Kolence wrote: Ryz-aus wrote: Given that allied powers don't overwrite your traps (see daken/blade with DD to see this in action), doom is an awesome partner for patch now. His passive traps should cover most of the purples on the board, minimizing the amount of enemy strike tiles generated. This goes with the already good pairing of doom black with berserker rage. Is it that allied powers don't overwrite your traps or friendly tiles don't overwrite your traps but enemy tiles might even when you supply them with Patch or Elektra?
Ryz-aus wrote: Given that allied powers don't overwrite your traps (see daken/blade with DD to see this in action), doom is an awesome partner for patch now. His passive traps should cover most of the purples on the board, minimizing the amount of enemy strike tiles generated. This goes with the already good pairing of doom black with berserker rage.
kozmikpr wrote: So, basically with Doom's passive all purple tiles should be covered and shooting off Patch's Berserker Rage will now benefit because the odds are now in your favor of having your strike tiles and not opponents, right?
Phaserhawk wrote: I don't care what others say on purple, it's too good not to max. Meaning you only have 3 build options IMO 5/3/5, 4/4/5, and 5/3/5. Each one of those has it's merits. If you pair Doom exclusively with X-Force then 3/5/5 makes the most sense If you pair Doom exclusively with 4hor then 5/3/5 makes the most sense If you pair doom with both 4/4/5 is a nice in between. Now for reality. If you pair him with X-Force are you really going to be chasing blue? And how much of a difference is there between 3 blue and 4 blue and 5 blue? Well 5 blue obviously you never have to worry, but at 4 blue changing 9 tiles means that 43% of the time you could have changed 1 more tile, 30% of the time 2 tiles, 19% of the time 3 more tiles. Now with 4hor, if you end up having enough black to cast Summon Demons they will plug up red tiles thus Power Surge won't be able to power up as many red tiles. Either way I think Doom is too slow for PvP which means he moves to the PvE world. I will basically get him to 5 purple and will probably lean towards the 5/3/5 or 4/4/5 build as I think that works best in PvE
Phantron wrote: There's no way to speculate whether unusual cases of 'friendly' abilities overwrite traps or not. For example Daken's Phermone Rage do not overwrite friendly red traps and is easy to verify, but all of X Force's moves sure doesn't care if the tile it picked is friendly or not. Berserker Rage is a friendly ability that creates negative consequences so it's impossible to predict its behavior without seeing it used.
ecir2002 wrote: Phaserhawk wrote: I don't care what others say on purple, it's too good not to max. Meaning you only have 3 build options IMO 5/3/5, 4/4/5, and 5/3/5. Each one of those has it's merits. If you pair Doom exclusively with X-Force then 3/5/5 makes the most sense If you pair Doom exclusively with 4hor then 5/3/5 makes the most sense If you pair doom with both 4/4/5 is a nice in between. Now for reality. If you pair him with X-Force are you really going to be chasing blue? And how much of a difference is there between 3 blue and 4 blue and 5 blue? Well 5 blue obviously you never have to worry, but at 4 blue changing 9 tiles means that 43% of the time you could have changed 1 more tile, 30% of the time 2 tiles, 19% of the time 3 more tiles. Now with 4hor, if you end up having enough black to cast Summon Demons they will plug up red tiles thus Power Surge won't be able to power up as many red tiles. Either way I think Doom is too slow for PvP which means he moves to the PvE world. I will basically get him to 5 purple and will probably lean towards the 5/3/5 or 4/4/5 build as I think that works best in PvE I agree with this. The reason I'm so big on the 4/4/5 build is because of how flexible it is. However, if you plan on using his with a specific person then yeah, go for the 5/3/5 or 3/5/5 build. He will work wonders with Patch tho.
