Lerysh wrote: raisinbman wrote: Scoregasms wrote: Furry Friends has an additional passive along with the active to destroy a basic tile for each furry friendly countdown at the beginning of the turn. I could've sworn that wasn't there before? Edit: NVM, think they just reworded it maybe from what it went live with, could've sworn it wasn't written as a passive too. NOOOOO THE ABILITY NO LONGER SAYS SQUIRRELS GO INTO THEIR PANTS I QUIT THIS GAME SHE SUCKS NOW WORST IN GAME This makes me wonder if she really WAS a joke, but then they couldn't put out an actual character in time so they slotted her in.
raisinbman wrote: Scoregasms wrote: Furry Friends has an additional passive along with the active to destroy a basic tile for each furry friendly countdown at the beginning of the turn. I could've sworn that wasn't there before? Edit: NVM, think they just reworded it maybe from what it went live with, could've sworn it wasn't written as a passive too. NOOOOO THE ABILITY NO LONGER SAYS SQUIRRELS GO INTO THEIR PANTS I QUIT THIS GAME SHE SUCKS NOW WORST IN GAME
Scoregasms wrote: Furry Friends has an additional passive along with the active to destroy a basic tile for each furry friendly countdown at the beginning of the turn. I could've sworn that wasn't there before? Edit: NVM, think they just reworded it maybe from what it went live with, could've sworn it wasn't written as a passive too.
silverrex wrote: just curious if anyone agrees that with the way D3 is releasing all of these characters that eventually it will come to the point where there are just too many to collect and hence most will begin using or focusing on characters they have most covers for. Assuming the game doesnt die and you have like 100 characters, it will be quite interesting to see the team setups then. If this is the case, then I do applaud D3 for (while it takes a while) to nerf top end characters. As for the current 4* mentra, I suspect once there are enough 4* out, they may begin separating tier entry requirement such that you only have 3* only pvp and 4* only pvp etc. Sort of like Marvel contest of champions
scottee wrote: turul wrote: The characters released lately always mentions AP collection in the text. If it doesn't, it's not collecting. I'm not sure why you keep promoting this line of thinking. Torch- red destroys tiles, description says nothing about AP, it generates AP She-Hulk - red says "Destroyed tiles do not deal damage or generate AP" Rocket & Groot - green says "Does not generate AP" Are there any examples where an ability destroys basic tiles, the description says nothing, and it does NOT generate AP?
turul wrote: The characters released lately always mentions AP collection in the text. If it doesn't, it's not collecting.
raisinbman wrote: silverrex wrote: just curious if anyone agrees that with the way D3 is releasing all of these characters that eventually it will come to the point where there are just too many to collect and hence most will begin using or focusing on characters they have most covers for. Assuming the game doesnt die and you have like 100 characters, it will be quite interesting to see the team setups then. If this is the case, then I do applaud D3 for (while it takes a while) to nerf top end characters. As for the current 4* mentra, I suspect once there are enough 4* out, they may begin separating tier entry requirement such that you only have 3* only pvp and 4* only pvp etc. Sort of like Marvel contest of champions It's the League of Legends problem. Release characters that may or may not be balanced and keep releasing them. League of Legends had tinykitty, broken characters for MONTHS before they were fixed. I ended up leaving for this and many more reasons. This would be fine if they balanced them, but they don't. And let's be real: I don't expect every character to be competitive, but I think at LEAST every character could not be sh*t(EX: on a scale of Grade F to Grade S, every character is B to S) I have addressed my feelings for what D3 is doing in my 'how to improve MPQ thread'(viewtopic.php?f=7&t=21439) but also I think they're gonna have stem the tide. Here's another game that's marvel that has 100s of characters: http://avengersalliance.wikia.com/wiki/ ... iance_Wiki - I don't know anything about it so I can't comment on it, but was interesting to find. As a side note, I understand it - new characters drive players to $$$$ and spend time. But you can't just release character after character without looking back and fixing the old. They're just as likely to release a new 'sentry' or 'beast' at this rate.
NorthernPolarity wrote: raisinbman wrote: silverrex wrote: just curious if anyone agrees that with the way D3 is releasing all of these characters that eventually it will come to the point where there are just too many to collect and hence most will begin using or focusing on characters they have most covers for. Assuming the game doesnt die and you have like 100 characters, it will be quite interesting to see the team setups then. If this is the case, then I do applaud D3 for (while it takes a while) to nerf top end characters. As for the current 4* mentra, I suspect once there are enough 4* out, they may begin separating tier entry requirement such that you only have 3* only pvp and 4* only pvp etc. Sort of like Marvel contest of champions It's the League of Legends problem. Release characters that may or may not be balanced and keep releasing them. League of Legends had tinykitty, broken characters for MONTHS before they were fixed. I ended up leaving for this and many more reasons. This would be fine if they balanced them, but they don't. And let's be real: I don't expect every character to be competitive, but I think at LEAST every character could not be sh*t(EX: on a scale of Grade F to Grade S, every character is B to S) I have addressed my feelings for what D3 is doing in my 'how to improve MPQ thread'(viewtopic.php?f=7&t=21439) but also I think they're gonna have stem the tide. Here's another game that's marvel that has 100s of characters: http://avengersalliance.wikia.com/wiki/ ... iance_Wiki - I don't know anything about it so I can't comment on it, but was interesting to find. As a side note, I understand it - new characters drive players to $$$$ and spend time. But you can't just release character after character without looking back and fixing the old. They're just as likely to release a new 'sentry' or 'beast' at this rate. Which they are doing as we've seen with Daredevil, Doom, Loki, hell even beast and shehulk being taken out of rotation so they can be worked on. I don't see what the problem is.
