.
Vhailorx wrote: ronin-san wrote: The manner in which you acrue the 10 purple means lucky cascades or Doom taking dmg. And because he does nominal damage unless you wait until late game, I am on the fence. That said, I speak from one cover in purple. It does 390+390 per trap. I will reserve judgment for when I have at least 3 purples. For now, I am unsure who I prefer with Patch: Doom or Daredevil. Doom will certainly take some damage collecting purple, but that doesn't mean he is useless at all. The doom/patch combo thing is awesome, beserker rage with no enemy strike tiles would basically be the best power in 3* land (3 matches for 1200 extra damage to every match/ability!) and that is quite possible now with doom. And unlike Loki or any of the other "remove enemy special tile" powers, it doesn't require any extra ap collection. and for any team where doom is covered, diabolical plot at max level will basically let you drop any one enemy at the end of any match. I don't know that Doom is quite top tier now, but he is definitely up with Hulk, Torch, Captain Marvel level 3*s.
Shortfatsteve wrote: I love that Original Black Widow is the highest ranked 2*. It's gotta be because there are better versions of Thor, Storm, Magneto and Daken than their 2* versions.
Arondite wrote: Shortfatsteve wrote: I love that Original Black Widow is the highest ranked 2*. It's gotta be because there are better versions of Thor, Storm, Magneto and Daken than their 2* versions. It could also be that she's simply the best 2 star.