Phaserhawk wrote: ecir2002 wrote: Phaserhawk wrote: I don't care what others say on purple, it's too good not to max. Meaning you only have 3 build options IMO 5/3/5, 4/4/5, and 5/3/5. Each one of those has it's merits. If you pair Doom exclusively with X-Force then 3/5/5 makes the most sense If you pair Doom exclusively with 4hor then 5/3/5 makes the most sense If you pair doom with both 4/4/5 is a nice in between. Now for reality. If you pair him with X-Force are you really going to be chasing blue? And how much of a difference is there between 3 blue and 4 blue and 5 blue? Well 5 blue obviously you never have to worry, but at 4 blue changing 9 tiles means that 43% of the time you could have changed 1 more tile, 30% of the time 2 tiles, 19% of the time 3 more tiles. Now with 4hor, if you end up having enough black to cast Summon Demons they will plug up red tiles thus Power Surge won't be able to power up as many red tiles. Either way I think Doom is too slow for PvP which means he moves to the PvE world. I will basically get him to 5 purple and will probably lean towards the 5/3/5 or 4/4/5 build as I think that works best in PvE I agree with this. The reason I'm so big on the 4/4/5 build is because of how flexible it is. However, if you plan on using his with a specific person then yeah, go for the 5/3/5 or 3/5/5 build. He will work wonders with Patch tho. Yeah, I do believe that 4/4/5 offers the most flexibility, I mean Summon Demons is a pretty expensive skill and it's only going to do 1140 per turn assuming maxed and nothing destroyed. His purple is really nice, it just sits there building up charges and then when you get there, bam, death pretty much. The upgrade from 4 to 5 blue is very minimal when compared to black, the question is how often are you going to cast Technopathic Stike? In what situation is that the blue skill to use? You don't want it if you are running 4hor,C.Mags, Fury, Daken, and some others but then again whe do you want Summon Demons? He's like a beefier but **** version of Blade but I think 4/4/5 does give him the most flexibility with the least amount of sacrifice
NorthernPolarity wrote: Phaserhawk wrote: ecir2002 wrote: Phaserhawk wrote: I don't care what others say on purple, it's too good not to max. Meaning you only have 3 build options IMO 5/3/5, 4/4/5, and 5/3/5. Each one of those has it's merits. If you pair Doom exclusively with X-Force then 3/5/5 makes the most sense If you pair Doom exclusively with 4hor then 5/3/5 makes the most sense If you pair doom with both 4/4/5 is a nice in between. Now for reality. If you pair him with X-Force are you really going to be chasing blue? And how much of a difference is there between 3 blue and 4 blue and 5 blue? Well 5 blue obviously you never have to worry, but at 4 blue changing 9 tiles means that 43% of the time you could have changed 1 more tile, 30% of the time 2 tiles, 19% of the time 3 more tiles. Now with 4hor, if you end up having enough black to cast Summon Demons they will plug up red tiles thus Power Surge won't be able to power up as many red tiles. Either way I think Doom is too slow for PvP which means he moves to the PvE world. I will basically get him to 5 purple and will probably lean towards the 5/3/5 or 4/4/5 build as I think that works best in PvE I agree with this. The reason I'm so big on the 4/4/5 build is because of how flexible it is. However, if you plan on using his with a specific person then yeah, go for the 5/3/5 or 3/5/5 build. He will work wonders with Patch tho. Yeah, I do believe that 4/4/5 offers the most flexibility, I mean Summon Demons is a pretty expensive skill and it's only going to do 1140 per turn assuming maxed and nothing destroyed. His purple is really nice, it just sits there building up charges and then when you get there, bam, death pretty much. The upgrade from 4 to 5 blue is very minimal when compared to black, the question is how often are you going to cast Technopathic