raisinbman wrote: NorthernPolarity wrote: raisinbman wrote: silverrex wrote: just curious if anyone agrees that with the way D3 is releasing all of these characters that eventually it will come to the point where there are just too many to collect and hence most will begin using or focusing on characters they have most covers for. Assuming the game doesnt die and you have like 100 characters, it will be quite interesting to see the team setups then. If this is the case, then I do applaud D3 for (while it takes a while) to nerf top end characters. As for the current 4* mentra, I suspect once there are enough 4* out, they may begin separating tier entry requirement such that you only have 3* only pvp and 4* only pvp etc. Sort of like Marvel contest of champions It's the League of Legends problem. Release characters that may or may not be balanced and keep releasing them. League of Legends had tinykitty, broken characters for MONTHS before they were fixed. I ended up leaving for this and many more reasons. This would be fine if they balanced them, but they don't. And let's be real: I don't expect every character to be competitive, but I think at LEAST every character could not be sh*t(EX: on a scale of Grade F to Grade S, every character is B to S) I have addressed my feelings for what D3 is doing in my 'how to improve MPQ thread'(viewtopic.php?f=7&t=21439) but also I think they're gonna have stem the tide. Here's another game that's marvel that has 100s of characters: http://avengersalliance.wikia.com/wiki/ ... iance_Wiki - I don't know anything about it so I can't comment on it, but was interesting to find. As a side note, I understand it - new characters drive players to $$$$ and spend time. But you can't just release character after character without looking back and fixing the old. They're just as likely to release a new 'sentry' or 'beast' at this rate. Which they are doing as we've seen with Daredevil, Doom, Loki, hell even beast and shehulk being taken out of rotation so they can be worked on. I don't see what the problem is. If you don't see a problem, I can't help you. There are still plenty of bad characters(and abilities in tokens). Like I said, it's the League of Legends problem. I never said they weren't making progress. They are getting better, but I really would like more communication. And not to have to wait a month(season) for changes when I'm sure they can be pushed out faster. I don't believe developers should give players tinykitty tools to work with, and should make amends as soon as possible.
Dauthi wrote: They have been fixing characters at an unprecedented rate lately. If you were here a year ago you would understand.
raisinbman wrote: I never said they weren't making progress. They are getting better, but I really would like more communication. And not to have to wait a month(season) for changes when I'm sure they can be pushed out faster. I don't believe developers should give players tinykitty tools to work with, and should make amends as soon as possible.
tuscan panty raider wrote: So as a guy who has read comics for over 30 years i can say that the pathetic politically correct progressive narrative undercurrent in real comics is alive and well here too. Embarrassing.
raisinbman wrote: Dauthi wrote: They have been fixing characters at an unprecedented rate lately. If you were here a year ago you would understand. raisinbman wrote: I never said they weren't making progress. They are getting better, but I really would like more communication. And not to have to wait a month(season) for changes when I'm sure they can be pushed out faster. I don't believe developers should give players tinykitty tools to work with, and should make amends as soon as possible. Someone asked a question of what happens when a roster is exponentially big....Y'know what, actually I think I'm gonna stop responding to all these people. Its obvious y'all didn't see what happened with League of Legends.
NorthernPolarity wrote: I mean, just look at the rate of unplayable characters introduced vs number of unplayable characters fixed in the past two months: Number of unplayable characters introduced - 0 Number of unplayable characters fixed - 3 (Daredevil, Doom, Loki) Number of unplayable characters left - 3-4ish...? At this rate, all characters will be reasonably playable in just a couple of months!
NorthernPolarity wrote: raisinbman wrote: Dauthi wrote: They have been fixing characters at an unprecedented rate lately. If you were here a year ago you would understand. raisinbman wrote: I never said they weren't making progress. They are getting better, but I really would like more communication. And not to have to wait a month(season) for changes when I'm sure they can be pushed out faster. I don't believe developers should give players tinykitty tools to work with, and should make amends as soon as possible. Someone asked a question of what happens when a roster is exponentially big....Y'know what, actually I think I'm gonna stop responding to all these people. Its obvious y'all didn't see what happened with League of Legends. I think you just have an entirely unrealistic expectation of what can reasonably be accomplished within a given time frame. The only "tinykitty tools" that exist now anyways are Rags, Doc Ock, Beast, arguably Spidey (although he's been pretty okay in the current heroic). Every single other character in the game has some sort of application in PvE, and so at least serve some sort of function. The rate at which we've been seeing character buffs / changes has been more than reasonable in the past few months (what, 2ish characters per season?), and it seems silly to complain about it. Once upon a time, the devs tried to give "more communication" by releasing a huge list of characters that they said they were evaluating and planned to change (9-10 chars I believe). Several months later, no changes have been made to any of those characters, and most of the forum gave them tinykitty for not acting on that change for months. That was also a form of unrealistic expectations ("The devs posted that list months ago, why haven't they fixed everything yet!"), and as a result the devs learned a valuable lesson to not give the forum those expectations, and instead just announce character changes when they're actually being worked on and close to completion. That has been exactly what they've been doing now, and any changes to that (say, a "we will fix she-hulk, beast, spidey, and everyone really soon! post") will just result in more unrealistic expectations being set and history repeating itself. Maybe I'm just being an old MPQ fart, but considering it took 5 months to fix the game breaking move that was C. Mags blue, to hear newer players complaining about the lack of balance when we're getting so many balance changes for the better just completely sets off my "Damned kids and their music. Back in my day..." response. I mean, just look at the rate of unplayable characters introduced vs number of unplayable characters fixed in the past two months: Number of unplayable characters introduced - 0 Number of unplayable characters fixed - 3 (Daredevil, Doom, Loki) Number of unplayable characters left - 3-4ish...? At this rate, all characters will be reasonably playable in just a couple of months!
Dauthi wrote: The best part is they are doing it extremely well too. All 3 of those characters have seen some very unique retooling/additions to their repertoire. They are different, strong, and make sense in both how they play and how their character is in the marvel world. I tip my hat to them there.
raisinbman wrote: NorthernPolarity wrote: raisinbman wrote: Dauthi wrote: They have been fixing characters at an unprecedented rate lately. If you were here a year ago you would understand. raisinbman wrote: I never said they weren't making progress. They are getting better, but I really would like more communication. And not to have to wait a month(season) for changes when I'm sure they can be pushed out faster. I don't believe developers should give players tinykitty tools to work with, and should make amends as soon as possible. Someone asked a question of what happens when a roster is exponentially big....Y'know what, actually I think I'm gonna stop responding to all these people. Its obvious y'all didn't see what happened with League of Legends. I think you just have an entirely unrealistic expectation of what can reasonably be accomplished within a given time frame. The only "tinykitty tools" that exist now anyways are Rags, Doc Ock, Beast, arguably Spidey (although he's been pretty okay in the current heroic). Every single other character in the game has some sort of application in PvE, and so at least serve some sort of function. The rate at which we've been seeing character buffs / changes has been more than reasonable in the past few months (what, 2ish characters per season?), and it seems silly to complain about it. Once upon a time, the devs tried to give "more communication" by releasing a huge list of characters that they said they were evaluating and planned to change (9-10 chars I believe). Several months later, no changes have been made to any of those characters, and most of the forum gave them tinykitty for not acting on that change for months. That was also a form of unrealistic expectations ("The devs posted that list months ago, why haven't they fixed everything yet!"), and as a result the devs learned a valuable lesson to not give the forum those expectations, and instead just announce character changes when they're actually being worked on and close to completion. That has been exactly what they've been doing now, and any changes to that (say, a "we will fix she-hulk, beast, spidey, and everyone really soon! post") will just result in more unrealistic expectations being set and history repeating itself. Maybe I'm just being an old MPQ fart, but considering it took 5 months to fix the game breaking move that was C. Mags blue, to hear newer players complaining about the lack of balance when we're getting so many balance changes for the better just completely sets off my "Damned kids and their music. Back in my day..." response. I mean, just look at the rate of unplayable characters introduced vs number of unplayable characters fixed in the past two months: Number of unplayable characters introduced - 0 Number of unplayable characters fixed - 3 (Daredevil, Doom, Loki) Number of unplayable characters left - 3-4ish...? At this rate, all characters will be reasonably playable in just a couple of months! That's awesome you have an opinion. I'd like that list. Regardless of others impatience or childishness. Also, They weren't following through so we could hold them accountable with a list. And yes, your bias is showing - if you haven't seen rain all your life, OF COURSE when it rains every 2-3 weeks you'd be amazed and thankful. I stand by the fact if they can release a character every "week", they can fix a character every "week" and deliver them to us. Dauthi wrote: The best part is they are doing it extremely well too. All 3 of those characters have seen some very unique retooling/additions to their repertoire. They are different, strong, and make sense in both how they play and how their character is in the marvel world. I tip my hat to them there. This is why I want the other characters fixed ASAP. We have evidence there's at least 1 person who actually knows how to make a character at MPQ. PS: there are much more 'unplayable' character than the ones you mentioned. We can't just think of 3* and 4* characters. We must think of ALL players and characters.