Stike? In what situation is that the blue skill to use? You don't want it if you are running 4hor,C.Mags, Fury, Daken, and some others but then again whe do you want Summon Demons? He's like a beefier but **** version of Blade but I think 4/4/5 does give him the most flexibility with the least amount of sacrifice I don't really believe in this. Here are some, semi relevant stats on cascade potentials with technopathic strike. Technopathic Strike - Blue 9 AP Doctor Doom lashes out with his sinister inventions, swaying the battle in his favor. Transforms 6 basic Blue tiles to Black tiles. Probability of a cascade occurring: 0.512268 Average tiles destroyed: 4.201884 Average Tiles destroyed by color: BLUE: 0.100682 tiles destroyed YELLOW: 0.31765 tiles destroyed TEAMUP: 0.313732 tiles destroyed RED: 0.317342 tiles destroyed PURPLE: 0.316376 tiles destroyed GREEN: 0.313246 tiles destroyed BLACK: 2.522856 tiles destroyed Level 2: Transforms 7 tiles. robability of a cascade occurring: 0.575122 Average tiles destroyed: 5.109416 Average Tiles destroyed by color: BLUE: 0.10473 tiles destroyed YELLOW: 0.391226 tiles destroyed TEAMUP: 0.391518 tiles destroyed RED: 0.390358 tiles destroyed PURPLE: 0.386444 tiles destroyed GREEN: 0.389048 tiles destroyed BLACK: 3.056092 tiles destroyed Level 3: Transforms 8 tiles. Probability of a cascade occurring: 0.624556 Average tiles destroyed: 5.984008 Average Tiles destroyed by color: BLUE: 0.102096 tiles destroyed YELLOW: 0.462784 tiles destroyed TEAMUP: 0.462774 tiles destroyed RED: 0.464472 tiles destroyed PURPLE: 0.462226 tiles destroyed GREEN: 0.461336 tiles destroyed BLACK: 3.56832 tiles destroyed Level 4: Transforms 9 tiles. Probability of a cascade occurring: 0.660236 Average tiles destroyed: 6.743458 Average Tiles destroyed by color: BLUE: 0.097204 tiles destroyed YELLOW: 0.526532 tiles destroyed TEAMUP: 0.52636 tiles destroyed RED: 0.526658 tiles destroyed PURPLE: 0.526934 tiles destroyed GREEN: 0.529698 tiles destroyed BLACK: 4.010072 tiles destroyed Level 5: Transforms all basic Blue tiles. Probability of a cascade occurring: 0.708704 Average tiles destroyed: 8.303106 Average Tiles destroyed by color: BLUE: 0.072712 tiles destroyed YELLOW: 0.659816 tiles destroyed TEAMUP: 0.659096 tiles destroyed RED: 0.658918 tiles destroyed PURPLE: 0.659422 tiles destroyed GREEN: 0.65993 tiles destroyed BLACK: 4.933212 tiles destroyed As you can see, on an average board, the difference between blue level 3 and 4 is 4% cascade potential and .74 tiles destroyed on average. What 4/4/5 does is sacrifice 300 damage on summon demons (which is what, a 35%ish increase from level 4 to level 5 of summon demons) for that super marginal increase. Now, the value of level 5 blue is pretty hard to figure out since my simulations are done on a uniform board and level 5 blue kinda only makes sense on a non uniform board, but I think that you are far better off sticking with 5/3/5 if you care about making summon demons usable, or 3/5/5 if you want Doom to just be a black generator. It doesn't really make sense to go 4/4/5 when the upside on either 5 build is much higher.
ShionSinX wrote: As stated previously the enemy strike tiles created by Patch are, well, enemie's tiles. Almost sure they WILL override Doom's traps. Also you need four purple matches to fire it off and this means less 12 purple tiles. You WILL match your own traps to get enough AP to use it or else it's an useless power. So... not a great power IMO. Cool looking the numbers but by the time you can use it theres almost no traps and/or enough tiles to be worth using.
ecir2002 wrote: My thinking with the blue is how many times can you use it in combat where there will be more than 9 blue tiles on the board? Say the first time you use it 13 tiles are converted. After that I don't think there will be more than 9 again. I could be wrong, but I was figuring that it would be like Loki's purple where the 5th cover wouldn't matter as much.